We have with us now the new 32GK850G display
from LG. It's a 31.5" sized screen with a VA technology panel and 2560 x 1440
resolution aimed at the gaming market. Unlike a lot of modern gaming screens of
this size, the 32GK850G is a flat format instead of curved. It packs a lot of
high end specs and features for gaming including a 5ms G2G response time, 144Hz
native refresh rate, overclocking feature to boost the refresh rate up to 165Hz
and support for NVIDIA G-sync variable refresh rate technology. There's also
some added gaming extras in the OSD menu to enhance your experience, and some
design extras like the 'Sphere lighting' system.
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Specifications and
Features
The following table gives detailed
information about the specs of the screen as advertised:
Monitor
Specifications
Size
31.5"
Panel Coating
Light AG coating
Aspect
Ratio
16:9
Interfaces
1x
DisplayPort 1.2, 1x HDMI 1.4, 2x USB 3.0
Resolution
2560 x 1440
Pixel Pitch
0.2724mm, 93 PPI
Design
colour
Matte black bezels and base
with red trim in places
Response Time
5ms G2G
Ergonomics
Tilt, 110mm height, swivel, rotate
Static Contrast Ratio
3000:1
Dynamic Contrast Ratio
'Mega'
VESA Compatible
Yes 100mm
Brightness
350 cd/m2 (typ), 280 cd/m2
(min)
Accessories
DisplayPort, HDMI, USB
cables. Power cable and brick
Viewing Angles
178 / 178
Panel Technology
AU Optronics AMVA (VA-type)
Weight
with stand: 8.5 Kg
Backlight Technology
W-LED
Physical Dimensions
(WxHxD) with stand
715 x 604 x 272 mm
Colour Depth
16.7m (8-bit)
Refresh Rate
144Hz native
165Hz overclock
30 - 144/165Hz G-sync range
Special
Features
Headphone output, 2x USB
3.0 ports with fast charging, NVIDIA G-sync, Sphere lighting system
Colour
Gamut
Standard gamut, sRGB
72% NTSC (CIE 1931)
The 32GK850G offers typical connectivity for
a modern G-sync screen with 1x DisplayPort 1.2 and 1x HDMI 1.4 offered for
video connections, and an additional 2 port USB 3.0 hub, with the ports located
on the back of the screen and both supporting fast charging. The screen has an
external power supply and comes packaged with the power cable and brick you
need. A headphone output is also provided.
Below is a summary of the features and
connections of the screen:
Feature
Yes / No
Feature
Yes / No
Tilt adjust
DVI
Height adjust
HDMI
Swivel adjust
D-sub
Rotate adjust
DisplayPort
VESA compliant
Component
USB 2.0 Ports
Audio connection
USB 3.0 Ports
HDCP Support
Card Reader
MHL Support
Ambient Light Sensor
Integrated Speakers
Human Motion Sensor
PiP / PbP
Touch Screen
Blur Reduction Mode
Factory calibration
G-Sync
Hardware calibration
FreeSync
Uniformity correction
Wireless charging
Design and
Ergonomics
Above: front views of the screen. Click for larger versions
The 32GK850G comes in a mostly all-black
design. There is a slightly glossy lower bezel to the panel which measures
~18mm thickness, with an additional 2.5mm black panel border along the bottom
before the image starts. In the middle of the bottom bezel is a light grey
LG logo but there's no other labelling on this bottom bezel. Around
the other 3 sides is a "borderless design" with a 1.5mm thick plastic edge
around the screen. There is also an 8mm black panel border before the image
starts, but the borders look nice and thin overall on the sides and top.
Above: rear view of the screen. Click for larger version
The back of the screen is encased in a matte
black plastic. The stand attaches in the middle and has a quick release
mechanism, being removable if you want to VESA 100 mount the
screen another way. There is some red trim around the circular central
section which is where the 'Sphere lighting' system is housed. This
circular section protrudes out a little bit, and around the outside edge
is a circular strip that lights up different colours. There are a range of
different colours and modes to choose from, and these are easily accessed
via a scroll wheel on the bottom edge of the screen. It can also be dimmed
and brightened through that scroll wheel, or turned off if you want. The
sphere lighting shines fairly brightly from the back of the screen but
depending on your positioning of the screen it may be somewhat obscured.
There is also some red plastic trim on the
back of the stand legs, and on the top of the stand as you can see from the
images above.
A video demonstrating the Sphere
lighting and some other features of the screen is available from LG above.
Above: side view of the screen. Click for larger version
From the side the screen itself has a
reasonably thin profile, although with the stand attached it has a fairly deep
footprint (272mm). You will want to make sure you have a deep enough desk to
accommodate the thickness of the screen, and position it far enough back
to be comfortable, especially considering the relatively large 31.5" screen
size.
Above: views showing height adjustment and rotation function. Click for
larger versions
There is a full range of ergonomic
adjustments offered by the stand. Tilt offers a wide range and is smooth to
move, if a little stiff to operate. There is a 110mm height adjustment which is
stiff to move. At the lowest setting the bottom edge of the screen is 70mm from
the top of the desk, and 180mm when at maximum height extension. Side to side
swivel is provided and is pretty smooth and easy to use, and even the rotation
function is simple and smooth. The screen is fairly stable when re-positioning,
although there's a bit of wobble as you move it around due to the size.
A summary of the ergonomic adjustments are
shown below:
Function
Range
Smoothness
Ease of
Use
Tilt
Yes
Smooth
A little stiff
Height
110mm
Smooth
Stiff
Swivel
Yes
Smooth
Easy
Rotate
Yes
Fairly smooth
Easy
Overall
Good full set of adjustments.
A little stiff to move the height adjustment and a little wobble from the
screen.
The materials were of a fairly good
standard and the build quality felt decent, apart from a slightly wobbly stand. There was no audible noise from the
screen, even when conducting specific tests which can often identify buzzing
issues. The whole screen remained cool even during prolonged use as well which
was pleasing.
Above: connection options on the back of the screen. Click for larger
version
The back of the screen features the
connections. There are the HDMI 1.4 and DisplayPort 1.2 for video along with 2x USB 3.0
downstream, 1x USB upstream and an audio input and headphone output. There's a
third USB port at the bottom but that's for service use only. It would have
been nice to see some USB ports on the side of the screen for easier access
perhaps although these are reasonably accessible on the back of the screen as
opposed to being tucked under an edge somewhere on the back out of sight.
The
OSD is controlled through a single joystick control located on the bottom edge
of the screen. There's quick access to the brightness and volume controls
which is useful. The main menu itself has a good range of options, with quite
a few
associated with gaming. There's a range of preset modes for different gaming
types, access to the overclocking feature, black stabilizer, response time
etc. The picture adjust section gives you control over things like brightness,
contrast, gamma, colour temperature modes and the RGB controls. The menu
software also includes a simple summary at the top telling you your active
refresh rate, G-sync status, overclock status, black stabilizer setting and
response time mode. It's easy and quick to navigate and the control felt
intuitive. One gripe is that the preset modes do not offer much flexibility.
They have preset levels for black stabilizer and response time, and you can
change the brightness/contrast setting in each. However, this
brightness/contrast adjustment cannot be saved for each preset mode
individually, they apply universally across all of them.
Power Consumption
In terms of power consumption the
manufacturer lists normal usage of 55W, and <0.5W in standby.
We carried out our normal tests to establish its power consumption ourselves.
State and Brightness Setting
Manufacturer Spec (W)
Measured Power Usage (W)
Default (100%)
55.0
52.6
Calibrated (23%)
-
30.7
Maximum Brightness
(100%)
-
52.6
Minimum Brightness
(0%)
-
25.4
Standby
<0.5
0.5
Out of the box the screen used 52.6W at the
default 100% brightness setting. Once calibrated the screen reached 30.7W
consumption, and in standby it used only 0.5W. We have plotted these results
below compared with other screens we have tested. The consumption (comparing the
calibrated states) is pretty similar to most screens in this size range as you
might expect.
Panel and Backlighting
Panel Manufacturer
AU Optronics with LG
Electronics backlight unit
Colour Palette
16.7 million
Panel Technology
AMVA (VA-type)
Colour Depth
8-bit
Panel Module
M315DVR01
Colour space
Standard gamut
Backlighting Type
W-LED
Colour space coverage (%)
sRGB, 72% NTSC coverage
Panel Part and Colour Depth
The LG 32GK850G features an
AU Optronics M315DV01 AMVA (VA-type) technology panel which is capable of
producing 16.7 million colours. This is achieved through an 8-bit colour depth.
The service menu for this screen lists the panel as "AUO_M315DVR01_LGE_BL".
This looks to be a new AUO panel since the
two current M315DVR01.0 and 1.1 panels are curved format, and this is a flat
screen. Having dismantled the screen as well we were presented with an
unexpected label detailing an LG Electronics LGM315UK6-VCA1 part number. This is
the LG Electronics backlight unit paired with the AU Optronics AMVA panel.
Screen Coating
The
screen coating is a light anti-glare (AG) like other modern VA panels, but
it is not semi-glossy like some older VA generations tended to be. It
retains its anti-glare properties to avoid too many unwanted reflections of a
full glossy coating, but does not produce an too grainy or dirty an image that
some thicker AG coatings can. There are no
visible cross-hatching patterns on the coating.
Backlight Type and Colour Gamut
The screen uses a standard gamut W-LED backlight
unit as most screens today do. This offers a normal sRGB colour space, equating
to around 72% NTSC coverage. There is no support for any wider colour spaces
such as Adobe RGB or DCI-P3 on this model. If you want to read more about
colour spaces and gamut then please have a read of our
detailed article.
Backlight
Dimming and Flicker
We tested the screen to establish the methods
used to control backlight dimming. Our in depth article talks in more details
about a previously very common method used for this which is called
Pulse Width Modulation (PWM). This in itself gives cause for concern to some
users who have experienced eye strain, headaches and other symptoms as a result
of the flickering backlight caused by this technology. We use a photosensor +
oscilloscope system to measure backlight dimming control with a high level of
accuracy and ease. These tests allow us to establish
1) Whether PWM is being used to control the
backlight
2) The frequency and other characteristics at which this operates, if it is used
3) Whether a flicker may be introduced or potentially noticeable at certain
settings
If PWM is used for backlight dimming, the
higher the frequency, the less likely you are to see artefacts and flicker. The
duty cycle (the time for which the backlight is on) is also important and the
shorter the duty cycle, the more potential there is that you may see flicker.
The other factor which can influence flicker is the amplitude of the PWM,
measuring the difference in brightness output between the 'on' and 'off' states.
Please remember that not every user would notice a flicker from a backlight
using PWM, but it is something to be wary of. It is also a hard thing to
quantify as it is very subjective when talking about whether a user may or may
not experience the side effects.
100%
50%
0%
Above scale
= 1 horizontal grid = 5ms
At all brightness settings a constant
Direct Current (DC) voltage is applied to the backlight, and the screen is
free from the obvious off/on switching of any PWM dimming method. As a result,
the screen is flicker free as advertised.
Pulse
Width Modulation Used
No
Cycling
Frequency
n/a
Possible Flicker at
100% Brightness
No
50% Brightness
No
0% Brightness
No
Contrast
Stability and Brightness
We wanted to measure the luminance range
available from the backlight as well as see how much variance there
was in the screens contrast as we adjusted the monitor setting for brightness.
In theory, brightness and contrast are two independent parameters, and good
contrast is a requirement regardless of the brightness adjustment.
Unfortunately, such is not always the case in practice. We recorded the
screens luminance and black depth at various OSD brightness settings, and
calculated the contrast ratio from there. Graphics card settings were left at
default with no ICC profile or calibration active. Tests were made using an
X-rite i1 Display Pro colorimeter. It should be noted that we used the
BasICColor calibration software here to record these, and so luminance at
default settings may vary a little from the LaCie Blue Eye Pro report.
OSD
Brightness
Luminance
(cd/m2)
Black Point (cd/m2)
Contrast Ratio
( x:1)
100
327.62
0.10
3276
90
303.35
0.09
3371
80
278.71
0.09
3097
70
253.67
0.08
3171
60
228.30
0.07
3261
50
202.52
0.06
3375
40
176.40
0.06
2940
30
149.79
0.05
2996
20
122.89
0.04
3072
10
95.45
0.03
3182
0
67.55
0.02
3378
Total Luminance Adjustment Range
(cd/m2)
260.07
Brightness OSD setting
controls backlight?
Total Black Point Adjustment Range (cd/m2)
0.08
Average Static Contrast Ratio
3193:1
PWM Free?
Recommended OSD setting for 120 cd/m2
19
At the top end the maximum luminance reached
a high 328
cd/m2
which was a little lower than the specified maximum brightness of 350 cd/m2
from the manufacturer, although on the other hand this was higher than the
minimum figure of 280 d/m2
they also quote. There was a good 260 cd/m2 adjustment
range in total, so at the minimum setting you could reach down to a fairly
low luminance of 68 cd/m2. This should be low enough
for most people including those wanting to work in darkened room conditions with low ambient
light. A setting of 19 in the OSD
menu should return you a luminance of around 120 cd/m2 at default
settings. It should be noted
that the brightness regulation is controlled without the need for
Pulse Width Modulation for all brightness settings so the screen is flicker
free.
We have plotted the
luminance trend on the graph above. The screen behaves as it should in this
regard, with a reduction in the luminance output of the screen controlled by the
reduction in the OSD brightness setting. This is a linear relationship
as you can see.
The average contrast ratio of the screen
was excellent thanks to the VA technology panel, measured at 3193:1 before
calibration. We have not
provided the usual graph showing contrast stability, as with such low black
depths, rounding errors come in to play at two decimal places and this skews the
visual representation.
Testing
Methodology
An important thing to consider for most users
is how a screen will perform out of the box and with some basic manual
adjustments. Since most users won't have access to hardware colorimeter tools,
it is important to understand how the screen is going to perform in terms of
colour accuracy for the average user.
We restored our graphics card to default
settings and disabled any previously active ICC profiles and gamma corrections.
The screen was tested at default factory settings using our new
X-rite i1 Pro 2
Spectrophotometer combined with
LaCie's Blue Eye Pro software suite. An X-rite i1 Display Pro colorimeter
was also used to verify the black point and contrast ratio since the i1 Pro 2
spectrophotometer is less reliable at the darker end.
Targets for these tests are as follows:
CIE Diagram - validates the colour
space covered by the monitors backlighting in a 2D view, with the black triangle
representing the displays gamut, and other reference colour spaces shown for
comparison
Gamma - we aim for 2.2 which is the
default for computer monitors
Colour temperature / white point - we
aim for 6500k which is the temperature of daylight
Luminance - we aim for 120
cd/m2,
which is the recommended luminance for LCD monitors in normal lighting
conditions
Black depth - we
aim for as low as possible to maximise shadow detail and to offer us the best
contrast ratio
Contrast ratio -
we aim for as high as possible. Any dynamic contrast ratio controls are turned
off here if present
dE average / maximum
- as low as possible.
If DeltaE >3, the color displayed is significantly different from the
theoretical one, meaning that the difference will be perceptible to the viewer.
If DeltaE <2, LaCie considers the calibration a success; there remains a slight
difference, but it is barely undetectable. If DeltaE < 1, the color fidelity is
excellent.
Default Performance
and Setup
Default settings of the screen were as follows:
LG
32GK850G
Default Settings
Monitor
OSD Default Settings
Game mode
Gamer 1
Brightness
100
Contrast
70
Gamma
mode 2
Color Temp
Custom
RGB
50, 50, 50
Luminance
Measurements
luminance (cd/m2)
347
Black Point (cd/m2)
0.106
Contrast Ratio
3276:1
Colour
Space Measurements
sRGB coverage
102.1%
DCI-P3 coverage
75.3%
Rec.2020 coverage
54.0%
Initially out of the box the screen was set
in the 'gamer 1' mode with a setting of 'mode 2' for the gamma, and 'custom' for
the color temp modes. We will test the impact of those settings in a moment for
completeness. The display was also set with a
very high 100% brightness which was far too bright and uncomfortable to use. You
will definitely need to turn that down. The colours felt decent and well
balanced, if perhaps a little warm.
We went ahead and measured the default state
with the i1 Pro 2. The
CIE diagram
on the left of the image confirms that the monitors colour gamut (black
triangle) matches the sRGB colour space reference
(orange triangle) very closely. We measured using ChromaPure software a 102.1% sRGB gamut
coverage which corresponds to 75.3% of the DCI-P3 reference and 54.0% of the
Rec.2020 reference. This screen is only designed to be a standard sRGB display,
so this was expected. It was good to see a full 100% sRGB coverage with no
under-coverage, and no real over-coverage anywhere.
Default gamma was recorded at 2.3
average, with a moderate 7% deviance from the target. White point was measured
at a slightly too warm 5933k which left it a moderate 9% out from the 6500k we'd
ideally want for desktop use. There are a range of other colour temp presets
available in the menu along with this 'custom' mode where you
have access to the individual RGB channels for the
calibration
process.
Luminance was recorded at a very bright 347
cd/m2
which is far too high for prolonged general use, you will need to turn that
down. The screen was set at a default 100% brightness in the OSD menu but that
is easy to change of course to reach a more comfortable setting without
impacting any other aspect of the setup. The black depth was 0.106 cd/m2
at this default brightness setting, giving us a very strong static contrast ratio of
3276:1.
Colour accuracy was very good out of the box
with an average dE of 2.0 and a maximum of only 2.9. Testing the screen
with colour gradients showed smooth gradients with only minor gradation evident
in the darker tones. There was no sign of any colour banding which was good
news.
We also tested the few gamma and colour temperature modes at default screen
settings:
Gamma
setting
Gamma
average
%
deviance from 2.2 target
Mode 1
2.1
3%
Mode 2
2.3
7%
Mode 3
2.5
15%
The gamma mode 1 seemed to be a little closer
to our target of 2.2 with only a 3% deviance, so that seemed to be the optimum
starting point when it came to gamma. If you want it a little higher, then mode
2 offers you that.
Colour
Temp setting
White
point measurement
Custom
(default)
5933k
Warm
5933k
Medium
6788k
Cool
8316k
The 'medium' colour temp mode was closest to
our 6500k target out of the box, although the 'custom' mode gives more
flexibility as you can then change the individual RGB channels yourself, and
achieve a custom white point. We will stick to the custom mode for our
calibration in a moment, and change the RGB channels to correct that white point
to as close to 6500k as possible.
Calibration
We used the
X-rite i1 Pro 2
Spectrophotometer combined with the LaCie Blue Eye Pro software package to
achieve these results and reports. An X-rite i1 Display Pro colorimeter was used
to validate the black depth and contrast ratios due to lower end limitations of
the i1 Pro device.
LG
32GK850G
Calibrated
Settings
Monitor
OSD Default Settings
Game mode
Gamer 1
Brightness
23
Contrast
70
Gamma
mode 1
Color Temp
Custom
RGB
45, 45, 55
Luminance
Measurements
luminance (cd/m2)
120
Black Point (cd/m2)
0.04
Contrast Ratio
2950:1
Colour
Space Measurements
sRGB coverage
102.1%
DCI-P3 coverage
75.3%
Rec.2020 coverage
54.0%
We first of all switched to the gamma mode 1
which we had found to be closest to our 2.2 target out of the box and would
therefore require less correction. We also stuck
with the 'custom' color temp mode which gives you access to adjust the RGB channels individually. We adjusted the RGB channels and brightness
setting as shown in the table above as part of the guided calibration process.
These OSD changes allowed us to obtain an optimal hardware starting point and
setup before software level changes would be made at the graphics card level. We
left the LaCie software to calibrate to "max" brightness which would just
retain the luminance of whatever brightness we'd set the screen to, and would
not in any way try and alter the luminance at the graphics card level, which can
reduce contrast ratio. These adjustments before profiling the screen would help
preserve tonal values and limit banding issues. After this we let the software
carry out the LUT adjustments and create an
ICC profile.
Average gamma was measured at 2.2 average (0%
deviance) which fixed the 7% deviance we'd seen out of the box at default
settings. The moderate
9%
white point deviance had now been corrected bringing the measured white point to
6494k. Luminance had been improved thanks to the adjustment to the brightness
control and was now being measured at a far more comfortable 120
cd/m2.
This left us a black depth of 0.04 cd/m2 and a static contrast ratio
of 2950:1 which was excellent thanks to the VA panel technology. Colour accuracy of the resulting profile was excellent too, with dE
average of 0.4 and maximum of 1.1. LaCie would consider colour fidelity to be
excellent.
Testing the screen with various colour
gradients showed mostly smooth transitions with only some minor gradation in
darker tones, and a little banding introduced in the darker tones due to the
gamma correction.
You can use our settings
and try our calibrated ICC profile if you wish, which are available in
our ICC profile database. Keep in mind that results will vary from one
screen to another and from one computer / graphics card to another.
Calibration
Performance Comparisons
The comparisons made in this section try to
give you a better view of how each screen performs, particularly out of the box
which is what is going to matter to most consumers. We have divided the table up
by panel technology as well to make it easier to compare similar models. When
comparing the default factory settings for each monitor it is important to take
into account several measurement areas - gamma, white point and colour accuracy.
There's no point having a low dE colour accuracy figure if the gamma curve is
way off for instance. A good factory calibration requires all 3 to be well set
up. We have deliberately not included luminance in this comparison since this is
normally far too high by default on every screen. However, that is very easily
controlled through the brightness setting (on most screens) and should not
impact the other areas being measured anyway. It is easy enough to obtain a
suitable luminance for your working conditions and individual preferences, but a
reliable factory setup in gamma, white point and colour accuracy is important
and some (gamma especially) are not as easy to change accurately without a
calibration tool.
From these comparisons we can also compare
the calibrated colour accuracy, black depth and contrast ratio. After a
calibration the gamma, white point and luminance should all be at their desired
targets.
Default setup of the screen out of the box
was moderate. The gamma curve was a little way off our target with a 7%
deviance, but this could be corrected within 3% of the target by switching to
mode 1 before any calibration was needed. White point was a bit off (9%) and a bit too warm but not too hard to
adjust through RGB changes, or maybe even moving to the 'normal' color temp mode.
The screen did show a very high static contrast ratio thanks to the VA panel which was
pleasing and there was also a low dE of only 2.0 average out of the box which
was great.
Where the 32GK850G did very well is in black
depth and contrast ratio, thanks to the use of a VA technology panel. we
measured a calibrated contrast ratio of 2950:1, the highest out of the models
shown here. Many other modern VA panels have taken a step back and only offer
contrast ratios of around 2000:1, but it was nice to see this pushed back up to
around 3000:1 on the 32GK850G. This exceeds anything currently possible from TN
Film or IPS panels by quite a long way, which reach around 1200 - 1400:1 at
best, and normally more like 1000:1.
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Viewing Angles
Above: Viewing angles shown from front and side, and from above and below.
Click for larger image
Viewing angles of the screen were a little better than
many other VA technology panels we've seen in recent times. Contrast shifts became evident from a side
angle past about 30� but were not too distracting. Vertically they were more
pronounced, with the image becoming more washed out from above and below. They
were slightly better than the
Samsung C32HG70 we tested recently (Samsung SVA panel), which showed a
little more colour tone shift. They were noticeably better than some other VA screens we've
tested which showed much more noticeable contrast shift and washing out of the
image. For instance the
Philip 349X7FJEW (Samsung SVA) and
AOC AGON AG352UCG (AU Optronics AMVA). A pretty decent job here for
a VA panel, we were pleased.
These viewing angles were not as wide as you
would experience from an IPS panel so that is generally the preferred option for
colour critical work. Obviously this is aimed at gaming though, and for those
uses it is perfectly fine and offers obvious improvements over common TN Film
based gaming screens. It should also not be forgotten that this VA panel offers
much higher static contrast ratios than can be achieved from TN Film or IPS.
The VA panel used has actually done a good job
of reducing a common VA viewing angle issue, which is the off-centre contrast
shift or "black crush" as it's sometimes called. On most VA panels when viewing
a very dark grey font for example on a black background, the font disappears
when viewed head on, but gets lighter as you move slightly to the side. Lighter
greys and other colours will appear a little darker from head on than they will
from a side angle, but you may well find you lose some detail as a result. This
can be particularly problematic in dark images and where grey tone is important.
It is this issue that has led to many graphics professionals and colour
enthusiasts choosing IPS panels instead, and the manufacturers have been quick
to incorporate this alternative panel technology in their screens. Many people
don't even notice this or find it an issue but it's something to be aware of on
most VA panels. On this screen, the off-centre contrast shift is reduced
somewhat, and you do not lose much contrast when viewed head on like on many other
VA screens.
Above: View
of an all black screen from the side. Click for larger version
On a black image viewed from an angle, the
image remains consistent, and does not introduce the obvious pale or purple glow
that IPS-type panels do. This is a strength of VA panels and a big reason why
some people prefer them over IPS. The performance here was better than we'd seen
from other recent VA panels in fact, which was great news. The
Samsung C32HG70 and
Philip 349X7FJEW for instance showed some pale glow from an angle on dark
content, not as noticeable as on IPS but certainly more than we saw here on the
32GK850G. Another good job with black-content viewing angles.
Panel Uniformity
We wanted to
test here how uniform the brightness was across the screen, as well as identify
any leakage from the backlight in dark lighting conditions. Measurements of the
luminance were taken at 35 points across the panel on a pure white background.
The measurements for luminance were taken using BasICColor's calibration
software package, combined with an X-rite i1 Display Pro colorimeter with a
central point on the screen calibrated to 120 cd/m2. The below
uniformity diagram shows the difference, as a percentage, between the
measurement recorded at each point on the screen, as compared with the central
reference point.
It is worth
noting that panel uniformity can vary from one screen to another, and can depend
on manufacturing lines, screen transport and other local factors. This is only a
guide of the uniformity of the sample screen we have for review.
Uniformity of Luminance
Uniformity of the screen was moderate on this sample. The upper corners
showed a drop in luminance by 20% in the most extreme measurements, down to
100 cd/m2 and the upper edge was a little darker than the lower
and middle regions of the panel. Around 60% of the screen was within a 10%
deviance of the centrally calibrated point. It's not a screen designed for
any colour critical work so these variations are not likely to cause any
problems. You shouldn't notice anything for the intended uses of gaming for
instance.
Backlight Leakage
Above: All
black screen in a darkened room. Click for larger version
We also tested the screen with an all black
image and in a darkened room. A camera was used to capture the result. The
camera showed there was no noticeable backlight bleed or clouding on this sample
which was great news. The image was dark and consistent thanks to the VA panel.
In fact if you're viewing this on a non-VA screen, you may have trouble
distinguishing the black screen content from the black borders of the panel.
Note: if you want to test your own screen for
backlight bleed and uniformity problems at any point you need to ensure you have
suitable testing conditions. Set the monitor to a sensible day to day brightness
level, preferably as close to 120
cd/m2 as you can get it (our tests
are once the screen is calibrated to this luminance). Don't just take a photo at
the default brightness which is almost always far too high and not a realistic
usage condition. You need to take the photo from about 1.5 - 2m back to avoid
capturing viewing angle characteristics, especially on IPS-type panels where
off-angle glow can come in to play easily. Photos should be taken in a darkened
room at a shutter speed which captures what you see reliably and doesn't
over-expose the image. A shutter speed of 1/8 second will probably be suitable
for this.
General and Office Applications
The screen features a 2560 x 1440 resolution
which is fairly common nowadays, but the difference here is that it is on a
slightly larger screen size than normal. The 32GK850G is 31.5" in size, making it
4.5" larger diagonally than the typical 27" models featuring this resolution.
The larger screen size is designed to provide more immersion for multimedia and
games, giving a bigger screen to look at, especially useful if you want to view
it from a little further back than a typical PC viewing position as is sometimes
the case for gaming. This resolution on the larger screen size looks fine. You
will see slightly larger font sizes with the 0.272mm pixel pitch here
and so for office work it doesn't look quite as sharp as on a 27" model. Some
people may even prefer this slightly larger font though for more comfortable
reading, and it's certainly not too big we didn't think for a screen this size.
It also avoids the need to worry about any Operating System or software scaling
which you would have to contend with on 3840 x 2160 Ultra HD resolution displays of this
size. The text is ever slightly blurred we felt, although there's no
sharpness control in the OSD to adjust this. It's very minimal, and just looks
slightly softer than we are used to from say a 27" 1440p screen. This
sometimes resulted in focusing problems with text. The flat screen
format might be preferable to some users, although we felt that we'd gotten used
to using curved format displays at these larger sizes, and so it felt the edges
of the screen were a little far away from you here on a flat format. That's all
down to user-preference of course.
The light AG coating of the panel is welcome,
and much better than the grainy and 'dirty' appearance of some other AG coatings
on some displays. The wide
viewing angles provided
helps minimize on-screen colour shift when viewed from different angles, with no
noticeable glow on dark content and even a low level of off-centre contrast
shift/black crush from this panel. The
default setup of the screen offered a reasonable setup for gaming needs, but was
a little off for more general uses. The gamma curve was a little high and
white point a little too warm, but on the other hand the panel did have a strong
contrast ratio and low dE.
The
brightness adjustment range of the screen was very good, with the ability to
offer a luminance between 328 and 68 cd/m2. A setting of 19 in the
OSD brightness control should return you a luminance close to 120 cd/m2
out of the box. On a positive note, the brightness regulation is controlled
without the need for the use of
Pulse-Width Modulation (PWM), and so those who suffer from eye fatigue or
headaches associated with flickering backlights need not worry. There was no
audible noise or buzzing from the screen, even when specifically looking for it
using test images with a large amount of text at once. The screen also remains
cool even during prolonged use. There is a
'Reader' preset mode available in the menu which creates a much warmer setup
than our calibrated 6500k mode. Maybe useful at night time for a warmer image
when viewing a lot of white-background content.
The screen offers 2x USB 3.0 ports (with
charging capabilities also) which is very handy, although they are on the back
of the screen with the input connections so not really that easy access. There are
no integrated stereo speakers on this model, but there is an audio input and headphone output.
There aren't any other extras like card readers or ambient light sensors offered
though which can sometimes be useful in office environments. The stand offers a
wide range of adjustments which is great news, allowing you to obtain
comfortable viewing positions.
Responsiveness and Gaming
Panel Manufacturer and
Technology
AU Optronics AMVA
(VA-type)
Panel Part
M315DVR01
Quoted G2G Response Time
5ms G2G
Quoted ISO Response Time
n/a
Overdrive Used
Yes
Overdrive Control
Available Via OSD Setting
Response Time
Overdrive OSD Settings
Off, Normal, Fast, Faster
Maximum
Refresh Rate
144Hz native / 165Hz
overclocked
Variable
Refresh Rate technology
NVIDIA G-sync
Variable
Refresh Rate Range
30 - 144 / 165Hz
The 32GK850G is rated by LG as having a
5ms G2G response time. The screen uses
overdrive / response time compensation (RTC) technology to boost pixel
transitions across grey to grey changes as with nearly all modern displays.
There is a user control in the OSD menu for the overdrive under the 'Response
Time' setting with 4 options available - Off, Normal, Fast and Faster. The part
being used is
an AU Optronics M315DVR01 AMVA technology panel. Have a read
about response time in our
specs section if you need additional information about this measurement.
We carried out some initial response time
measurements in each of the overdrive settings, along with some visual tests. We
didn't bother testing the 'Off' mode, as there's no reason to use it considering
there's no overshoot visible in the higher modes. The response times remained
consistent regardless of the refresh rate, from 60Hz all the way up to the
overclocked 165Hz.
As you can see above, the response times
improved a little each time you increased the 'Response Time' control. None of
the modes showed any overshoot at all in these measurements which was excellent news, so you don't
need to worry about annoying dark or pale halos caused by a poorly configured
overdrive impulse. That normally becomes a major problem when you push response
time settings up to the maximum, but LG have been more conservative with the RTC
impulse here. There was a small improvement in pixel response times with
each increase in the setting, but not by a massive amount. The 'Faster' mode
seemed to deliver the optimal performance, with an average G2G of 10.1ms
measured. This was skewed a little by some slower black transitions, which is
pretty common from VA technology panels. The changes from black to dark and medium grey
(0>50 and 0>150) were much slower than the rest of the pixel transitions and
dragged the overall average down as a result. If you ignore those very slow
transitions from black, the 'Faster' mode actually averaged 6.8ms G2G which is
much better.
Pursuit
camera photos to represent real perceived motion blur at various settings
In practice you can see the evidence of these
slower dark transitions as it results in some black smearing on moving content,
where the pixels are slow to change from black shades to grey. We have provided
a visual representation of this above from the Blurbusters.com testufo images
using a pursuit camera. This is designed to capture motion blur as the human eye
would perceive it and so is a decent representation of what you would see in
person.
As we have already said, there was no
overshoot evident, so no annoying halos introduced because of that. You can see
the dark trailing evident behind the moving UFO, particularly on a dark
background where the black outline of the UFO is changing to a dark shade. This
gets slightly less as you increase the response time control but it's still
there even at the maximum 'faster' setting. It's on the lighter backgrounds
where you can pick out some improvements in response times. There is a bit more
dark smearing at the 'normal' setting in the middle and bottom UFO images, and this is largely
eliminated by the time you reach the 'faster' mode. Most of those transitions
you see measured in the middle of the tables above have been sped up, and so
that's where this improvement comes from.
Unfortunately there is no motion blur reduction
backlight provided on this model, which is a bit of a shame considering it
is a G-sync screen. Usually G-sync screens will make use of NVIDIA's Ultra Low
Motion Blur (ULMB) technology which is incorporated in to the G-sync chip, and
offer a strobed backlight feature. This can really help improve perceived motion
blur for gaming and make moving images sharper and easier to track. For some
reason despite G-sync being used, and there being a high refresh rate, ULMB is
not offered on this display.
Refresh Rate, G-sync and
Overclocking
This screen supports high refresh rates up to
144Hz natively, and 165Hz with an overclocking feature. High refresh rates bring
about noticeable and obvious benefits in fast moving content and put these
screens ahead of common 60Hz models when it comes to fast gaming. You get
support for higher frame rates for a start, which is important for competitive
gaming. Because of the way LCD screens operate, refresh rate also has a direct
relation to how the human eye perceives motion blur. The higher the refresh
rate, the less motion blur you will see from the screen. So the ability to
support beyond 60Hz is very welcome when it comes to improving the gaming
experience.
One thing to keep in mind also is whether the
pixel response times are fast enough to keep up with the frame rate demands of
the high refresh rate. To deliver 144Hz, a new frame is sent to the screen every
6.94ms, which means that response times need to be consistently under this to
keep up. If they're not, then you end up with some added smearing on fast moving
content. For the 165Hz overclocked refresh rate you need response times to be
<6.06ms to keep up (1000 ms / 165 Hz = 6.06ms). On the 32GK850G the response times (even if we ignore the few
slow black transitions for now) were not quite fast enough to keep up with 144Hz
or 165Hz refresh rates, and you get a little added smearing in practice if you
use the screen at those settings. We felt 120Hz (needing <8.33ms) was a better balance and provided the
optimal experience.
Above are some pursuit camera tests running
the screen in the optimal 'Faster' response time mode, at both 120Hz and 165Hz.
You can see the dark trailing evident at both refresh rates behind the moving
UFO, particularly on a dark background where the black outline of the UFO is
changing to a dark shade. It's on dark content where the black smearing becomes
most noticeable. You can see that a little bit more smearing and blurring is
visible at the max 165Hz refresh rate, and that's because the pixel response
times have trouble keeping up with the frame rate of the screen. You start to
get more noticeable smearing, especially with blacks. So despite the added
refresh rate helping to reduce perceived motion blur in theory, the performance
is being limited by the response times of the pixels themselves. We would
recommend sticking with 120Hz for optimal performance, although 120 - 165Hz is
still useable and doesn't look terrible. If you're using G-sync for instance and
wanted to use the full range up to 144Hz or 165Hz, it is still very usable, and
you may not be pushing frame rates that high regularly anyway.
The screen supports NVIDIA G-sync for
variable refresh rates, with a nice wide range of 30 - 144Hzsupported
natively, and the ability to support 30 - 165Hz when the overclocking feature is
used. This helps remove tearing and stuttering when you have varying frame
rates in gaming, without adding the lag that traditional Vsync would introduce.
The benefits of G-sync (and AMD FreeSync) are well documented so we won't go in
to those here, but it's a big benefit to have that support when it comes to
gaming. To power a screen at 2560 x 1440 resolution and 165Hz refresh rate will need a high
end system and graphics card, so the presence of G-sync to support dipping frame
rates and less powerful systems is very useful.
The overclocking feature is enabled within
the OSD menu with a simple on/off setting. The screen then reboots, and you
should be able to choose 165Hz easily from within Windows or your graphics card
settings. We would recommend using the provided DisplayPort cable if you have
any issues with compatibility. We tested the screen at 165Hz and found no
dropping of frames from our NVIDIA GTX 970 graphics card which was excellent
news.
Detailed Response Time Measurements
Response Time mode = Faster
Having settled on the 'faster' response time
mode in our earlier measurements and visual tests we carried out a more thorough
set of measurements across a wider range of pixel transitions. The average G2G
figure was measured at 8.3ms which was good for a VA panel. In fact it would
have been even better at about 6.4ms G2G if we didn't have those few
particularly slow changes from black > grey. As is common on most VA panels,
there are some slow changes from black, which results in practice with some dark
smearing on moving content. It's less noticeable at this maximum 'faster'
response time setting but it's still there sadly. This mode has at least
eliminated some of the slow middle G2G transitions you get in the 'fast' and
'normal' response time modes which is good news. In the best
case the response time actually reached down to 2.8ms G2G which was impressive.
The quoted 5ms figure is actually conservative from LG if you want to consider
the best case measurement.
There was very little overshoot at all. Some
moderate overshoot started to creep in on a couple of transitions, those between
similar light grey and white shades. It was not particularly high and we didn't
really notice any issues with it in practice to be honest. If you find it
troublesome at all, you can always drop down to the 'fast' setting. As a
reminder, we felt that 120Hz was the optimal refresh rate on this screen before
additional smearing started to be introduced for settings higher than that.
Gaming Comparisons
We have provided a comparison of the LG
32GK850G against many other screens that we have tested. The screen performed
better than most other VA technology displays listed here. With an average G2G
of 8.3ms, it was faster than the recent competing
Samsung C32HG70 model, which measured in at 13ms G2G average but also showed
a lot more slow transitions from dark to light shades. There was less noticeable
dark smearing as a result on the LG. It was a little better for gaming than the
Asus ROG Strix XG35VQ overall as well, which struggled even more with
transitions from black to dark grey, and also showed some high levels of
overshoot in practice.
Being a VA panel it still struggled with some
of those darker transitions and so black smearing was still apparent on moving
content in certain situations. We feel that the high refresh rate IPS panels
such as the
Asus ROG Swift PG279Q (5.0ms G2G average, 144Hz) and
Dell Alienware
AW3418DW (6.9ms G2G, 120Hz) for instance offered a smoother experience without
that dark smearing becoming a problem. Of course you are then having to live
with a much lower contrast ratio and put up with the pale "IPS glow" from that
technology, so it depends what is important to you. For a VA panel, the 32GK850G
was a good option we felt when it came to gaming.
Additional
Gaming Features
Aspect Ratio Control -
the screen has 3 options for
hardware level
aspect ratio control
options, with settings for 'full wide', 'original' and 1:1 pixel mapping offered.
That's useful as there's settings to match the input aspect if it is different
to the native 16:9 of this screen.
Preset Modes -
There are a series of preset
modes available in the menu for different gaming uses, including FPS and RTS
games. Some of the settings are locked in the FPS and RTS preset modes
including black stabilizer (which varies in each mode), response time (which
is always locked to 'faster'), gamma, colour temperature and the RGB channels.
You can still control things like the brightness of the screen and the
overclock feature in all modes. If you want more flexibility to set the screen
up to your liking, there are also 2 fully customisable 'gamer' preset modes
which is useful. One gripe is that the preset modes do not offer much
flexibility. They do have preset levels for black stabilizer and response
time, and you can change the brightness/contrast setting in each. However,
this brightness/contrast adjustment cannot be saved for each preset mode
individually, they apply universally across all of them.
Black stabilizer - this setting allows you to adjust the gamma curve to
bring out more detail in darker content. The VA panel offers a great static
contrast ratio anyway but this might be a useful setting to play with
depending on your gaming environment and the content you're viewing.
Lag
We have written an in depth article about
input lag and the various measurement techniques which are used to evaluate
this aspect of a display. It's important to first of all understand the
different methods available and also what this lag means to you as an end-user.
Input Lag vs. Display Lag vs. Signal
Processing
To avoid confusion with different terminology
we will refer to this section of our reviews as just "lag" from now on, as there
are a few different aspects to consider, and different interpretations of the
term "input lag". We will consider the following points here as much as
possible. The overall "display lag" is the first, that being the delay between
the image being shown on the TFT display and that being shown on a CRT. This is
what many people will know as input lag and originally was the measure made to
explain why the image is a little behind when using a CRT. The older stopwatch
based methods were the common way to measure this in the past, but through
advanced studies have been shown to be quite inaccurate. As a result, more
advanced tools like SMTT provide a method to measure that delay between a TFT
and CRT while removing the inaccuracies of older stopwatch methods.
In reality that lag / delay is caused by a
combination of two things - the signal processing delay caused by the TFT
electronics / scaler, and the response time of the pixels themselves. Most
"input lag" measurements over the years have always been based on the overall
display lag (signal processing + response time) and indeed the SMTT tool is
based on this visual difference between a CRT and TFT and so measures the
overall display lag. In practice the signal processing is the element which
gives the feel of lag to the user, and the response time of course can
impact blurring, and overall image quality in moving scenes. As people become
more aware of lag as a possible issue, we are of course keen to try and
understand the split between the two as much as possible to give a complete
picture.
The signal processing element within that is
quite hard to identify without extremely high end equipment and very complicated
methods. In fact the studies by Thomas Thiemann which really kicked this whole
thing off were based on equipment worth >100,1000 Euro, requiring extremely high
bandwidths and very complicated methods to trigger the correct behaviour and
accurately measure the signal processing on its own. Other techniques which are
being used since are not conducted by Thomas (he is a freelance writer) or based
on this equipment or technique, and may also be subject to other errors or
inaccuracies based on our conversations with him since. It's very hard as a
result to produce a technique which will measure just the signal processing on
its own unfortunately. Many measurement techniques are also not explained and so
it is important to try and get a picture from various sources if possible to
make an informed judgement about a display overall.
For our tests we will continue to use the
SMTT tool to measure the overall "display lag". From there we can use our
oscilloscope system to measure the response time across a wide range of grey to
grey (G2G) transitions as recorded in our
response time
tests. Since SMTT will not include the full response time within its
measurements, after speaking with Thomas further about the situation we will
subtract half of the average G2G response time from the total display lag. This
should allow us to give a good estimation of how much of the overall lag is
attributable to the signal processing element on its own.
Lag Classification
To help in this section we will also introduce a broader classification system
for these results to help categorise each screen as one of the following levels:
Class 1)
Less than 8ms / 1 frame lag at 120Hz - should be fine for gamers, even at high
levels
Class 2)A lag of 8 - 16ms
/ One to two frames at 120Hz - moderate lag but should be fine for many gamers.
Caution advised for serious gaming
Class 3)A lag of more than
16ms / more than 2 frames at 120Hz - Some noticeable lag in daily usage, not
suitable for high end gaming
For the full reviews of the
models compared here and the dates they were written (and when screens were
approximately released to the market), please see our
full
reviews index.
(Measurements in ms)
Total Display Lag
(SMTT 2)
6.40
Pixel Response Time
Element
4.15
Estimated Signal
Processing Lag
2.25
Lag Classification
1
Class 1
We have provided a comparison above against
other models we have tested to give an indication between screens. The screens
tested are split into two measurements which are based on our overall display
lag tests (using SMTT) and half the average G2G response time, as measured by
the oscilloscope. The response time is split from the overall display lag and
shown on the graph as the green bar. From there, the signal processing (red bar)
can be provided as a good estimation.
We measured a total display lag of only 6.40ms.
With approximately 4.15ms of that accounted for by pixel response times we had
an estimated signal processing of just 2.25ms, which was next to nothing. This
is in keeping with other G-sync screens we have tested, as the absence of an
additional scaler (and presence of the G-sync module) allows for extremely low
lag.
Movies and Video
The following summarises the screens
performance for videos and movie viewing:
Category
Display
Specs / Measurements
Comments
Size
31.5" widescreen
Reasonably large for
desktop display
Aspect Ratio
16:9
Well suited to most
common 16:9 aspect content and input devices
Resolution
2560 x 1440
Can support native 1080p
content, but not Ultra HD natively
HDCP
Yes
Suitable for encrypted
content
Connectivity
DisplayPort 1.2 and HDMI
1.4
Useful additional HDMI
input for external Blu-ray players or games console although limited to
two due to G-sync module
Cables
DisplayPort and HDMI
Both provided in the box
which is good news
Ergonomics
Tilt, height, swivel,
rotate
Good full range of
adjustments with most being easy to use. Height is a bit stiff to operate,
but you should be able to position the screen for multiple viewing
positions.
Coating
Light Anti-glare
Provides clear,
non-grainy image and avoids unwanted reflections of full glossy solutions
Brightness range
68 - 328 cd/m2
Good adjustment range
offered. Flicker free backlight operation with no PWM
Contrast
2950:1 after calibration
Very strong contrast
ratio thanks to VA panel, helping provide good clarity in shadow detail
and darker content. A strength of this technology and easily surpassing
other panel technologies.
Preset modes
None
No specific movie preset
mode in the menu, but you can set one of the two 'gamer' modes to your
liking if you want something different to general or gaming uses
Response times
8.3ms G2G, minimal
overshoot
Good overall although
some dark transitions are still slow due to the VA panel and may result in
some black smearing on certain transitions. The 'faster' response time
setting delivers optimal results
Viewing angles
Very good
Not as wide as IPS, but
very good for a VA panel and well suited as a technology for movie viewing
and darker content. Off-centre contrast shift is lower than some other VA
panels, and the technology is free from the pale "IPS-glow" on dark
content when viewed from an angle.
Backlight bleed
Very good
No backlight bleed on our
sample (may vary) which is good, as that can be particularly problematic
on movies with black borders.
Audio
Limited
No integrated speakers
but an audio input and headphone output provided
Aspect Ratio Controls
Full wide, original and
1:1
Good options to account
for non-16:9 format inputs if needed although the native aspect of the
screen is likely to be suitable for a lot of content
PiP / PbP
Not supported
n/a on this model
HDR support
Not supported
n/a on this model
Conclusion
The 32GK850G offered a very good option for
gamers we felt in the VA technology market. There's a lot of different gaming
screens out there based on a mixture of TN Film, VA and IPS technologies as you
probably know, with VA proving a popular choice for many at the moment. This
technology delivers very high contrast ratios and deep blacks which far surpass
what can be achieved from TN Film/IPS. We were impressed with the ~3000:1
contrast ratio here compared with many other modern VA panels which have been
around the 2000:1 mark instead. While not offering quite as wide viewing angles
as IPS is capable of, the VA panel is however free of the annoying pale IPS-glow
on dark content which many people dislike from that technology, and combined
with the high contrast ratio that helps provide great performance in darker
gaming and multimedia uses. The viewing angles of the 32GK850G were a bit better
than many other VA panels we've seen as well, showing less contrast and colour
shift and even a reduction in the off-centre black crush which impacts these
kind of panels.
In non-gaming areas we liked the screen
design and the Sphere lighting was a nice added touch. There was a decent range
of features and settings available as well, although limited connectivity
because of the use of NVIDIA G-sync. The default setup of the screen was a
little off in some areas and we felt like the menu options and preset modes were
perhaps too weighted towards gaming, without any modes for more general use.
Perhaps not a surprise given the target market and a minor criticism as it's
still easy to adjust one of the customisable modes to achieve a decent every day
setup.
When it comes to gaming we felt the 32GK850G
offered a good performance and is one of the better VA panels we've tested. The
31.5" screen size added a little extra immersion compared with more common 24 -
27" sized screen although we think we prefer curved format when you get to this
kind of size having used a fair few now. The response times were generally good,
with no real overshoot to speak of which was great news. Although the screen was
unfortunately still affected by a few slow transitions from black to grey,
resulting in some additional black smearing in practice. This was not as
noticeable as some other VA panels, but it was still there. It was great to see
the boosted high refresh rates here as well, although we felt 120Hz was probably
the optimal upper limit given the response times. The ability to natively
support up to 144Hz and even 165Hz with the overclock (which worked very well
without dropping frames) might be useful to some, or to provide a wider range in
which G-sync can operate and vary the refresh rate. G-sync as ever provided
smooth performance and will help cope with varying refresh rates and system
builds. Input lag was also incredibly low thanks to the G-sync module. It was
just a shame that ULMB was not included for blur reduction, despite the G-sync
usage and high refresh rate. All in all it was a very good gaming screen if
you're after a VA panel with strong contrast and good all-round performance.
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Pros
Cons
Good response times for a
VA panel, G-sync, high refresh rate and very low input lag make it well
suited to gaming
Still some slow black >
grey pixel response times which result in some black smearing on fast
content
High static contrast
ratio thanks to VA panel
Upper end of refresh rate
range > 120Hz not really practically usable due to response time
limitations
Good viewing angles,
better than many other modern VA panels and with no glow on dark content
like IPS panels exhibit
Moderate out of the box
setup for general, non-gaming uses
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TFT Central Awards Explained
We have two award
classifications as part of our reviews. There's the top 'Recommended'
award, where a monitor is excellent and highly recommended by us. There is
also an 'Approved' award for a very good screen which may not be perfect,
but is still a very good display. These awards won't be given out every
time, but look out for the logo at the bottom of the conclusion. A list of
monitors which have won our awards is available
here.