Asus ROG Strix XG32UQ with 32″ 4K Panel, 160Hz, HDR600 and HDMI 2.1
Asus have this week released details for their new ROG Strix XG32UQ gaming screen. This is the Strix line-up equivalent of the existing ROG Swift PG32UQ (reviewed) with a few variations to specs and features which we will talk about in a moment. It’s a 32″ sized screen with a 4K resolution and 160Hz refresh rate, along with HDR 600 support and modern connectivity including DisplayPort 1.4 (with DSC) and full-feature HDMI 2.1.
Asus ROG Strix XG32UQ Specs
The ROG Strix XG32UQ is a 32″ sized screen with a ‘Fast IPS’ technology panel, 3840 x 2160 “4K” resolution and a 160Hz maximum refresh rate (with overclock). This high refresh rate is supported by adaptive-sync for VRR from both NVIDIA and AMD systems, with the screen carrying the NVIDIA ‘G-sync Compatible’ and AMD ‘FreeSync Premium Pro’ certifications as well. There is a 1ms G2G response time spec, and the screen supports Asus’ added ‘variable overdrive’ feature according to their product page. Extreme Low Motion Blur (ELMB) mode is also supported for motion blur reduction benefits, although this appears to be their regular ELMB as opposed to their ELMB-sync technology, meaning that it cannot be used at the same time as VRR on this model.
In other specs the screen has a 1000:1 contrast ratio, 450 cd/m2 brightness (SDR), 178/178 viewing angles, 10-bit colour depth and a wide colour gamut covering 96% DCI-P3 and 130% sRGB. The screen comes factory calibrated with a dE < 2.
Full-capability HDMI 2.1 connections included
For connectivity there are 1x DisplayPort 1.4 (with DSC) and 2x HDMI 2.1 provided. Asus thankfully list console compatibility in their spec for the HDMI 2.1 connections which includes 4K @ 120Hz without chroma sub-sampling (4:4:4) where supported by the console and content.
They list the ports as being full 48Gbps capable, and also supporting VRR and “Auto Low Latency” which we assume means ALLM, although that’s not really necessary on a monitor anyway. There are also 2x USB 3.2 data ports and a headphone jack. The stand offers tilt, height and swivel adjustments
HDR 600 Support
The screen also has some mid-tier HDR capabilities, conforming to the DisplayHDR 600 tier. This includes some basic edge-li local dimming and a peak brightness of 600 cd/m2. Keep in mind this is still pretty limited in terms of local dimming zones but an improvement at least over HDR 400 screens.
Asus ROG Strix XG32UQ vs Asus ROG Swift PG32UQ differences
There are a few differences between this new screen and the existing ROG Swift PG32UQ (reviewed):
- The PG has a wider colour gamut thanks to the use of Quantum Dot coating with 98% DCI-P3 / 160% sRGB, compared with 96% DCI-P3 / 130% sRGB here
- The XG has a slightly higher refresh rate of 160Hz via the overclock than the 155Hz of the PG
- The PG included ELMB-sync which means you can use ELMB at the same time as VRR, whereas the XG is only standard ELMB (not with VRR)
- The PG includes integrated 2x 5W speakers, the XG has none
- The PG includes ROG Aura RGB lighting, the XG doesn’t have any
Pricing and availability
More info on this when we get it.
Source: Asus
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