
  
Introduction
During 2013 the desktop monitor market made a 
noticeable advancement towards providing ultra high definition displays. This is 
matched in other multimedia areas including televisions where higher 
resolutions, and the necessary content, are starting to become more popular and 
widely available. The arrival of "4k" resolutions is still very new in the 
desktop monitor market place and so far there have only been a few screens with 
these ultra high resolutions. The term "4k" refers to a screen with a horizontal 
resolution in the order of 4000 pixels. In fact what we are talking about with 
most of the desktop monitors is a "4k Ultra HD" resolution, which is 3840 x 2160 
(8.3 mega pixels), that being four times the number of pixels of a 1920 x 1080 
resolution.
So far we've seen only a couple of mainstream 
models emerge with 4k resolution support, most notably the 31.5" sized Sharp 
PN-K321 and Asus PQ321Q models. Both were based on a new panel technology from 
Sharp called IGZO, which we will look at a bit more later on in the review. 
These screens were really the first attempts to deliver 4k resolutions in the 
desktop space. Dell have now released their competing model into the market, the 
31.5" UP3214Q. This model is also based on an IGZO technology panel from Sharp, 
but actually offers some additional features and extras compared with the 
earlier models. There is a wide gamut LED backlight system being used, the 
screen offers a full 3840 x 2160 resolution at 60Hz, and there is even a 
hardware calibration feature like other recent UltraSharp range screens from 
Dell. 4k resolutions are here although there's quite a few considerations you 
need to make if considering a screen like this which we will discuss throughout 
the course of the review. Look out for the "important 4k consideration" sections 
scattered throughout the review for some of the key points.
Dell's website says "See 
your work in stunning Ultra HD clarity on our largest Dell  UltraSharp monitor 
featuring high pixel density and exceptional colour accuracy. Ultra HD 3840 x 
2160: Get four times the resolution of Full HD and see the finest details with 
ultra-high pixel density. Vivid, accurate and consistent colour: With 
PremierColor, your monitor provides superb colour accuracy and 99% Adobe RGB and 
100% sRGB coverage. Expansive display: Multitask with plenty of space to see all 
of your applications across an expansive 31.5" display."
  
  
  

  Dell UP3214Q Now Available
  

  
Specifications and Features
The following table gives detailed information 
about the specs of the screen:
  
  
    | 
    Monitor 
    Specifications  | 
  
    | 
    Size | 
    31.5"WS (80.1 cm) | 
    Panel Coating | 
    
    Medium AG coating | 
  
    | 
    Aspect Ratio | 
    16:9 | 
    
    Interfaces | 
    DisplayPort 1.2a, Mini DisplayPort, HDMI | 
  
    | 
    
    Resolution | 
    3840 x 2160 | 
  
    | 
    Pixel Pitch | 
    
    0.182 mm140  PPI
 | 
    Design 
    
    colour | 
    Matte black bezel with silver stand/base | 
  
    | 
    
    Response Time | 
    8ms G2G | 
    
    Ergonomics | 
    
    Tilt, height, swivel | 
  
    | 
    Static Contrast Ratio | 
    
    1000:1 | 
  
    | 
    
    Dynamic Contrast Ratio | 
    2 million:1 | 
    
    VESA Compatible | 
    
    Yes 100mm | 
  
    | 
    
    Brightness | 
    350 | 
    
    
    Accessories | 
    Cable cover, power, DisplayPort > Mini 
    DisplayPort, and USB cables. Factory calibration report | 
  
    | 
    
    Viewing Angles | 
    176 / 176 | 
  
    | 
    
    Panel Technology | 
    "IPS mode" IGZO | 
    
    Weight | 
    
    monitor with stand: 12.15Kg | 
  
    | 
    
    Backlight Technology | 
    
    LED | 
    
    
    Physical Dimensions | 
    
    
    (WxHxD with stand max height)749.9 x 572.4 x 214.0 mm
 | 
  
    | 
    
    Colour Depth | 
    
    1.07b (10-bit) | 
  
    | 
    Refresh Rate | 
    60Hz | 
    Special 
    Features | 
    4x 
    USB 3.0 ports, card reader, hardware calibration, factory calibration modes | 
  
    | 
    Colour Gamut | 
    Wide gamut100%
    sRGB, 99% Adobe RGB
 | 
  
  
 
The Dell UP3214Q offering a reasonable set of 
connectivity options although some of the more common interfaces are left off 
here. There are DisplayPort, Mini DisplayPort and HDMI provided, since these are 
the only connections which have the bandwidth necessary to deliver the full 4k 
resolution to the screen. As a result, DVI and VGA have been omitted. 
Important 4k Consideration - The 
ability to display a 4k resolution relies on several factors. The DisplayPort 
interfaces can support the full 3840 x 2160  resolution at a refresh rate 
of 60Hz as they have the necessary bandwidth capacity. However you do need a 
graphics card which can offer this resolution/refresh rate over DisplayPort as 
well. The graphics card must also be DP1.2 certified with MST feature, and the 
driver must also be able to support Display ID v1.3. If you have the necessary 
graphics card and driver, you can connect to the UP3214Q from the DP output on 
the card to either the normal DP or the mini DP inputs without much issue. You 
should find that the graphics card detects the screen and automatically sets you 
to 3840 x 2160 first of all, but at a locked refresh rate of 30Hz. You need to 
go into the screen OSD and enable the DisplayPort 1.2 mode. This will only work 
if your graphics card can support it, and the instruction manual for the screen 
talks about this a bit more. Only the DP connections can support the full 
resolution at 60Hz, and HDMI is limited to only 30Hz which leaves you with a 
noticeably choppy and stuttery performance. If you try to switch to DP 1.2 mode 
and your graphics card doesn't support it, it can be very tricky getting things 
back since you can't actually get into the OSD menu when no signal is detected. 
You can only change the input. So you have to connect another device via HDMI, 
but it can't be a PC which supports 4k or a device which will struggle when it 
detected the screen is 4k compatible. Even when you have HDMI working and can 
get back into the OSD menu, you can't turn DP 1.2 off since it's greyed out when 
using HDMI, do instead you have to do a full factory reset which loses all other 
settings and calibrations you might have done. 

The screen comes packaged with a DisplayPort > 
Mini DP cable but not a standard DP > DP cable or HDMI cable. The screen has an integrated power 
supply and so it only needs a standard kettle lead which is provided in the box. 
There is a built-in 4 port USB 3.0 hub as well on this model and the cable to 
connect back to your PC is provided too. There is even a 9-in-1 card reader 
located on the left hand edge of the screen which is a useful extra and nice to 
see it's been included. The supported card types are shown below from the Dell 
user guide:

There 
are no further extras such as 
integrated speakers, or ambient light or motion sensors. The screen is 
compatible with Dell's SoundBar if you want. Below is a summary of the features and connections 
of the screen:
  
  
    
      | 
      Feature | 
      Yes / No | 
      Feature | 
      Yes / No | 
    
      | 
      
      Tilt adjust | 
      
       | 
      
      DVI | 
      
       | 
    
      | 
      
      Height adjust | 
      
       | 
      
      HDMI | 
      
       | 
    
      | 
      
      Swivel adjust | 
      
       | 
      
      D-sub | 
      
       | 
    
      | 
      
      Rotate adjust | 
      
       | 
      
      DisplayPort | 
      
       | 
    
      | 
      
      VESA compliant | 
      
       | 
      
      Component | 
      
       | 
    
      | 
      
      USB Ports | 
      
       | 
      
      Composite | 
      
       | 
    
      | 
      
      Card Reader | 
      
       | 
      
      Audio connection | 
      
       | 
    
      | 
      
      Ambient Light Sensor | 
      
       | 
      
      HDCP Support | 
      
       | 
    
      | 
      
      Touch Screen | 
      
       | 
      MHL Support | 
      
       | 
    
      | 
      Hardware calibration | 
      
       | 
      
      Integrated Speakers | 
      
       | 
    
      | 
      Uniformity correction | 
      
       | 
      PiP / PbP | 
      
       | 
  
  
 
  
  
  
  

  
Design and Ergonomics
  
  
      
      
       
      
      
      Above: front and back views of the screen. Click for larger versions
  
  
      The UP3214Q comes in an all-black coloured 
      design with matte plastics used for the bezel and stand. The bezel is 
      relatively thin and attractive at ~25mm wide along all sides. The lower 
      bezel features a shiny silver coloured Dell logo in the centre as you can 
      see from the above images. There is no other writing on the bezel at all. 
      The edges of the screen are a little rounded, and I personally like the 
      design and it looks very nice on the desk. The screen is noticeably bigger 
      than the 27" models we have become quite used to testing and it really was 
      massive on the desk.
  
  The base of the stand is fairly small 
  considering the mammoth size of the display, measuring 250 x 215 mm (W x D) 
  cross and is made from a matte silver coloured plastic like the recently 
  tested P2414H and P2714H models. It seems the UltraSharp range will move to 
  this new design stand as the U2414H is also the same. It provide a decent 
  balance for the screen and it remains sturdy when positioned on the desk.
  
  The back of the screen is again a matte black 
  plastic and is nicely rounded and enclosed well. There is a round Dell logo at 
  the top as shown above. The interface connections are located in the lower 
  portion. Both the front and back of the monitor arm / stand is a matte silver 
  plastic which looks nice and provides a good contrast to the black plastics 
  elsewhere. There is a useful cable tidy hole as you can see from the images 
  above. 
  
  
  
  
  
  Above: views of 
OSD operational buttons on the  right hand edge of the screen
  
  The touch-sensitive OSD operational buttons and 
  power on/off are located in the bottom right hand corner and are situated on 
  the front of the screen as shown, along the right hand side. The power is an 
  actual pressable buttons but the rest are touch sensitive as they were on 
  recent UltraSharp models from Dell, helping with the Premium feel of the 
  display. These only light up when you use them and so are very well hidden 
  during normal use. When the screen is turned on the power LED glows a subtle 
  white colour, and it pulsates on and off in the same white colour when the 
  screen is in standby.
  
  
  
  
  The stand comes packaged disconnected from the 
  screen in the box. It is incredibly easy to connection and you simply slot it 
  into the panel and it clips in to place. You are able to VESA 100mm wall-mount 
  the screen if you wish as well, and thanks to its thin profile might look 
  pretty good on a wall. However the display is heavy, weighing 9.22Kg without 
  the stand. The screen offers a decent range of ergonomic adjustment from the 
  stand as detailed above, which we will look at in more detail below.
  
  
  
   
  
  
      
      Above: side 
  view showing full tilt range. Click for larger versions
  
  The screen has a fairly thin profile from the 
  side thanks to the use of a LED backlighting unit. It measures only 214 mm 
  deep with the stand, with the panel only being 51.5mm on its own. There is a 
  silver metal trim around the entire edge of the screen which looks attractive 
  and enhances the premium feel of the design. On the left hand edge near the 
  bottom is the 9-in-1 card reader slot. There are no USB ports on the sides of 
  the screen sadly, they are all on the back with the video connections.
  
  The tilt function is smooth and easy to use and 
  provides a very good range of adjustment to meet your demands.
  
  
  
   
  
  
      
      Above: 
  front view showing full height adjustment range. Click for larger versions
  
  The height adjustment is again smooth and easy 
  to use and provides a reasonable range considering how big the screen is. 
  Certainly adequate to get a comfortable viewing height. At its lowest setting 
  the bottom edge of the screen is approximately 35mm above the top of the desk, 
  and once at maximum height it is ~125mm. This gives you an adjustment range of 
  ~90mm.
  
  The side to side pivot offers smooth movement, 
  but is very stiff to use. To the point that the whole screen and base tends to 
  move as one, instead of the base staying stationary as you move it from side 
  to side. There is no rotation function on this model as the screen it just too 
  big to make that practical.
  
  A summary of the screens ergonomic adjustments 
  is shown below:
  
  
    
      | 
      Function | 
      Range | 
      Smoothness | 
      Ease of Use | 
    
      | 
      Tilt | 
      Yes | 
      Smooth | 
      
      Easy | 
    
      | 
      Height | 
      
      90mm | 
      
      Smooth | 
      
      Easy | 
    
      | 
      Swivel | 
      
      Yes | 
      
      Smooth | 
      
      Very stiff | 
    
      | 
      Rotate | 
      
      n/a | 
      - | 
      - | 
    
      | 
      Overall | 
      Good range of adjustments, tilt and height 
      very easy to use, although swivel is too stiff | 
  
  
  The materials were of a good standard and the 
  build quality felt good as well. There was no audible noise from the screen, 
  even when conducting specific tests which can often identify buzzing issues. 
  The top of the screen gave off a reasonable amount of heat during use.
  
  
   
  
  
  Above: dimensions and information for the UP3214Q. Click for larger version
  
  
  
      Above: interface connections on back of the screen
  
  
  The back of the screen features the video 
  interface connections as shown above, along with the USB upstream and 3x USB 
  downstream ports. We did find that sometimes when returning from 
  PC sleep mode, the screen did not detect a video input. A quick unplug and 
  re-plug of the DisplayPort cable from the back of the screen did the trick. 
  
   
  
   
  
  
  

  
OSD Menu

  
  Above: views of 
OSD operational buttons on the  right hand edge of the screen
The OSD menu is controlled from a series of 5 
touch-sensitive buttons located on the bottom right hand edge of the screen. 
There are 5 small grey coloured circles visible on the bezel and as you hover 
your finger near them the bottom button lights up. Pressing this button pops up 
the quick launch menu as shown below.

The quick launch menu gives you access to change 
the preset modes, brightness/contrast and input selection, as well we entering 
the main OSD menu. When this menu appears the other touch sensitive buttons also 
light up to show they are active, and they are situated next to these above 
options to make it easy to select what you want. You can also change the options 
available in this quick launch section from within the main OSD menu, using the 
'personalize' section.

The input selection option gives you quick and 
easy access to switch between the available video inputs. There is also a handy 
"scan sources" option which will auto-detect the input in use. This wasn't 
available on some previous Dell models like the U2713HM, so you had to manually 
switch between inputs if you had more than one device connected. 

Like other Dell OSD software we have seen in the 
past, the main menu is divided up into sections along the left hand side, here 
there are 9 available. The options and settings within those sections are then 
shown on the right hand side. The first section as shown above, is the 
brightness/contrast section.

The input menu is self explanatory.


The color settings section has quite a few useful 
settings to pay around with, particularly when it comes to
calibration. 
You can access the preset modes here as well with the options shown above. There 
are options for various pre-defined
colour 
temperatures here and also options to use the colour space emulation for 
Adobe RGB and sRGB if needed. The 'custom color' option is also available to 
allow you to manually alter the RGB channels to a higher degree if needed.
An interesting, and new option in this section is 
the 'Zonal Color Space'. This handily allows you to choose different colour 
spaces for the right and left hand side of the screen, since the display is 
actually detected as two distinct screens by your graphics card (more on that 
later). So if you want you can 
work with wide gamut on one side, and standard sRGB on the other. This is a nice 
feature and may well be useful for colour critical work or colour checking.

The 'Display settings' section allows you to 
control a few other useful extras. The aspect ratio control offers options for 
wide 16:9, auto resize, 4:3 and 1:1 pixel mapping. You can control the
uniformity 
compensation feature in this section too which we will test later on. 
Important 4k Consideration - to run 
the screen at the full 3840 x 2160 resolution and at 60Hz refresh rate you need 
to go into this section of the menu and enable 'DisplayPort 1.2'. This will only 
work if you graphics card and driver can support the relevant features. The Dell 
user manual explains you need to "ensure that your graphics card driver can 
support DP1.2 with MST feature, capable of displaying 3840 x 2160 at 60Hz and 
its driver supports DisplayID v1.3, or the display may not show correctly." 
After switching this setting on, we were able to run the screen successfully at 
60Hz, eliminating the stuttering and choppy feeling we had before at 30Hz.

The PBP settings menu allows you to control the 
Picture By Picture options.

The 'Energy settings' section allows you to 
control the power LED and USB settings as shown above.

The 'Menu settings' allows you to control a few 
things relating to the OSD menu itself.

Within the 'Other settings' section you can change 
a few things, including turning the annoying Dell button beeps off.

The 'personalize' section allows you to change the 
shortcut keys if you want to from the quick launch menu.
All in all there were a very wide range of options 
and the menu was quick and intuitive to navigate. The touch buttons give a 
premium feel to the screen, which you would expect really given the very high 
price here. They worked well and all in all we were impressed by the menu.
 
  
  
  

Power Consumption
In terms of power consumption the manufacturer 
lists 100W typical usage (that's high!) during operation and <1.2W in standby. (*) The spec 
also lists maximum power consumption of 170W but that's with maximum brightness, 
USB in use and Dell's SoundBar connected as well apparently. We carried out our normal tests to 
establish its power consumption ourselves.
  
    
      
        | 
        
         | 
          
            | 
            State and Brightness 
            Setting | 
            
            Manufacturer Spec (W) | 
            Measured Power Usage 
            (W) |  
            | 
            
            Factory Default (50%) | 
            100.0 | 
            88.8 |  
            | 
            Calibrated (19%) | 
            - | 
            61.0 |  
            | 
            Maximum Brightness (100%) | 
            170.0 | 
            104.5 |  
            | 
            Minimum Brightness (0%) | 
            - | 
            45.4 |  
            | 
            Standby | 
            <1.2 | 
            1.3 |  | 
    
    
 
We tested this ourselves and found that out of the 
box the screen used a very high 88.8W at the default  50% brightness setting. At maximum 
brightness the screen used 104.5W of power, but that was without Dell's SoundBar 
connected or anything being powered on USB. Once calibrated (Custom Color mode, 
120 cd/m2 brightness) the screen reached 61.0W consumption, and in 
standby it used 1.3W. We have plotted these 
results below compared with other screens we have tested. If you compare the 
calibrated power consumption (when each screen had been set to achieve a 120 
cd/m2 
luminance) you can see the power consumption of most W-LED models if quite 
comparable and nice and low. Those using modern GB-r-LED backlights (Dell U2413, U2713H, 
U3014) 
use a bit more power, and the older CCFL units (Dell 3008WFP and U3011 for 
instance) are even more power 
hungry. The Dell UP3214Q's LED backlight sits somewhere in between the GB-r-LED 
and CCFL backlights in terms of power consumption.

  
  
  

  
Panel and Backlighting
  
  
    
      | 
      
      Panel Manufacturer | 
      Sharp | 
      
      Colour Palette | 
      1.07 billion | 
    
      | 
      
      Panel Technology | 
      "IPS-mode" IGZO | 
      
      Colour Depth | 
      10-bit | 
    
      | 
      
      Panel Module | 
      LQ315D1LG9D | 
      
      Colour space | 
      Wide gamut | 
    
      | 
      
      Backlighting Type | 
      LED | 
      
      Colour space coverage (%) | 
      99% Adobe RGB, 100% sRGB | 
    
  
 
Panel Part and Colour Depth
The Dell UP3214Q utilises a
Sharp LQ315D1LG9D panel. The panel technology is a little bit of a mystery 
as Dell list in their specs "In-plane switching". However, we know that this 
isn't always 100% true, as for example we've seen the same from their P2714H 
model, when in fact it uses a Samsung PLS panel. Sharp also aren't a 
manufacturer of IPS, that being an LG.Display technology predominantly. In the 
past Sharp have been focused on their MVA type technology, and ASV which is a 
Sharp equivalent to VA. This is a new panel though and as you will see from the 
review it is very "IPS-like" in performance characteristics and specs. It is 
expected that Sharp are producing an "IPS-mode" technology similar to 
LG.Display's IPS and it is that which is being used in the UP3214Q here. We 
assume Dell have just stuck with the well-known IPS name for ease, and perhaps 
in the absence of a definitive technology name for Sharp's panel. Studying the 
detailed panel spec sheets of these new panels doesn't reveal anything useful 
around the panel technology name either.

One thing we do know though which both Dell and 
Sharp talk about is that the panel being used is a new IGZO panel.
  IGZO is a revolutionary, transparent compound semiconductor that Sharp is the 
  first to successfully mass-produce and bring to market. It Indium gallium zinc oxide consisting of indium 
(In), gallium (Ga), zinc (Zn) and oxygen (O),IGZO-TFT has 20-50 times higher mobility 
than that of amorphous silicon, which has been used for current LCD's and 
electronic papers; therefore, IGZO-TFT can improve operation speed, resolution 
and size of flat-panel displays, and is also considered as one of the most 
promising thin-film transistors to drive organic light-emitting diode (OLED) 
displays.twice the resolution of a-Si displays. 
Equally they talk about how IGZO 
can 
achieve power savings of 80 - 90% on still images. 
The panel is capable of producing 1.07 billion colours. According to the detailed panel spec sheet this is done with a 
true 10-bit colour depth without an additional
Frame Rate Control (FRC) stage being needed. However, you need to take into 
account whether this is practically useable and whether you're ever going to 
truly use that colour depth. You need to have a full 10-bit end to end 
workflow to take advantage of it which is still quite expensive to achieve and 
rare in the market, certainly for your average user. This includes relevant 
applications and graphics cards as well, so to many people this 10-bit support 
might be irrelevant. Given the UP3214Q's position as a professional grade, 
high-end screen, it's pleasing to see the support included.
The panel is 
confirmed when dismantling the 
screen:

Screen 
Coating
The
screen coating on the UP3214Q is quite similar to that featured on other recent 
Dell screens 
we have tested. It is a normal anti-glare (AG) offering as opposed to any kind of glossy 
coating. It is however a what we would call a medium AG 
coating which retains its anti-glare properties to avoid unwanted reflections, 
but does not produce too grainy or dirty an image like some old IPS panels. It is not as light or 
 
semi-glossy as some models we've tested and may appear a little grainy to some. 
We examined the screen surface but could not see any sign of any cross-hatching 
type issues thankfully.
Backlight Type and Colour Gamut
The screen uses an LED backlight unit. It is not 
specified what type of unit this is, but it is likely to be similar to recent 
GB-r-LED units we've seen from recent Dell U series screens (U2413, U2713H, 
U3014). It offers a wide colour gamut with an Adobe RGB coverage of  99% 
according to the specs. This means it can cover 100%+ of the sRGB colour space. 
You do need to keep in mind that wide gamut coverage is not necessarily to 
everyone's liking. Considering the price and positioning of this screen wide 
gamut is likely to be a useful selling point, and something which has not been 
offered to date from other 4k 31.5" rivals like the Asus PQ321Q for example. For 
those who don't want to work with wide gamut content or contend with 
complications around colour management or oversaturated colours, an sRGB 
emulation preset mode is also provided thankfully.
 
Backlight 
Dimming and Flicker
We tested the screen to establish the methods used 
to control backlight dimming. Our in depth article talks in more details about a 
common method used for this which is called
Pulse Width Modulation (PWM). This in itself gives cause for concern to some 
users who have experienced eye strain, headaches and other symptoms as a result 
of the flickering backlight caused by this technology. We use a photosensor +  
oscilloscope system to measure backlight dimming control 
with a high level of accuracy and  ease. These tests allow us to establish
1) Whether PWM is being used to control the 
backlight
2) The frequency and other characteristics at which this operates, if it is used
3) Whether a flicker may be introduced or potentially noticeable at certain 
settings
If PWM is used for backlight dimming, the higher 
the frequency, the less likely you are to see artefacts and flicker. The duty 
cycle (the time for which the backlight is on) is also important and the shorter 
the duty cycle, the more potential there is that you may see flicker. The other 
factor which can influence flicker is the amplitude of the PWM, measuring the 
difference in brightness output between the 'on' and 'off' states. Please 
remember that not every user would notice a flicker from a backlight using PWM, 
but it is something to be wary of. It is also a hard thing to quantify as it is 
very subjective when talking about whether a user may or may not experience the 
side effects.
100%

95%                                                                   
70%
 

50%                                                                   
20%
 

0%

Above scale = 1 
horizontal grid = 5ms
At 100% brightness a constant 
voltage is applied to the backlight and it remains in a constant 'on' state as 
normal for most screens. As soon as you start to reduce the brightness control 
though you can see the characteristics oscillation on the graph, showing that 
Pulse Width Modulation is being used. Between a setting of 99% and 70% the 
amplitude increases steadily, until at 70% the backlight is being cycled 
completely off each time (0V on the graph). From 70% downwards the amplitude 
remains the same (since you can't go any further than 'off' anyway) and the  
duty cycle is just decreased to produce a reduced luminance. You will see the 
'on' portions of the oscillation on the upper peaks get progressively shorter, 
while the 'off' portions in the troughs get longer. Standard behaviour for a 
screen using PWM really.
0% zoomed

Above scale = 1 
horizontal grid = 0.5ms
If we go to a smaller scale we can see that the 
backlight appears to be cycled in a slightly unusual way, with every third cycle 
reaching the desired brightness, and the other two cycles being a little lower. 
This is another way to produce an overall darker image for the user. The PWM is 
operating at 240Hz here and so may be problematic to users who are sensitive to 
its use. 
  
  
    
      | 
      Pulse Width 
      Modulation Used | 
      Yes | 
    
      | 
      Cycling 
      Frequency | 
      240 Hz | 
    
      | 
      Possible 
      Flicker at |   | 
    
      | 
      100% Brightness | 
      No | 
    
      | 
      50% Brightness | 
      Yes | 
    
      | 
      0% Brightness | 
      Yes | 
  
  
 
  For an up to date list of all flicker-free (PWM free) monitors please see our
  
  Flicker Free Monitor Database.
 
  
  

  
Contrast 
Stability and Brightness
  
  
  We wanted to see how much variance there was in 
  the screens contrast as we adjusted the monitor setting for brightness. 
  
  In theory, brightness and contrast are two independent parameters, and good 
  contrast is a requirement regardless of the brightness adjustment. 
  Unfortunately, such is not always the case in practice. We recorded the 
  screens luminance and black depth at various OSD brightness settings, and 
  calculated the contrast ratio from there. Graphics card settings were left at 
  default with no ICC profile or calibration active. Tests were made using an
  X-rite i1 Display Pro colorimeter. It should be noted that we used the 
  BasICColor calibration software here to record these, and so luminance at 
  default settings may vary a little from the LaCie Blue Eye Pro report.
      
 
  
  
    
      
        | 
        OSD 
        Brightness | 
        
        Luminance(cd/m2)
 | 
        Black 
        Point (cd/m2) | 
        Contrast 
        Ratio( x:1)
 | 
      
        | 
        100 | 
        341.43 | 
        0.44 | 
        776 | 
      
        | 
        90 | 
        323.36 | 
        0.42 | 
        770 | 
      
        | 
        80 | 
        307.88 | 
        0.40 | 
        770 | 
      
        | 
        70 | 
        289.42 | 
        0.38 | 
        762 | 
      
        | 
        60 | 
        274.01 | 
        0.36 | 
        761 | 
      
        | 
        50 | 
        258.64 | 
        0.34 | 
        761 | 
      
        | 
        40 | 
        212.55 | 
        0.28 | 
        759 | 
      
        | 
        30 | 
        169.36 | 
        0.23 | 
        736 | 
      
        | 
        20 | 
        122.83 | 
        0.16 | 
        768 | 
      
        | 
        10 | 
        79.18 | 
        0.10 | 
        792 | 
      
        | 
        0 | 
        35.20 | 
        0.05 | 
        704 | 
    
   
      
 
  
  
    
      | 
      Total Luminance Adjustment Range 
      (cd/m2) | 
306.23 | 
      Brightness OSD setting controls backlight? | 
      
       | 
    
      | 
Total Black Point 
      Adjustment Range (cd/m2) | 
0.39 | 
    
      | 
Average Static Contrast Ratio | 
      760:1 | 
      PWM Free?   | 
      
       | 
    
      | 
Recommended OSD setting for 120 cd/m2 | 
19 | 
  
      
 
The brightness control gave us a very good range 
of adjustment. At the top end the maximum luminance reached 341 
cd/m2 which was 
very close to the specified maximum brightness of 350 cd/m2 
from the manufacturer. There was a large 306 cd/m2 adjustment range 
in total, and so at the minimum setting you could reach down to a luminance of 
35 cd/m2. This should be adequate for those wanting to work in 
darkened room conditions with low ambient light. A setting of ~19 in the OSD menu should return you a 
luminance of around 120 cd/m2. 

We have plotted the 
luminance trend on the graph above. The screen behaves as it should in this 
regard, with a reduction in the luminance output of the screen controlled by the 
reduction in the OSD brightness setting. This was not however a linear relationship. 
The adjustments between 100 and 50% controlled a smaller range of luminance but 
as you went lower than 50% brightness the luminance changes were more 
pronounced. This did at least mean there was a very wide range available in 
total thankfully. 
It should be noted  that the brightness regulation is controlled by
Pulse Width Modulation at a frequency of 240Hz as described in the 
previous 
section of this review.

The average contrast ratio of 
the screen was 760:1 and it remained reasonably stable across the brightness 
adjustment range as shown above but with some fluctuation at the lower 30 - 0 
brightness range.
   
  
  
  

  
Testing 
Methodology
An 
important thing to consider for most users is how a screen will perform out of 
the box and with some basic manual adjustments. Since most users won't have 
access to hardware colorimeter tools, it is important to understand how the 
screen is going to perform in terms of colour accuracy for the average user.
I 
restored my graphics card to default settings and disabled any previously active 
ICC profiles and gamma corrections. The screen was tested at default factory settings using the DVI interface, and analysed using 
an 
X-rite i1 
Pro Spectrophotometer (not to be confused with the  i1 Display Pro 
colorimeter) combined with
LaCie's Blue Eye Pro software suite. An X-rite i1 Display Pro colorimeter was 
also used to verify the black point and contrast ratio since the i1 Pro 
spectrophotometer is less 
reliable at the darker end.
Targets for these tests are as follows:
  - 
CIE Diagram - validates the colour space 
covered by the monitors backlighting in a 2D view, with the black triangle representing the 
displays gamut, and other reference colour spaces shown for comparison 
- 
Gamma - we aim for 2.2 which is the default 
for computer monitors 
- 
Colour temperature / white point - we aim 
for 6500k which is the temperature of daylight 
- 
Luminance - we aim for 120 
cd/m2, which is 
the recommended luminance for LCD monitors in normal lighting conditions 
- 
Black depth - we aim 
for as low as possible to maximise shadow detail and to offer us the best 
contrast ratio 
- 
Contrast ratio - we aim 
for as high as possible. Any dynamic contrast ratio controls are turned off here 
if present 
- 
dE average / maximum - 
as low as possible. 
    
    
    If DeltaE >3, the color displayed is significantly different from the 
    theoretical one, meaning that the difference will be perceptible to the 
    viewer.
    If DeltaE <2, LaCie considers the calibration a success; there remains a 
    slight difference, but it is barely undetectable.
    If DeltaE < 1, the color fidelity is excellent. 
    
   
  
  
  

  
Default Performance and 
  Setup
Default settings of the screen were as follows:
  
    
  
    
      | 
      Monitor OSD Option | 
      Default Settings | 
    
      | 
      
      Brightness | 
      50 | 
    
      | 
      
      Contrast | 
      50 | 
    
      | 
      
      Preset mode | 
      
      Standard | 
    
      | 
      RGB | 
      
      n/a | 
    
    
 
  
  

  Dell UP3214Q - Default Factory Settings
  
  
  
   
   
   
  
  
    
  
  
  
  
  
    
  
      |   | 
      Default Settings | 
    
  
      | 
      
      luminance (cd/m2) | 
      263 | 
    
  
      | 
      Black Point (cd/m2) | 
      0.33 | 
    
  
      | 
      Contrast Ratio | 
      788:1 | 
  
      
 
 
Out of the box you could certainly tell the screen 
featured a wide gamut backlight. Colours felt bright and vivid and looked more 
saturated than you will see from the common standard gamut screens out there. 
The screen was too bright for comfortable use which is fairly normal. We went ahead and measured 
the default state with the i1 Pro spectrophotometer.
 

 
The
CIE diagram on the left of the image confirms that the monitors colour gamut 
(black triangle) extends beyond the sRGB colour space considerably, with a lot 
of over-coverage in greens mainly. In red and blue shades it did not really 
extend beyond the sRGB space much and so colours did not appear overly neon or 
unrealistic in those cases. We have also provided a comparison of the native 
colour space of the backlight above against the Adobe RGB space which you can 
see is met very well in fact. Some wide gamut screens extend beyond this space, 
but the backlight here was a close match to Adobe RGB natively.
 

 
Default gamma was recorded at 2.2 average, leaving 
it with a 0% deviance from the target of 2.2 which was very pleasing. White point was 
measured at 6162k  leaving it a small 5% out from 
our target of 6500k which was also pretty good, just slightly too warm.  Note that we are using a 
spectrophotometer to make these measurements which is not sensitive to the  wide 
gamut backlight as some colorimeter devices can be. When using a standard gamut 
colorimeter not designed to work with modern backlighting units like W-LED, 
WCG-CCFL and GB-r-LED there can be a typical deviance of 300 - 600k in the white 
point measurement which is why some sources may refer to a different white point 
in this test incorrectly.
 
Luminance was recorded at a bright 263 
cd/m2 which is 
too high for prolonged general use, but not too severe. The screen was set 
at a default 50% brightness in the OSD menu but that is easy to change of course 
to reach a more comfortable setting. The black depth was 0.33 cd/m2 
at this default brightness setting, giving us a fairly moderate static contrast ratio of 
788:1. 
Colour accuracy was poor in this measurement but 
this is a result of the monitors native gamut, being much wider than the 
reference sRGB in the test. DeltaE was recorded at 4.1 average, with maximum of 
10.0. Testing the screen with various gradients showed very smooth transitions 
with no sign of any banding at all thankfully. Overall the default setup was ok 
for general uses, assuming you want to work with a wide gamut colour space, but 
still needs some tweaking to get a higher level of accuracy and the brightness 
certainly needs turning down.
 
 
 
  
  

Factory 
Calibration
 
The Dell UP3214Q comes 
factory calibrated to some extent, and the box even includes a calibration 
report from Dell specific to the unit you have. It states that every unit is 
shipped incorporating pre-tuned sRGB and Adobe RGB modes which offers an average DeltaE of <2. 
They have also 
apparently adjusted luminance and colour uniformity across the screen which is available 
from within the OSD as the uniformity compensation option which we will
test later on. 
We've included a copy of the 
calibration report from the Dell factory below for you to review. Note that this 
report is only relevant to our specific test unit and they do state that results 
may vary with each setup and different test equipment.
 

We were interested to see if this factory calibration helped at all with default 
settings. Note that this is only relevant for the sRGB and Adobe RGB preset 
modes available through the OSD menu. You will need to change from the default 
'Standard' profile to benefit from these factory calibrated settings.
 
  
  

  Dell UP3214Q - Default Factory Calibration, Adobe RGB mode
  
     
  
  
  
    
  
      |   | 
      Default Factory Calibration, 
      Adobe RGB | 
    
  
      | 
      
      luminance (cd/m2) | 
      233 | 
    
  
      | 
      Black Point (cd/m2) | 
      0.35 | 
    
  
      | 
      Contrast Ratio | 
      674:1 | 
  
      
 
 
The factory calibration of the Adobe RGB preset mode 
was  very similar to the default standard mode. Gamma remained very close to the 
2.2 target, with a small 1% deviance overall. The white point had improved by 
1%, now being measured at 6235k and being 4% out from our target. Luminance was 
too high still while the monitor was at its default 50% brightness setting, and 
unfortunately the contrast ratio had dropped a little here to 674:1. If you compare the CIE diagrams 
from the standard preset and the Adobe RGB preset you can see that the colour 
spaces are identical, which suggests the native gamut is very close to Adobe RGB 
anyway, and so did not need "cutting back" for any emulation to a smaller colour 
space as you will often see on wide gamut screens, which often extend further beyond 
Adobe RGB natively. Since there's no change to the colour space here and the 
contrast ratio takes a hit, the Adobe RGB mode didn't really seem to be of much 
use when the standard mode was similar anyway, just with a better contrast 
ratio.
 
  
  

  Dell UP3214Q - Default Factory Calibration, sRGB mode
  
     
  
  
  
    
  
      |   | 
      Default Factory Calibration, 
      sRGB mode | 
    
  
      | 
      
      luminance (cd/m2) | 
      233 | 
    
  
      | 
      Black Point (cd/m2) | 
      0.32 | 
    
  
      | 
      Contrast Ratio | 
      740:1 | 
  
      
 
 
The factory calibration of the sRGB preset mode 
was  very pleasing though. This mode offered a reliable emulation of 
the sRGB colour space, helping to cut back the large oversaturation of the 
screens native colour space and now very closely matching the sRGB reference. 
This might be useful for colour critical work in the sRGB colour space and also 
for those who want to avoid complications with wide gamut and colour management, 
not to mention with movies and games.
 
The gamma was now a little further out from the target 
of 2.2, being measured at 2.3 average (3% deviance). The white point was only 
slightly better than the default mode, now being measured at 6240k and being 4% out. Luminance was still 
too high, but easy enough to adjust through the OSD menu. The contrast ratio was 
better than the Adobe RGB mode and only a little lower than the standard 
preset at 740:1. Since we are now working with an sRGB colour space the colour 
accuracy tests are more useful since they are based on an sRGB reference. The dE 
average was an excellent 0.7 and maximum was only 1.5. This 
represented a very good accuracy from the factory calibration. We would have liked a 
slightly more accurate gamma  and white point setup in this mode, but the 
emulation of the smaller colour space and the accuracy of the colours was very 
positive.
 
 
 
  
  

Colour Temperatures
   
  
  
   
Like other recent UltraSharp models, the 
UP3214Q features a range of colour 
temperature 
presets within the OSD 'color settings' menu as shown above. You have to choose 
the specific 'color temp' preset mode first but you are then asked to define 
your target colour temp from the 6 presets available. We measured the screen 
with the X-rite i1 Pro spectrophotometer in each of the preset modes to establish 
their colour temperature / white point. All other settings were left at factory defaults and no 
ICC profile was active. The results are recorded below:
 
  
  
    
      
      
    
    
      | 
      Selected Preset Mode (k) | 
      Measured Colour Temperature (k) | 
      Deviance from target (k) | 
      Deviance | 
    
      | 
      10,000 | 
      9119 | 
      -881 | 
      -8.8% | 
    
      | 
      9300 | 
      8481 | 
      -819 | 
      -8.8% | 
    
      | 
      7500 | 
      6883 | 
      -617 | 
      -8.2% | 
    
      | 
      6500 | 
      6202 | 
      -298 | 
      -4.6% | 
    
      | 
      5700 | 
      5200 | 
      -500 | 
      -8.8% | 
    
      | 
      5000 | 
      4667 | 
      -333 | 
      -6.7% | 
  
  
 
 

 
   
  Some of the colour temperature modes offered reasonable 
  levels of accuracy. Overall there was a maximum deviance from the target of 
  8.8% which wasn't too bad but not great. The 6500k mode was fairly close to 
  the desired setting, being measured a little too warm at 6202k (-4.6% out). 
  The cooler settings deviated more from their target. Over-all the 
  preset colour temp modes were reasonable  although not as accurate as 
  you might see on some other high end pro grade screens from the likes of 
  Samsung, NEC and Eizo. You will probably want to calibrate the screen, 
  preferably at a hardware level to get a more accurate white point for your 
  needs.
   
 
 
  
  

Software Calibration
 
The UP3214Q may well have a
decent factory setup in some modes but given the market for this screen I 
expect many users will want to calibrate the screen personally to obtain even 
higher levels of accuracy and allow profiling and matching between different 
devices.  Remember, you need to ensure you have a calibration device capable of measuring 
and reading the spectra from the  LED backlight unit properly. Many older 
colorimeter devices are designed to work with standard gamut CCFL units only and 
so they can often have difficulty reading LED (and wide gamut CCFL) units 
properly. A spectrophotometer does not have this problem and there are also some 
decent modern colorimeters like the X-rite i1 Display Pro which should be able 
to read LED without issue. While you can use other devices and various software 
packages to complete software profiling of the screen, you may come across 
issues if the device is not designed to work with an LED backlight unit.
 
The UP3214Q also offers
hardware calibration which can give you very high levels of accuracy and 
control over the monitors hardware LUT itself. We will look at that in a moment, 
but we also wanted to carry out the usual software level "calibrations" 
(profiling) at a graphics card level. We used the
X-rite i1 Pro spectrophotometer combined with the LaCie Blue Eye Pro 
software package to achieve these results and reports. An X-rite i1 Display Pro was used to validate the black depth and contrast 
ratios due to lower end limitations of the i1 Pro device.
 

 
Important 4k Consideration - 
Updated 15/1/14 -  the 
UP3214Q is actually seen by Windows by default as two displays when running at 60Hz refresh 
rate, and if you look in the 
'display properties' section (shown above) you will see the single screen 
appears as if it were two 1920 x 2160 resolution displays. You may need to 
select the "extend these displays" option here, and you might need to switch 
round which "display" is primary, and which is secondary in the menu, if the 
taskbar/start menu appear on the wrong half of the screen. This is the same as 
all other current 4k screens at 60Hz which use MulitStream to drive 60Hz refresh 
rate. If you switch back 
to 30Hz refresh rate the screen shows as a single display again by default. If 
you leave it in this default configuration you also need to activate any ICC profile on both halves of the screen. 
This can be done via the Windows control panel as explained in
this article as if you were setting it up for dual displays. This useful
DisplayProfile tool is also handy for checking and activating different 
profiles. You can see that you can have different, or the same profiles active 
on each half of the screen as you drag the box from one side to the other. If 
you are making use of the zonal colour space setting from within the OSD menu 
(designed to allow you to have one half with Adobe RGB and the other with sRGB 
if you want) then make sure you've also checked which ICC profiles (if any) are 
active on each corresponding half. In this sense it is actually a benefit to 
have the screen detected as two displays as you can treat each half separately 
if you want to use the zonal colour spaces and have two different ICC profiles 
active.
 
It is also possible to get the screen to behave as 
if it were a single display when running at 60Hz. On AMD cards (like the one we 
are using for testing here) you can enable the Eyefinity setup within the 
Catalyst Control Center. Select the first display as the "preferred display" and 
follow it through the steps to add in the second as shown below:
 

 
Select 2 Displays (2 x 1) from the options and 
press continue
 

 
The resulting merged display is confirmed in the 
AMD software.
 

 
Windows now sees it as a merged display as above, 
at 3840 x 2160 resolution.
 

 
Confirmation that this is still running at 60Hz.
 
The same kind of thing can be achieved through 
NVIDIA cards as well so it is at least possible to get the display detected as a 
single screen if you need to. Your graphics card, software and drivers must be 
able to handle this of course but it should be supported fairly widely. This is 
a good way to overcome the issue with the screen acting as two displays and we 
were pleased to learn of it, albeit a few days after the review was originally 
published.
 
  
  

 
 
  
    
  
    
      | 
      Monitor OSD Option | 
      Calibrated Settings | 
    
      | 
      
      Brightness | 
      19 | 
    
      | 
      
      Contrast | 
      50 | 
    
      | 
      Preset mode | 
      Custom Color | 
    
      | 
      RGB (Gain) | 
      97, 100, 100 | 
    
    
 
  
  

  Dell UP3214Q - Calibrated  Settings, Custom Color Mode
  
     
  
  
  
    
  
      |   | 
      Calibrated Settings, Custom Color mode | 
    
  
      | 
      
      luminance (cd/m2) | 
      119 | 
    
  
      | 
      Black Point (cd/m2) | 
      0.15 | 
    
  
      | 
      Contrast Ratio | 
      768:1 | 
  
      
 
 
We first of all reverted to the 'custom color' 
mode in the preset section of the OSD menu. This retains the monitors full 
native gamut and would allow us access to the individual RGB channels. There is 
actually a very wide range of controls here if you need them for gain, offset, 
hue and saturation, allowing the user to make finite adjustments where 
necessary. Adjustments were made during the process to the brightness control, 
and to the RGB channels as shown in the table above. This allowed us to obtain an 
optimum hardware starting point and setup before software level changes would be 
made at the graphics card level.  
We left the  LaCie software to calibrate to "max" 
brightness which would just retain the luminance of whatever brightness we'd set 
the screen to, and would not in any way try and alter the luminance at the 
graphics card level, which can reduce contrast ratio. These adjustments before 
profiling the screen would help preserve tonal values and limit banding issues. 
After this we let the software carry out the LUT adjustments and create an
ICC profile.
  
 
  
Average gamma was measured at 2.2 average, 
maintaining the accurate setup we'd seen in the default 'standard' mode for gamma. The white point was  corrected to 6518k, sorting out the small 
5% deviance we'd seen before. Luminance had also been corrected thanks to the 
adjustment to the brightness control, now being measured at 119 
cd/m2. 
This also gave us a calibrated black depth of 0.15 cd/m2, and a 
static contrast ratio of 768:1 which was moderate for an IPS-type panel, and 
only very slightly lower than the default ~786:1 we'd seen in the 'standard' 
preset mode. Colour 
accuracy when validating the profile was excellent with dE average of 0.4 and maximum of 
0.9. LaCie would consider colour fidelity to be excellent.
  
 
  
Testing the screen with various colour gradients 
showed very smooth transitions and no visible banding at all, something often 
introduced due to the adjustments to the graphics card LUT from the profilation 
of the screen.  
You can use our settings and 
try our calibrated ICC profile if you wish, which are available in 
our ICC profile database. Keep in mind that results will vary from one 
screen to another and from one computer / graphics card to another.
  
 
  
  
  

  Dell UP3214Q - Calibrated Settings, Adobe RGB Mode
  
    
      | 
      Monitor OSD Option | 
      Calibrated Settings | 
    
      | 
      
      Brightness | 
      23 | 
    
      | 
      
      Contrast | 
      50 | 
    
      | 
      RGB Channels | 
      n/a | 
    
      | 
      
      Preset Mode | 
      Adobe RGB | 
    
  
  
  
  
    
  
      |   | 
      Calibrated Settings, Adobe 
      RGB mode | 
    
  
      | 
      
      luminance (cd/m2) | 
      119 | 
    
  
      | 
      Black Point (cd/m2) | 
      0.19 | 
    
  
      | 
      Contrast Ratio | 
      633:1 | 
  
      
   
  
  
 
We also carried out the same process in the Adobe 
RGB 
preset mode. This mode was
factory calibrated 
out of the box but had not offered quite the level of accuracy we had hoped for 
really. It doesn't really alter the colour space compared with the native full 
gamut, which to be fair very closely matched Adobe RGB anyway from the outset. There was also some slight deviation in gamma 
(1%) and white point (4%) which was actually a little worse for the gamma curve than the 
'standard' 
preset mode which carried no factory calibration (0% gamma, 5% white point 
variance). The contrast ratio was also 114 lower than the 'standard' preset at 
674:1.
 
The software calibration helped correct the 1% 
deviance we'd seen by default in the gamma. We also corrected the 4% white point 
deviance from the factory setting. Contrast ratio was now being measured at 
only 633:1 after profiling which was moderate for an IPS-type panel and only a 
little lower than the default 674:1 for this preset mode. This was still lower 
than we had achieved from the 'standard' or 'custom color' preset modes. Colour accuracy had been 
corrected, now with a 0.4 dE average and maximum 1.3 measured when validating 
the produced profile. Testing the screen with various colour gradients 
showed very smooth transitions and no visible banding at all, something often 
introduced due to the adjustments to the graphics card LUT from the profilation 
of the screen. 
You can use our settings and 
try our calibrated ICC profile if you wish, which are available in 
our ICC profile database. Keep in mind that results will vary from one 
screen to another and from one computer / graphics card to another.
 
  
  
  

  Dell UP3214Q - Calibrated Settings, sRGB Mode
  
    
      | 
      Monitor OSD Option | 
      Calibrated Settings | 
    
      | 
      
      Brightness | 
      23 | 
    
      | 
      
      Contrast | 
      50 | 
    
      | 
      RGB Channels | 
      n/a | 
    
      | 
      
      Preset Mode | 
      sRGB | 
    
  
  
  
  
    
  
      |   | 
      Calibrated Settings, 
      sRGB mode | 
    
  
      | 
      
      luminance (cd/m2) | 
      118 | 
    
  
      | 
      Black Point (cd/m2) | 
      0.19 | 
    
  
      | 
      Contrast Ratio | 
      631:1 | 
  
      
   
  
  
 
We also carried out the calibration in the 
monitors 'sRGB' emulation mode. Here you do not have access to the RGB channels 
at all, and so the only hardware changes being made are to the brightness 
control. The other corrections would be carried out at a graphics card LUT level 
through the profiling process. However this would of course allow you to work 
with the smaller sRGB colour space which we'd 
already established was being well 
emulated in this preset.
  
 
  
The results were mostly pleasing. The target for gamma had 
 
been met  nicely, correcting  the 3% deviance we'd seen out of 
the box. The white point had also been corrected, sorting out the 4% 
deviance we'd seen before. The luminance had been mostly corrected to the 
desired level with the change in the brightness control, and the static contrast 
ratio was a moderate 631:1 after calibration. This was a fair bit lower than the 
default 740:1 for this preset mode. Colour accuracy had been corrected from the 
already very good dE 0.7 average we had seen out of the box 
thanks to the factory calibration, now down to 0.4 dE average. 
Testing the screen with various colour gradients showed smooth transitions 
on the whole, with some slight gradation and some very slight banding in some 
darker 
shades due to the graphics card corrections made. 
You can use our settings and 
try our calibrated ICC profile if you wish, which are available in 
our ICC profile database. 
  
 
 
  
 
  
  
  

Hardware 
Calibration
 

 
Updated 29 October 2014
  
 
  
One thing which separates this screen from many 
mainstream monitors, including the previous Dell 27" offerings, is the support 
for hardware calibration. Users can program the monitors 14-bit Look Up Table 
(LUT) if they have the appropriate software and hardware to achieve higher 
levels of accuracy, something which professional users require and one of the 
reasons why pro-grade screens from NEC and Eizo have always been popular in such 
markets. The software part of is easy, Dell provide their own free "Color 
Calibration Solution" software which is available to
download from Dell.com. This is a piece of software made 
for Dell by X-rite and allows the user to access the hardware LUT to calibrate 
the screen in two available modes. Currently the latest version is
v 1.5.3 for Windows operating systems (Win 7, 8, 8.1). There is also now a 
Mac OS version available
here. These versions should work with all the hardware calibration 
supporting UltraSharp models, despite the download page only listing the UP2414Q 
and UP3214Q.
  
 
  
Important: The second part is not so easy however as you 
require a compatible calibration tool to work with this software and allow 
hardware calibration.  Dell, or rather the software provider X-rite, have locked this so that you can ONLY use the X-rite i1 Display Pro colorimeter, 
or i1 Pro / i1 Pro 2 spectrophotometers. Other devices are NOT compatible at all, 
including the i1 Display 2, ColorMunki, Spyder 
series or any other colorimeter. The software was co-designed between Dell and 
X-rite and X-rite have recommended the use of the i1 Display Pro or i1 Pro 
devices with the wide 
gamut backlighting.  
  
 
  
Users who already have another type of 
colorimeter will be disappointed as although they will be able to software 
calibrate their screen (profiling) as we have done in the previous sections as 
normal, they will not be able to use it for the all-important hardware 
calibration. I'm sure consumers will argue they should not need to buy a new 
colorimeter to use with this screen and that other devices should be compatible. 
We would be inclined to agree, but unfortunately the reality is that you can only 
take advantage of the hardware calibration of the U2413 (or 27" U2713H / 30" 
U3014) if you have a compatible X-rite device. If you don't own any device yet, 
these are obviously the ones 
to get for these displays.
  
 
  
 
  
Note from original review: When the 
UltraSharp U2413, U2713H and U3014 models were released at the beginning of 
2013, these were the first in the range to offer hardware calibration. The Dell 
Color Calibration software at the time ONLY offered support for the X-rite i1 
Display Pro colorimeter device, greatly limiting the options for hardware 
calibrating the screen. At that time, other devices including the i1 Pro 
spectrophotometer, i1 Display 2, ColorMunki, Spyder series or any other 
colorimeter were not supported. We were also told at the time that X-rite had no 
plans to allow support for other devices with this solution, but fed back our 
disappointment with this to Dell. Users were left with no choice but to buy an 
X-rite i1 Display Pro if they wanted to take advantage of the hardware 
calibration feature of their new U-series screen. Not a problem really if they 
didn't have a device already, and the i1 Display Pro is a very good tool in 
fact. However, for those who had maybe invested in something before, including 
the very expensive i1 Pro / i1 Pro 2 spectrophotometers it was not great news.
  
 
  
Now a year on we were very pleased to see that the 
Dell software had been updated. It now supports not only the i1 Display Pro, but 
also the i1 Pro and i1 Pro 2! Certainly a positive change for those wanting to 
use those devices, although Dell's website still seems to talk about needing an 
i1 Display Pro to hardware calibrate the screen. The actual software package has 
been updated and improved, bringing a lot of features from X-rites i1 Profiler 
package. We'd still like to see support for other devices like the ColorMunki, 
but support for the i1 Pro is great to see.
  
 
  
 
  
Dell Calibration Solution Software
 
  

  
 
  
We have already looked at the older version of the Color Calibration software 
in some detail in our Dell U2713H review from January 2013, so please see
the relevant section there if you want more information and screen shots. 
At that time we used the original version of the software released at the time 
of those UltraSharp models. The new version currently available (dated 12/9/13) 
is a fairly significant update so we will look at it in detail here as well.  
Click all the screenshots for larger versions.
  
 
  
You will see from the main screen shown above that 
the interface has changed. In the bottom right hand corner you can switch 
between basic and advanced modes, and now you can select whether you have an i1 
Display Pro or i1 Pro/i1 Pro 2 device. We did find initially that the software 
was only listed in "demo" mode and was only capable of carrying out a software 
level profiling of the screen. It should detect the screen connected and show a 
green tick in the licensing section as shown above. If you get stuck please try: 
1) connecting the screen to PC using the provided USB cable, 2) switch manually 
in the OSD to either CAL1 or CAL2 presets first, 3) make sure you've rebooted 
after installing the software first time, 4) disconnect your calibration device 
and load up the software, 5) plug in the device after the software is loaded. 
Hopefully this should switch to a green tick and allow a proper hardware 
calibration. You may also need to experiment with the software window being on 
different sides of the screen before plugging in the device in the last step.
  
 
  

  
 
  
Confirmation above that you can use the i1 Pro 
spectrophotometer devices if you want now.
  
 
  

  
 
  
When switching to 'advanced' mode on the right 
hand side, the appearance changes in the left hand section, presenting you with 
more options. We will stick with the advanced mode now so we have full access to 
all the options to play with.
  
 
  

  
 
  
To begin a calibration the first step is to select 
'profiling' from the Display part of the menu on the left. You are then taken to 
the above first screen where you can select your desired colour space (listed in 
the image above) and define your target luminance. If this 'RGB primaries' drop 
down is not visible you may be stuck in 'demo' mode, only allowing you to do a 
software profiling of the screen and not a proper hardware calibration. Once you 
have it working, thankfully you can select sRGB, Adobe RGB and the native gamut 
within these options, amongst others. Pressing the 'next' button moves you on in the process.
  
 
  

  
 
  
You can then choose a few options relating to the 
profile and chromatic adaptation as shown.
  
 
  

  
 
  
There is then an option to choose the sample size 
set for the measurement and calibration. The larger the set, the more accurate 
your overall results should be, but be warned, it can take a very long time for 
the calibration to complete. To test the software we selected "medium" for now, 
and even that took around 17.5 minutes to complete.
  
 
  

  
 
  
The next screen asks you to connect your device, 
and choose whether you want to calibrate the CAL1 or CAL2 preset mode. When calibrating at the hardware level you can choose whether you are going to 
calibrate either CAL1 or CAL2 modes, and once you've done so you can quickly and 
easily switch between them from within the monitors OSD in the preset section. 
This allows you to set up a couple of custom modes, perhaps working with 
different colour spaces (sRGB vs. Adobe RGB for instance) or with different 
target white points, gamma curves or luminance levels. You can also use both 
modes if you use the Zonal Color Space feature in the OSD menu.
  
 
  
Then you can start the measurements on the right 
hand side which begins the automated calibration process. The whole process from there is automated and completely 
controls the screen for you without the need for you to manually change 
anything.
  
 
  

  
 
  
Once it's finished you are asked to name your 
profile and create it, although no gamma corrections are activated at the 
graphics card level, as all changes have been stored in the hardware LUT 
instead.
  
 
  

  
 
  
The final screen presents you some very brief 
results. Ignore the contrast ratio specified here, we were using the i1 Pro 
device for the calibration and will validate the contrast ratio independently 
with a device which has a lower black level threshold in a moment. If you press 
the 'Display QA' button in the bottom section you are taken to some validation 
tests, something which was totally absent from the original version of the 
software when we looked at it a year ago.
  
 
  

  
 
  
The validation sections basically allow you to 
test a pre-defined number of colour patches to identify the dE colour accuracy. 
There are loads of different tests to select from the drop down, using different 
standards and different numbers of patches.
  
 
  

  
 
  
Once the test has been done, here using the 
default X-rite ColorChecker Classic option, you are told whether the screen 
passed or not and some dE figures as well. Useful to have some kind of 
validation report available now from the Dell software, and we were pleased with 
the upgrade X-rite had done. This particular validation process took around 1 
min 10 seconds by the way, although others may be longer where more colour 
patches are checked.
  
 
  
 
  
 
  
  

  
   
  
  
  
  Hardware Calibration Results
  
 
  
We went ahead and hardware calibrated the screen 
using the X-rite i1 Pro spectrophotometer. We carried out three hardware 
calibrations in different colour spaces, although ultimately only 2 can be saved 
to the screen in CAL1 and CAL2 presets. In each case we left the target 
luminance at 120 
cd/m2. 
Once calibrated we tested the screen again using 
the test and report functionality from within LaCie's Blue Eye Pro software and 
used our i1 Pro spectrophotometer to see how well setup the hardware calibration 
seemed to be and present it back in a familiar format for our readers.
  
 
  
  
  
  

  Dell UP3214Q - Hardware Calibrated, Native Gamut Mode
  
  
  
  
    
  
      |   | 
      Hardware Calibrated 
      Settings, Native Gamut | 
    
  
      | 
      
      luminance (cd/m2) | 
      129 | 
    
  
      | 
      Black Point (cd/m2) | 
      0.17 | 
    
  
      | 
      Contrast Ratio | 
      756:1 | 
  
      
   
  
  
 
In the first case we defined the colour space as 
'native' which just retains the native gamut of the backlight. You can see this 
from the CIE diagram on the left which extends beyond the sRGB reference 
considerably. From these validation results we can see that the gamma curve 
remained very close to the 2.2 target, with only a small 1% deviance resulting. 
The gamma had already been well set up out of the box in the 'standard' preset 
mode (which is based on the full native gamut of the backlight). The white point 
was measured at 6033k and so was actually a little warmer than our target of 
6500k with a 7% deviance. There is no setting in the software to define your 
white point oddly. This was slightly worse than the default setup which was 5% 
out. It seems that the 'native' mode is not achieving a white point of ~6500k 
unfortunately and maybe it's set to reach 6000k instead?
 
The luminance had been 
corrected pretty nicely here which was good, although it was a bit brighter than 
the intended 120 
cd/m2. 
You don't actually have access to the brightness and contrast controls in the 
OSD when using the CAL1 or CAL2 modes, so if you want to reduce the brightness 
further, or change it, you need to carry out a full calibration again. This 
might be a bit of a pain if you wanted to change your brightness for different 
working conditions. We would have liked to see independent control over the 
brightness in the hardware calibrated modes, as ultimately that shouldn't impact 
other aspects of the calibration anyway. The resulting contrast ratio of 
756:1 was only slightly lower than the default contrast ratio of 788:1 in 
'standard' mode, and so remained moderate for an IPS-type panel. Colour accuracy was 
very  good with dE average 
of 0.4. The hardware calibration was a success and had worked well apart from 
the white point which was 500k too warm. Colour gradients showed smooth 
transitions with no visible banding. A positive result on the most part.
 
  
  
  
  

  Dell UP3214Q - Hardware Calibrated, Adobe RGB Gamut
  
  
  
  
    
  
      |   | 
      Calibrated Settings, Adobe 
      RGB mode | 
    
  
      | 
      
      luminance (cd/m2) | 
      132 | 
    
  
      | 
      Black Point (cd/m2) | 
      0.17 | 
    
  
      | 
      Contrast Ratio | 
      759:1 | 
  
      
   
  
  
 
We performed the same process again, but this time 
choosing the 'Adobe RGB' setting within the software. This is designed to 
emulate the  Adobe RGB space, much like the specific Adobe RGB 
preset mode in the OSD menu. However, as we found earlier, the colour space 
isn't really much different to the 'native' anyway. We had already tested the OSD preset mode based on 
its 
factory calibration and found it a little disappointing, mostly because of 
the reduced contrast ratio to 674:1 from the native 788:1. We had also found 
that a 
software calibration in the Adobe RGB mode left us with an even lower 
contrast ratio of 633:1.
 
Through the hardware calibration in this mode we 
can see that the monitors  colour space has been reduced a little in greens, but 
still closely matches the Adobe RGB reference as intended. Gamma had been improved now to 2.2 
average which was good (correcting the 1% deviance in the factory calibrated 
Adobe RGB preset), and the white point was 6550k and only 1% out from our 
6500k desired white point. In this setting in the Dell software it has achieved 
a white point very close to 6500k which is good, and in the absence of a white 
point target setting it's at least good to see this has been achieved. The 
'native' setting had been about 500k too warm, so it was good to see a better 
result in the  Adobe RGB setting.
 
Luminance had again been corrected pretty nicely, 
but was again a bit too bright. As before, since you have no access to the 
monitors brightness setting you will either have to live with this slightly high 
luminance, or perhaps re-do a calibration but define a slightly lower target to 
reach a final result nearer to the desired 120 
cd/m2. 
Contrast ratio was 
759:1 which is significantly better than we'd seen from our software calibration 
(633:1) and even the default factory calibrated Adobe RGB preset (674:1). A good result 
in the hardware calibration in this mode, and pleasing to see we could get a 
better contrast ratio than the other methods we tried. Again there was no visible banding from gradients 
thanks to the finite adjustments to the hardware LUT.
 
  
  
  
  

  Dell UP3214Q - Hardware Calibrated, sRGB Gamut
  
  
  
  
    
  
      |   | 
      Calibrated Settings, sRGB mode | 
    
  
      | 
      
      luminance (cd/m2) | 
      131 | 
    
  
      | 
      Black Point (cd/m2) | 
      0.18 | 
    
  
      | 
      Contrast Ratio | 
      747:1 | 
  
      
   
  
  
 
Lastly we used the sRGB option to calibrate to 
this smaller colour space which was well met. Gamma was  improved mostly, correcting the 
3% deviance and now at 
2.2 average (1% out). The 
white point was 6554k so again met the 6500k we had hoped for pretty nicely (1% 
out) and improved the 6240k we'd seen from the
factory calibrated sRGB preset. Contrast ratio was 
747:1 which was again better than we'd achieved through our software calibration 
(631:1) and remained very close to the factory calibrated default sRGB mode. 
Again there was no visible banding from gradients thanks to the finite 
adjustments to the hardware LUT.
 
  
 
  
  
  

  
  Hardware 
  Calibration Conclusion
  
   
  
Overall the process was pretty simple to use 
although it did take an awful long time for each calibration to complete. 
Thankfully the updated reporting functionality allows you to validate some 
aspects of your calibration which is nice to see. We were of course pleased by 
the software upgrade and in particular the added support for the i1 Pro devices.
  
 
  
The native mode left the screen at the full gamut of the 
backlight as you'd expect, but in reality this was very close to the Adobe RGB 
colour space anyway. We found the only problem with hardware calibration in the 
native mode was that white point was 500k too warm. Using the Adobe RGB mode 
would be better since it more closely matches 6500k, and there's no real change 
to the colour space anyway. The sRGB mode offered a reliable emulation of the 
smaller colour space as well which was great. The contrast ratio for the Adobe 
RGB mode was quite a bit better after a hardware calibration than we'd seen from 
the default preset, or from our software calibration. So if you're wanting to 
work with that colour space, hardware calibration would be a preferred option. 
The sRGB mode had a decent factory setup, and with a contrast ratio about as 
good as you can get from the screen anyway. The hardware calibration allowed you 
to make some adjustments without taking a big hit to contrast like we'd seen 
from our software calibration so again is the preferred option if you need to 
move away from the pretty decent factory calibrated sRGB preset.
  
 
  
The Zonal Color space option in the OSD menu means 
you can choose different presets for each half of the screen which is a nice 
added feature. You can even choose CAL 1 and CAL 2 as each side, so it might be 
useful to set one up as Adobe RGB and one as sRGB. One thing which is annoying 
is the inability to change the brightness setting manually in the OSD when using 
the calibrated CAL1/CAL2 modes. This means you have to re-do the whole lengthily 
calibration again if you want to change your brightness. We'd have preferred to 
see a manual control over that setting at least, since really it shouldn't 
impact other aspects of the calibration anyway.
  
 
  
Like the previous UltraSharp screens we tested 
last year the uniformity compensation 
feature is not available when using the CAL1 and CAL2 modes. We will look at that feature 
later in the review but without meaning to spoil that section, it's not 
really practical to use in reality anyway. It is a little odd however that Dell have not 
made the two available together. Had the feature worked properly without its 
current restrictions (as it did on 
the
Dell U2913WM we've also tested), it would have been nice to be able to 
combine it with the hardware calibration modes.
  
 
  
 
  
  

Calibration 
Performance Comparisons

 
The comparisons made in this section try to give 
you a better view of how each screen performs, particularly out of the box which 
is what is going to matter to most consumers. When comparing the default factory 
settings for each monitor it is important to take into account several 
measurement areas - gamma, white point and colour accuracy. There's no point 
having a low dE colour accuracy figure if the gamma curve is way off for 
instance. A good factory calibration requires all 3 to be well set up. We have 
deliberately not included luminance in this comparison since this is normally 
far too high by default on every screen. However, that is very easily controlled 
through the brightness setting (on most screens) and should not impact the other 
areas being measured anyway. It is easy enough to obtain a suitable luminance 
for your working conditions and individual preferences, but a reliable factory 
setup in gamma, white point and colour accuracy is important and not as easy to 
change accurately without a calibration tool. 
 
From these comparisons we can also compare the 
calibrated colour accuracy, black depth and contrast ratio. After a calibration 
the gamma, white point and luminance should all be at their desired targets.
 
Default setup of the screen was good overall, 
and should be fine for most casual users. There was no deviance in the 
desired gamma which was pleasing. The white point was  close to the desired 6500k (4% out) 
as well which was good, with only a 5% deviance and being a little too warm. We 
will ignore the dE results since we're comparing a wide gamut screen to an sRGB 
reference there.
 

 

 
The panel was moderate in terms of black depth and 
contrast ratio. It uses an IPS-type panel from Sharp and so this was probably to 
be expected. It couldn't live up to its specified 1000:1 figure, and was only 
around 768:1 after calibration (here, based on the software calibration of the 
Custom Color mode). This was comparable with other Dell IPS screens like the 
U2413 (783:1) and competing models like the AHVA based BenQ BL2710PT (788:1). 
Other IPS panels have managed to reach over 1000:1 though in recent times (e.g. 
Dell P2414H, 1010:1) so we were a little disappointed in the UP3214Q. Other 
technologies like VA can reach much higher, including the Sharp VA panel used in 
the Eizo FG2421 for instance (4845:1).
 

Dynamic Contrast

  
    
  The Dell UP3214Q features a dynamic contrast ratio 
  (DCR) control, which boasts a spec of 2,000,000:1 (2 million:1). Dynamic 
  contrast ratio technology in theory involves controlling the backlight of the screen automatically, 
  depending on the content shown on the screen. In bright images, the backlight 
  is increased, and in darker images, it is decreased. We have come to learn 
  that DCR figures are greatly exaggerated and what is useable in reality is 
  often very different to what is written on paper or on a manufacturers 
  website.
  For this test we would use an i1 Display Pro colorimeter to record the 
  luminance and black depths at the two extremes. Max brightness would be 
  recorded on an almost all white screen. Black depth would 
  be recorded on an almost all black screen. In real use you are very 
  unlikely to ever see a full black or full white screen, and even our tests are 
  an extreme case to be honest. Carrying out the tests in this way does give you 
  a good indication of the screens dynamic contrast ratio in real life 
  situations however.
  The DCR feature is available in the Movie and 
  Game preset modes within the 'Display Settings' menu section. It has a simple setting for off and on, and is labelled 
  as "Dynamic Contrast". The Movie preset mode is actually only 
  available when using the HDMI input on the screen, so as we are testing over 
  DisplayPort here, we will just measure the DCR in the 'game' preset mode.
  
    
      
        |   | 
        
        
        Dynamic Contrast | 
      
        | 
        Specified DCR Range | 
        2 Million:1 | 
      
        | 
        Available in Presets | 
        Game, Movie | 
      
        | 
        Setting Identification / Menu option | 
        Dynamic Contrast | 
      
        | 
        Settings | 
        Off / On | 
      
        | 
        Measured 
        Results | 
        Game | 
      
        | 
        Default Static Contrast Ratio | 
        723:1 | 
      
        | 
        Max luminance (cd/m2) | 
        348.23 | 
      
        | 
        Min Black Point (cd/m2) | 
        0.17 | 
      
        | 
        Max Dynamic Contrast Ratio | 
        2048:1 | 
      
        | 
        Useable DCR in practice | 
        Yes | 
      
        | 
        Backlight turned off for 100% black | 
        Yes | 
      
      
 
      
 
We tested the DCR feature in the game preset mode 
which gave us a static contrast ratio similar 
to that which we'd measured in the standard default preset mode (723:1), albeit 
slightly lower. When switching between an almost all-white and almost all-black 
screen you could spot the brightness changing to the naked eye, and you can also 
watch the energy meter in the OSD menu go up and down as well which confirms the 
brightness is being altered. The transitions were quite slow overall but quite 
smooth. It took around 30 seconds to increase from the lowest setting (almost 
all-black screen) to the highest setting (almost all-white) so it's questionable 
how much this would be regulated during normal day to day use, in movies and 
games where content is changing regularly. Nevertheless the backlight was able 
to be controlled up to a maximum luminance of 348 
    
cd/m2, and a minimum black depth of 
0.17 cd/m2, giving us a useable DCR of 2048:1. This wasn't bad and at 
least it did something on this model.
    
This was of course nowhere near the adverted 2 
million:1 figure. If you switch to a complete 100% black image, the backlight 
    actually switches off after ~8 seconds. Given that you're unlikely to ever 
    get a 100% black image in practice, especially continuously for 8 seconds or 
    more, this feature seems pointless and is more of a marketing number than 
    anything else. The high 2 million:1 spec is achieved in the lab when the 
    backlight is turned off, but in day to day use you're never going to be able 
    to use it.
 

Viewing Angles

Above: Viewing 
angles shown from front and side, and  from above and below. Click for 
larger image
Viewing angles of the UP3214Q were very 
good as you would expect from an IPS-type panel. Horizontally there was very little 
colour tone shift until very wide angles. A slight darkening of the 
image occurred horizontally from very wide angles but actually we felt the 
stability of the image was a little better than some IPS panels we've seen in 
recent times. Viewing angles were very good vertically as well, with contrast 
shifts 
perhaps slightly more noticeable. The screen 
offered the wide viewing angles of IPS-type panel technology and was free from the 
restrictive fields of view of TN Film panels, especially in the vertical plane. 
It was also free of the off-centre contrast shift you see from VA panels and a 
lot of the quite obvious gamma and colour tone shift you see from some of the 
modern AMVA and PVA offerings.

Above: View of an 
all black screen from the side. Click for larger version
On a black image there was a characteristic white glow 
from an angle which can be problematic on some IPS-variety panels. This is often 
referred to as "IPS  glow". If you are working in darkened room conditions 
and with dark content on the screen this may prove difficult. As you change your 
line of sight the white, silvery glow appears across the panel. This was fairly 
typical on the UP3214Q and may be a little problematic for those using a lot of 
dark content given the especially large screen size. You need to keep in mind 
that you are likely to see this glow from the corners as you look head on at the 
centre of the screen, just due to the sheer size of the 31.5" screen. A 
characteristic of IPS type panels sadly, and hard to avoid without adding 
additional corrective films like an A-TW polarizer, which is rarely used 
nowadays at all.
  
  
  

  Dell UP3214Q Now Available

Panel Uniformity
We wanted to test 
here how uniform the brightness and colour temperature was across the screen, as well as identify any 
leakage from the backlight in dark lighting conditions. Measurements of the luminance 
and colour temperature were taken at 35 points across the panel on a pure 
white background. The measurements for luminance were taken using BasICColor's calibration 
software package, combined with an X-rite i1 Display Pro 
colorimeter with a central point on the screen calibrated to 120 cd/m2. Measurements for colour temperature (white point) were taken using 
BasICColor software and the i1 Pro spectrophotometer which can more accurately 
measure the white point of different backlighting technologies. The below uniformity diagram shows the difference, as a percentage, 
between the measurement recorded at each point on the screen, as compared with the 
central reference point.
It is worth 
noting that panel uniformity can vary from one screen to another, and can depend 
on manufacturing lines, screen transport and other local factors. This is only a 
guide of the uniformity of the sample screen we have for review.  Like the 
other new UltraSharp models, the UP3214Q features a uniformity compensation 
feature which we will test here as well, but first of all we left this setting 
off.
 

    Uniformity of Luminance
Uniformity Compensation = Off
    

    The luminance uniformity of the screen was 
    moderate overall. There appeared to be a darker region along the bottom edge 
    and left hand side of the screen to a smaller extent. Here the luminance 
    dropped down to 99 
cd/m2 
    minimum (-21.21% deviance). The upper and central regions of the screen were 
    more uniform. Around 63% of the screen remained within a 10% deviance from 
    the central calibrated 120 cd/m2. The average deviance across the 
    screen was -8.53%.  Not great from a uniformity point of view really, 
    but nothing too severe. 

Uniformity Compensation Feature

Like the other recent UltraSharp models the 
UP3214Q features a uniformity compensation feature within the OSD menu as shown 
above. This isn't something Dell have made much fuss of oddly, but it's a 
feature again normally reserved for pro-grade screens. We've seen similar 
technologies used on NEC and Eizo screens in the past with some positive 
results. The Dell manual states: 
"Uniformity Compensation adjusts different areas 
of the screen with respect to the centre to achieve uniform brightness and 
colour over the entire screen. For optimal screen performance, Brightness and 
Contrast for some preset modes (Standard, Color Temp) will be disabled when 
Uniformity Compensation is turned On. When Uniformity Compensation is turned On, 
Energy Smart cannot be activated. NOTE: Screen Uniformity performance is 
optimized at default out of factory luminance setting."
We had seen from
the U2713H testing that this uniformity compensation mode seemed to do 
nothing in reality to change the actual performance of the screen. When 
switching to the "calibrated" mode you could see a visible change in the 
brightness of the screen but when verifying the variations across the screen 
with a colorimeter, no improvements had been made. This was a disappointment 
certainly, especially when we then later tested the
Dell U2913WM which had the same feature which seemed to work pretty well. 
When we then
tested the feature on the U2413 and
U3014 we found it did help improve the already pretty decent luminance 
uniformity of the screen but concluded it was largely pointless in practice. It 
could not be used in the factory calibrated preset modes (Adobe RGB and sRGB), 
or in the hardware calibrated modes (CAL1 and CAL2) which are surely the modes 
most users are going to use. If you then wanted to use it in one of the other 
modes (e.g. standard preset), you had to have the screen at a bright 50% 
brightness setting, and you cannot change it from this. So really it was pretty 
useless in real use. It's a shame, and it seemed a very odd choice really 
considering the type of screen these models are.
Thankfully on the 
UP3214Q Dell have made a few improvements to its use, although it's still not 
perfect. The uniformity compensation feature can be used in the standard, color 
temp and custom color modes only. Again, as with the other models it cannot be 
used in the factory calibrated sRGB of Adobe RGB modes, or in your hardware 
calibrated CAL1 or CAL2 modes. This in itself severely limits its practical 
usage. When using the feature in any of the three preset modes we mentioned, you 
can at least enable it no matter what brightness setting you are at. You no 
longer need to revert to the default and overly bright 50% brightness, and 
instead it can be activated at whatever brightness setting you have set the 
screen to already. Once enabled in the 'standard' or 'color temp' presets, the 
brightness and contrast options are then locked so you cannot change away from 
your setting without first turning the uniformity compensation feature off. At 
least you have some flexibility to use the feature at differing brightness 
settings though. When using the 'custom color' preset mode, you CAN change the 
brightness even with the feature active, so that gives you even more flexibility 
thankfully in that mode. All of this does mean that you can only use the feature 
when using the screens native colour space, and there's no way to use sRGB or 
the Adobe RGB emulation modes and have uniformity compensation active at all.
When you enable 
the feature in any of the 3 modes it is compatible with you can see that the 
screen takes a hit to the overall luminance. It drops by around 27 cd/m2 
by our measurements. We went ahead and set the screen back to 120 cd/m2 
at a central point, which meant increasing the brightness control a little 
first, and then measured the luminance uniformity relative to this central 
point. Measurements were made in the 'custom color' mode.
 

    Uniformity of Luminance
Uniformity Compensation =
On
    

    The overall uniformity had certainly changed 
    with the feature enabled. Overall the screen was actually more uniform than 
    before and the feature seemed to be doing a pretty good job. The only issue 
    was the slightly brighter left hand edge of the screen which ranged up to 
    135 
cd/m2 
    maximum. The average deviance across the screen had dropped to 1.99% which 
    was pleasing and 100% of the screen remained within the 10% deviance 
    threshold. A useful feature than here, and we were glad you could use it at 
    different brightness settings too. It's just a shame you can't use it in 
    some of the modes you are probably more likely to use day to day.

Backlight Leakage

Above: All black screen in a darkened room. Click for larger version
As usual we also tested the screen with an all 
black image and in a darkened room. A camera was used to capture the result. 
Three was some slight leakage in top right hand and bottom right hand corners, 
and a slightly more obvious section along the upper left edge. It wasn't 
perfect, which was a shame given the cost of the screen but it's a big old panel 
and probably quite tricky to get even. In day to day use there was no noticeable 
problem though.
 

General and Office Applications

The Dell UP3214Q's primary target use is probably 
office type applications, CAD/CAM, design apps etc. Basically anything which 
could truly benefit from the massive 4k resolution. For gaming and movies the 
3840 x 2160 resolution is probably unnecessary, if not hard to handle for most 
graphics cards. However, you don't need to worry about the same intense demands 
on your GPU for every day use. We've already discussed the need for a compatible 
graphics card with a suitable output which can handle this resolution, and 
preferably at 60Hz refresh rate. DisplayPort is the only option to run the 
screen at its native 3840 x 2160 res at 60Hz, so is certainly recommended.  When 
running at 60Hz the display is recognised as two screens by default, and does 
not operate as 
a single stream in the traditional sense. As a result you might need to fiddle around with the setup in 
your graphics card settings. This also presents some added complications when 
carrying out calibrations and we've already talked about how you need to 
activate ICC profiles on both halves of the screen for instance. One other added niggle is that when you maximise a window to go full screen, it actually only 
fills half the screen (i.e. 1 of the 2 displays it thinks is there). You can 
drag the edges to fill the whole screen if you want, but it makes it a bit 
annoying to do so. Trying to view full screen images or movie clips is also a 
problem as they only fill one half of the screen. Your Windows taskbar also only 
extends by default across the bottom of one half of screen which can be a bit 
confusing for a while. All in all the day to day use feels a bit more 
complicated running in MultiStream mode. 
  
  
    
      | Updated 15/1/14 - 
      
The alternative is switching back to 30Hz 
      refresh rate so that the screen is seen as a single monitor. It then 
      behaves more as you'd expect but the reduced refresh rate means you get 
      jumpy and choppy movement all the time. Since the review was originally 
      published we have also found a way round the "dual screen issue", thanks 
      to user feedback as well on our forum. You can set the screen up to act as 
      if it were a single display via your graphics card drivers. For AMD cards 
      this is using the Eyefinity option, and a similar thing is possible using 
      NVIDIA's software (we are using an AMD card for the tests here). We talked 
      about how to do this earlier on in 
      the review, but once set up in this way the screen behaves as a single 
      display again. The taskbard extends across the bottom of the whole 
      display, maximised windows fill the whole screen, video clips played full 
      screen fill the whole display etc. All this and still running at 3840 x 
      2160 at 60Hz over DisplayPort. Much better! | 
  
  
 

So how is this 4k resolution for office work? 
Personally we felt it is probably going to be too much for most normal users to 
be honest. Even with a massive 31.5" screen size, which really does look huge on 
your desk by the way, the 3840 x 2160 resolution leaves you with a tiny 0.182mm 
pixel pitch. Even the 0.233mm pixel pitch on 2560 x 1440 27" models is too small 
for some people, and this is one step further on the UP3214Q. On the plus side, 
you get an absolutely massive amount of desktop space to work with. Split screen 
working is a joy as you can basically have 4x normal 1920 x 1080 screens in one 
as shown in the diagram above. So it's almost like having a quad screen set up 
for your office work, word processing or whatever else you want to do. Dell even 
provide a useful "Dell Display Manager" software package which runs in your 
system tray and allows you to quickly an easily drag windows into different grid 
configurations, defined in the software settings. So it's pretty easy to set up 
a 4 screen grid like the one shown above, allowing windows to 'snap' into 
position when you move them (or hold 'shift' as you move them if you want to 
manually resize / move them). The desktop real-estate is staggering and if you 
need to run any specialist apps which would benefit form super-high definitions 
then it's a real step-change in the desktop monitor market.
However, we felt text was too small really for 
prolonged comfortable use, even if you position the screen to only be a couple 
of feet away from you. We ended up changing the Windows font scaling to 125% 
which resulted in a text size more comparable to a 27" 2560 x 1440 screen. This 
was certainly more comfortable for text use and reading, although you do then of 
course lose some of the desktop real-estate. Windows seemed to handle the 
scaling well on the most part although some applications didn't change and some 
fonts looked a little wrong. It's not an ideal solution really, and some 
applications and operating systems will no doubt handle the scaling differently. 
To be honest we were a little unconvinced by the practical usage of such high 
resolutions on desktop monitors for normal uses. Cramming that same resolution 
into a 24" screen like the forthcoming Dell UP2414Q is surely going to be even 
more problematic?!
The medium AG coating of the panel is 
 
at least a bit better than the  grainy and 'dirty' 
appearance of older IPS AG coatings although it's not as light as some coatings we have 
seen. The
very wide viewing 
angles provided by the  panel technology on both horizontal and vertical 
planes, helps minimize on-screen colour shift when viewed from different angles.
The 
default setup of the screen was reasonable really in terms of gamma and white point, 
although perhaps a little too warm. The factory calibrated Adobe RGB and sRGB 
modes were similar in those areas, although the latter did offer a very reliable 
emulation of the smaller sRGB colour space which is very useful for those not 
wanting to work with wide gamut content or contend with the complications of 
colour management in such a situation. The zonal colour space option in the OSD 
menu was also a great addition, allowing you to have half the screen set to one 
colour space, and the other half set to a different colour space. You can also 
split the hardware calibrated CAL1 and CAL2 modes in this way. This is very 
useful if you want to work with both wide gamut and standard gamut colour spaces 
or content, or check how your wide gamut image may appear on a normal sRGB 
screen. A very nice feature we felt.
The contrast ratio was 
moderate for an IPS-type panel at around 750:1 after hardware calibration. The 
brightness range of the screen was also very good, with the ability to offer a 
luminance between approximately 341 and 35 cd/m2. This should mean the screen is perfectly useable in 
a wide variety of ambient light conditions, including darkened rooms. A setting 
of ~19 in the OSD brightness 
control should return you a luminance close to 120 cd/m2. 
Unfortunately for some users the brightness regulation is controlled using
Pulse-Width modulation (PWM), and at a relatively low frequency of 240Hz. Those who suffer from eye fatigue or headaches associated 
with flickering backlights may need to keep this in mind, but remember it 
doesn't affect every user. Given the high cost of this screen it would have been 
nice to see a flicker free backlight control really. 
Sometimes you lose the resizing of your 
applications when waking the PC up from sleep which can be a bit annoying, but a 
minor thing to mention.
There was no 
audible noise or buzzing from the screen, even when specifically looking for it 
using test images with a large amount of text at once. The screen  remains fairly 
cool  during prolonged use although the top back does get pretty warm. Power 
consumption is reasonably high, consuming more than a GB-r-LED backlit screen, 
but a little less than older CCFL units. There is a 'paper' preset mode available from the 
menu which may be useful if you want to set up the screen for different uses 
perhaps and makes the image a little yellow. The DisplayPort connection provided a 
sharp and crisp image and should be used where possible to allow you to run at 
the full native resolution and at 60Hz refresh rate.
The screen offers 4x USB 3.0 ports which can be 
useful, and it was nice to see the latest generation included. They were all 
located on the back of the screen next to the interface connections which was a 
bit of a shame, as we would have liked some to be on the side of the screen for 
quick and easy access. There is also an integrated 9-in-1 card reader which is 
located on the left hand edge of the screen and is a useful addition we felt for 
office work. There was a great range of ergonomic adjustments available from the 
stand allowing you to obtain a comfortable position for a wide variety of 
angles. Some of the movements were a little stiff but not exactly hard to move 
still. The VESA mounting support may also be useful to some people as well, 
especially given the nice thin profile of the screen although keep in mind its a 
heavy panel.
 

Responsiveness and Gaming
  
  
    
      | 
      Quoted G2G Response Time | 
      8ms G2G | 
    
      | 
      Quoted ISO Response Time | 
      n/a | 
    
      | 
      Panel Manufacturer and 
      Technology | 
      Sharp "IPS mode" IGZO | 
    
      | 
      Panel Part | 
      LQ315D1LG9D | 
    
      | 
      Overdrive Used | 
      Yes | 
    
      | 
      Overdrive Control Available to 
      User | 
      No | 
    
      | 
      Overdrive Settings | 
      n/a | 
  
  
 
The UP3214Q is rated by Dell as having an 8 ms G2G response time 
and the panel uses 
overdrive / 
response time compensation (RTC) technology to boost pixel transitions 
across grey to grey changes. There is no user control over the overdrive impulse 
within the OSD menu and so we are reliant on the factory setup. The 
part 
being used is the
Sharp LQ315D1LG9D "IPS mode" IGZO panel. Have a read about response time in 
our
specs section if you need additional information about this measurement.
We will first test the screen using our thorough
response time testing method. This uses an oscilloscope and photosensor to 
measure the pixel response times across a series of 20 different transitions, in 
the full range from 0 (black) to 255 (white). This will give us a realistic view 
of how the monitor performs in real life, as opposed to being reliant only on a 
manufacturers spec. We can work out the response times for changing between many 
different shades, calculate the maximum, minimum and average grey 
to grey (G2G) response times, and provide an evaluation of any overshoot present 
on the monitor.
We use an
ETC M526 
oscilloscope for these measurements along with a custom photosensor device. 
Have a read of
our response time measurement article for a full explanation of the testing methodology and reported 
data.



The response time performance overall was a little 
off the specified 8ms G2G figure, with an average G2G response time of 11.2ms 
being measured. Rise times (changes from dark to light) were a little slower 
overall at 11.8ms average, with fall times (changes from light to dark) 
averaging 10.5ms. Across all the measured transitions the response times 
remained fairly even and there were none which stood out as being very slow or 
particularly fast.

Transition: 50-100-50
(scale = 20ms)
Above is a fairly classic example of what we saw 
from the response times where transitions were close together. The brightness 
changes were not smooth and fluctuated a little. The rise and fall times were  similar.

Transition: 50-100-50
(scale = 20ms)
Where transitions were further apart the graph was 
smoother as shown in the above example. You will also notice a very minor 
overshoot on the fall time shown here.

If we evaluate the Response Time Compensation 
(RTC) overshoot then the results are mostly ok. There were a few transitions 
which resulted in very minor overshoot, mostly on fall times where the 
transitions were close to one another. Those showing as blank had no overshoot 
incidentally. This gave us a pleasing result, as although response times weren't 
that fast, at least there didn't appear to be any major overshoot to contend 
with. This isn't really a gamer orientated screen so the response times should 
be adequate for normal uses anyway. Perhaps the overdrive could have been 
applied a little more aggressively to try and reduce response times down to 
nearer the 8ms advertised spec, but it would probably have introduced some 
overshoot artefacts. Given we'd seen some severe overshoot on recent UltraSharp 
screens like the U2413, U2713H and U3014, we were glad there were no such issues 
here with the UP3214Q.

As we begin to measure more screens with the 
oscilloscope system we can begin to plot them on a graph like the above for easy 
comparison. This shows you the lowest, average and highest G2G response time 
measurement for each screen. There is also a traffic light style circle mark to 
indicate the RTC overshoot error for each screen, as the response time figure 
alone doesn't tell the whole story.
As you can see, the UP3214Q was not quite as fast 
as some IPS based screens we've tested. Ignoring those which had severe RTC 
overshoot (U2413, U2713H and U3014) the fastest response time you can get from 
an IPS panel at the moment, without introducing a lot of overshoot, is around 
8.7 - 8.9ms. Those IPS panels without any overdrive being used (e.g. the Achieva 
IPS Zero-G here) are slower at around 15.9ms average G2G. The Dell UP3214Q's 
IPS-mode panel from Sharp was a little slower than the faster models with a 
11.2ms average G2G response time. This put it on par with the AHVA based BenQ 
BL2710PT we'd tested recently. The AMVA panels like the BenQ GW2760HS had a 
similar  average figure, but transition times fluctuated much more with 
some much faster, but some much, much slower. All in all we were comfortable 
with the response time of the UP3214Q given its target audience and intended 
usage, and pleased with the absence of overshoot too.
 
Display Comparisons
The screen was also tested using the chase test in 
PixPerAn for the following display comparisons. As a reminder, a series of 
pictures are taken on the highest shutter speed and compared, with the best case 
example shown on the left, and worst case example on the right. This should only 
be used as a rough guide to comparative responsiveness but is handy for a 
comparison between different screens and technologies as well as a means to 
compare those screens we tested before the introduction of our oscilloscope 
method.

31.5" 
8ms G2G Sharp IPS-mode IGZO
In practice the Dell UP3214Q showed fairly low 
levels of motion blur, and no obvious ghosting. There was some some  trailing in the best case images as you can see above but overall the movement 
felt reasonably good. There was no sign of any obvious overshoot artefacts in 
these tests either which was pleasing. We know from our oscilloscope tests that 
there are no overshoot and that response times are moderate for an 
IPS-type panel. It felt a little more blurred than some fast IPS panels we have 
tested though.

31.5" 
8ms G2G Sharp IPS-mode IGZO

27" 8ms G2G 
LG.Display AH-IPS

27" 8ms G2G 
Samsung AD-PLS

23.8" 8ms G2G 
LG.Display  AH-IPS

24" 8ms G2G 
LG.Display e-IPS
We have provided a comparison of the UP3214Q first 
of all against a few other Dell screens. The UP3214Q felt a little slower in 
practice than the U2713HM, P2714H and P2414H with a slightly more noticeable 
blur. The Dell U2412M was also faster and had lower levels of blur than the 
UP3214Q, but as you can see did exhibit an obvious dark trail overshoot which 
can be problematic.

31.5" 
8ms G2G Sharp IPS-mode IGZO

30" 
6ms G2G LG.Display AH-IPS

27" 6ms G2G 
LG.Display AH-IPS

24" 6ms G2G 
LG.Display AH-IPS
Comparing the UP3214Q then to the professional 
range of UltraSharp screens we can see all three of the other models were 
similar to one another in practice. They all showed lower levels of blurring to 
the moving image than the UP3214Q which was a result of their more aggressive 
overdrive application. While it isn't shown in these tests, due to the 
particular colour transitions the PixPerAn software uses, these other three models shown 
very high levels of overshoot however which makes them unusable really for 
gaming. The UP3214Q is probably a better choice based on that aspect.

31.5" 
8ms G2G Sharp IPS-mode IGZO

27" 4ms G2G AU 
Optronics AHVA (AMA Setting = High)

27" 5ms G2G 
Samsung PLS (Trace Free = 40)

27" 12ms G2G 
Samsung PLS (Response Time = Advanced)
We have also provided a comparison of the 
UP3214Q above against 3 popular 27" high res screens we have tested. The 
BenQ BL2710PT 
performed quite similarly to the UP3214Q in practice, showing moderate response 
times and no noticeable overshoot. The 
Asus PB278Q and 
ViewSonic VP2770-LED 
both feature PLS panels from Samsung, and both were again pretty fast in these 
tests although in the case of the Asus there was a small amount of overshoot 
introduced, but not much at all while at the modest Trace Free setting of 40.
 

31.5" 
8ms G2G Sharp IPS-mode IGZO

27" 2ms G2G Chi 
Mei Innolux TN Film +144Hz (Trace Free = 60)

24" 2ms G2G AU 
Optronics TN Film + 120Hz (AMA = On)

27" 1ms G2G Chi 
Mei Innolux TN Film + 120Hz (Over Drive = 0)
We've also included a comparison above against 
three very fast 120Hz+ compatible screens we have tested. In all cases these 
other screens are using TN Film panels and are aimed primarily at gamers. 
Firstly there is a  comparison against the 
Asus VG278HE with its 144Hz refresh 
rate. This showed very fast pixel response times and smooth movement thanks to 
its increased refresh rate. You are able to reduce the motion blur even more 
through the use of the LightBoost strobed backlight which we talked about in 
depth in our article about
Motion Blur Reduction Backlights.
Then there is a comparison against the
BenQ XL2420T. This showed very low levels of motion blur, but some dark 
overshoot was introduced as a side-effect. The
Iiyama G2773HS was very responsive and even has a quoted 1ms G2G response 
time. This showed very low levels of blur and had minimal issue with overshoot.
While these pixel response tests show the 
Dell to 
have reasonable pixel transitions and freedom from any overshoot, there is something else going on as well here  which can't be picked out by the camera. All of these other TN Film models are 
running at 120Hz (or higher) refresh rates, which allows for improved 120fps+ frame rates and 
the support of
3D stereoscopic content as well. This can really help improve smoothness and 
the overall gaming experience so these screens still have the edge when it comes 
to fast gaming. 

Gaming Summary and Considerations
The responsiveness of the UP3214Q was decent 
enough we felt for its target audience. This isn't a gamer orientated screen at 
all, and if you want a 4k screen for gaming you may be better waiting for some 
of the TN Film based 28" models (with 3840 x 2160 resolution) which are emerging 
soon. This includes Dell's own P2815Q model, which is expected to retail for 
around $699 USD, making it a lot more affordable than the UP3214Q. Gaming isn't 
the focus of the UP3214Q though and we've already looked at the other 
performance areas in this review. For casual, light gaming the response time is 
moderate but should handle moving images and certainly movies without too much 
of a problem. We were pleased that unlike Dell's other pro grade UltraSharp 
models, there was no overshoot here so that's a big plus in favour of this 
screen.
On another note many gamers like to use 
exaggerated settings to make colours look brighter and more vivid. Wide gamut 
screens can serve this purpose well as they natively produces more saturated 
colours. This might not be strictly accurate but a lot of people prefer this 
more vivid and cartoony appearance and so it's useful that the option is 
available from the UP3214Q. There is also an sRGB emulation mode if you want to 
revert to standard gamut as well.
Important 4k Consideration - one big 
consideration you need to make is that the 3840 x 2160 resolution is likely to 
be a major drag on even high end graphics cards and PC systems when it comes to 
gaming. You really need to think about the type of game you want to play, the 
settings you want to use, and whether your system can handle outputting such a 
high resolution effectively. Don't forget that many gaming titles don't support 
this resolution either, so that could be another issue. Those that do can 
present further problems as well when it comes to the user interface as lack of 
scaling results in tiny text or hard to read maps etc. One option of course is 
to run the game at a lower resolution and let the screen scale it. That's 
probably the most sensible option in most cases although you then have to 
contend with how the display is detected as two screens when using 60Hz mode, 
something which we look at more in the next section. In fact it may be 
problematic when using MultiStream mode to deliver 3840 x 2160 resolution at 
60Hz, since the display is seen as dual monitor. That in itself could create 
issues with games running on only half the screen and not spanning across "both 
screens" as it were. One option is to revert back to 3840 x 2160 at 30Hz which 
then allows the screen to operate as a single stream simply, and single display. That 
then means you are limited to a very low refresh rate and frame rate of only 
30fps which isn't great for gaming. (updated 15/1/14) 
The better option is to set up the screen via your graphics card software as an 
Eyefinity display group (or the equivalent from an NVIDIA card), allowing the 
screen to act as if it were a single 
display. That negates the problems with it being seen as dual displays at 
least. It does then get a bit problematic if you try to switch to lower 
resolutions as it seems to revert to different configurations again and dual 
screens by default. All in all, gaming is probably very 
complicated on this screen, and probably shouldn't be encouraged.
 

Additional Gaming Features

Aspect Ratio Control - The screen offers 
four options for hardware level aspect ratio control, available within the 
'Display settings' menu as shown above. There are options for wide 16:9, auto 
resize, 4:3 and 1:1 pixel mapping 
modes which should cover a wide variety of uses. The auto-resize mode is useful, 
as is the defined 1:1 pixel mapping option 
would also have been handy for some. Given a lot of content is native 16:9 
aspect nowadays anyway, and the screen is of course 16:9 itself, there will 
hopefully not be the need to scale content as often as on a 16:10 aspect screen 
for instance.
The hardware scaling doesn't always work as 
intended however. The problem seems to occur when running the screen at 30Hz to 
allow for a single stream desktop of 3840 x 2160, or if your graphics card 
cannot support MST for 60Hz refresh rate. No matter what resolution you set the 
screen to in your graphics card settings, the OSD menu seems to think you are 
still running at 3840 x 2160. If you select the 4:3 mode in the aspect ratio 
control that will work, and forces the aspect to 4:3 for you as intended. That 
part is fine. However, all other resolutions seem to result in the image being 
stretched to fill as much of the screen as possible, although it does maintain 
the correct aspect ratio for you at least. So selecting 1920 x 1200 (16:10) or 
1600 x 1200 (4:3) will result in black bars down the sides no matter whether you 
are using the wide 16:9 mode (which should in theory force it to fill the screen 
and skew the aspect), the auto resize (which is actually what it's doing), or 
the 1:1 mode (which should in theory 1:1 pixel map for you and put borders 
around all sides). The main issue here is that the 1:1 mode doesn't work at all 
for any non native resolution when running at 30Hz refresh rate.
When using MultiStream mode (i.e. at 60Hz refresh 
rate) the scaling seems to work better. You can define different resolutions for 
each half of the screen (as the monitor is seen as two displays) and the setting 
in the OSD governs how non native resolutions would be handled. The only issue 
with this though is that you can't easily for instance set the screen at 1920 x 1080 
resolution overall and have the whole image scaled to fill the screen. As each 
half acts independently you end up with two smaller 1920 x 1080 sized screens 
side by side. The 16:9 forced mode means you fill the whole half of a screen no 
matter what, so that massively skews the aspect. The 4:3 forces 4:3 aspect for 
both sides of the screen as well. The 1:1 mode works better thankfully so you 
can have two different sized windows if you want and still keep the 1:1 mapping. 
All this is a bit pointless though because of the way the screen is seen as two 
monitors. Running as a single monitor at 30Hz is certainly easier if you want to 
work with lower resolutions and only contend with 1 screen as normal, although 
you are then limited to a low refresh rate with choppy feel to everything.
For external devices you are probably most 
commonly going to be using HDMI and so limited to 30Hz maximum. Not necessarily 
a problem of course for games consoles or Blu-ray players. We were not able to 
test this specifically but the scaling options should act as described above for 
30Hz mode.
Preset Modes - There is a defined 'game' preset mode available in the menu. 
This actually operates in the sRGB colour space which is an interesting change, 
but probably more desirable for a lot of gamers. The screen goes blank for a 
couple of seconds when you switch to this mode which suggests some of the 
internal electronics are maybe being bypassed like on other recent UltraSharp 
models, in an effort to reduce the display lag. We will test that in a moment.
 

Lag
We have  written an in depth article about
input lag and the various measurement techniques which are used to evaluate 
this aspect of a display. It's important to first of all understand the 
different methods available and also what this lag means to you as an end-user.
Input Lag vs. Display Lag vs. Signal 
Processing
To avoid confusion with different terminology we 
will refer to this section of our reviews as just "lag" from now on, as there 
are a few different aspects to consider, and different interpretations of the 
term "input lag". We will consider the following points here as much as 
possible. The overall "display lag" is the first, that being the delay between 
the image being shown on the TFT display and that being shown on a CRT. This is 
what many people will know as input lag and originally was the measure made to 
explain why the image is a little behind when using a CRT. The older stopwatch 
based methods were the common way to measure this in the past, but through 
advanced studies have been shown to be quite inaccurate. As a result, more 
advanced tools like SMTT provide a method to measure that delay between a TFT 
and CRT while removing the inaccuracies of older stopwatch methods. 
In reality that lag / delay is caused by a 
combination of two things - the signal processing delay caused by the TFT 
electronics / scaler, and the response time of the pixels themselves. Most 
"input lag" measurements over the years have always been based on the overall 
display lag (signal processing + response time) and indeed the SMTT tool is 
based on this visual difference between a CRT and TFT and so measures the 
overall display lag. In practice the signal processing is the element which 
gives the feel of lag to the user, and the response time of course can 
impact blurring, and overall image quality in moving scenes. As people become 
more aware of lag as a possible issue, we are of course keen to try and 
understand the split between the two as much as possible to give a complete 
picture.
The signal processing element within that is quite 
hard to identify without extremely high end equipment and very complicated 
methods. In fact the studies by Thomas Thiemann which really kicked this whole 
thing off were based on equipment worth >100,1000 Euro, requiring extremely high 
bandwidths and very complicated methods to trigger the correct behaviour and 
accurately measure the signal processing on its own. Other techniques which are 
being used since are not conducted by Thomas (he is a freelance writer) or based 
on this equipment or technique, and may also be subject to other errors or 
inaccuracies based on our conversations with him since. It's very hard as a 
result to produce a technique which will measure just the signal processing on 
its own unfortunately. Many measurement techniques are also not explained and so 
it is important to try and get a picture from various sources if possible to 
make an informed judgement about a display overall. 
For our tests we will continue to use the SMTT 
tool to measure the overall "display lag". From there we can use our 
oscilloscope system to measure the response time across a wide range of grey to 
grey (G2G) transitions as recorded in our
response time 
tests. Since SMTT will not include the full response time within its 
measurements, after speaking with Thomas further about the situation we will 
subtract half of the average G2G response time from the total display lag. This should allow us to give a good estimation of 
how much of the overall lag is attributable to the signal processing element on 
its own.
 
Lag Classification
To help in this section we will also introduce a broader classification system 
for these results to help categorise each screen as one of the following levels:
  - 
  
  Class 1)
  
  
  Less than 16ms / 1 frame lag - should be fine for gamers, even at high levels 
- 
  
  Class 
  2) 
  A lag of 16 - 
  32ms / One to two frames - moderate lag but should be fine for many gamers. 
  Caution advised for serious gaming and FPS 
- 
  
  Class 
  3) 
  A lag of more 
  than 32ms / more than 2 frames - Some noticeable lag in daily usage, not 
  suitable for high end gaming 

  
    
For the full reviews of the models compared here and the dates they were written 
(and when screens were approximately released to the market), please see our
full 
reviews index.
    
    
  
  
  
    
      | 
        
        
          
            | 
            
            (Measurements in ms) | 
            
            Standard Mode | 
            
            Game 
            Mode |  
            | 
            Total Display Lag (SMTT 
            2) | 
            29.0 | 
            25.0 |  
            | 
            Pixel Response Time 
            Element | 
            
            5.60 | 
            
            5.60 |  
            | 
            Estimated Signal 
            Processing Lag | 
            
            23.40 | 
            
            19.40 |  
            | 
            Lag Classification | 
            
            2 | 
            
            2 |   
       | 
      
       
      
       Class 2 | 
  
  
 
We have provided a comparison above against other 
models we have tested to give an indication between screens. Those shown with 
blue bars in the bottom half represent the total "display lag" as at the time of 
review we did not have access to an oscilloscope system to measure the response 
time element and provide an estimation of the signal processing. The screens 
tested more recently in the top half are split into two measurements which are 
based on our overall display lag tests (using SMTT) and half the average G2G 
response time, as measured by the oscilloscope. The response time is split from 
the overall display lag and shown on the graph as the green bar. From there, the 
signal processing (red bar) can be provided as a good estimation.
We first tested the lag in the default 'standard' 
preset mode. An overall display lag of 29ms average was recorded. Taking into 
account an approximate 5.6ms of that is down to pixel response times (average 
G2G is 11.2ms), we can estimate a signal processing lag of 23.4ms. When 
switching to the game mode, movement felt a little snappier, but not by much. 
The SMTT measurements confirmed a slight drop in overall display lag to 25ms, 
which means the signal processing appears to have been reduced to about 19.4ms 
now. In both cases we classify the lag of the UP3214Q as Class 2 as described 
above.
 

Movies and Video
The following summarises the screens performance 
in video applications:
  - 
  31.5" 
  screen size makes it a reasonable option for an all-in-one multimedia screen, 
  but being quite a bit smaller than most modern LCD TV's of course. It's at the 
  very large end of desktop monitors though. 
- 
  16:9 
  aspect ratio is more well suited to videos than a 16:10 format screen, leaving 
  smaller borders on DVD's and wide screen content at the top and bottom. 
- 
  3840 x 
  2160 resolution can support full 1080 HD resolution content easily, and can 
  also support 4k content which is starting to become more mainstream. 
- 
  
  DisplayPort, Mini 
  DisplayPort and HDMI connections available, providing good connectivity 
  choices for modern DVD players, Blu-ray, consoles etc. 
- 
  
  Cables provided in the box 
  for DisplayPort and Mini DP, but not HDMI. 
- 
  Medium 
  AG coating providing fairly clean and clear images, without the unwanted 
  reflections of a glossy solution. 
- 
  Wide 
  brightness range adjustment possible from the display, including high maximum 
  luminance of ~341 
  cd/m2 and a good minimum luminance of 
  ~35 cd/m2. This should afford you very good control for different 
  lighting conditions. Contrast ratio remains stable across that adjustment 
  range as well, although brightness regulation is controlled by PWM which may 
  put off some users. 
- 
  Black 
  depth and contrast ratio are moderate for an IPS-type panel at around 768:1 after 
  calibration. Detail in darker scenes should not be lost on the most part, and 
  shadow detail should be reasonable. 
- 
  
  Dynamic contrast ratio is available and works reasonably well, offering DCR up 
  to around 2048:1 (as measured in the 'game' preset). 
- 
  There 
  is a specific 'movie' preset mode available for movies or video if you want, 
  but only when using HDMI 
- 
  
  Adequate pixel responsiveness which should be able to handle fast moving 
  scenes in movies without issue. No overshoot issues which is pleasing. 
- 
  
  Very wide viewing angles thanks to IPS-type panel 
  technology meaning several people could view the screen at once comfortable 
  and from a whole host of different angles. IPS glow is present at common 
  levels so be aware of this if you're viewing a lot of dark content from an 
  angle. 
- 
  
  Good range of ergonomic adjustments available 
  from the stand, so should be easy to obtain a comfortable position for 
  multiple users or if you want to sit further away from the screen for movie 
  viewing. Some are quite stiff to use however. 
- 
  
  No 
  major noticeable backlight leakage, although a little from the edges on our 
  sample. This type of leakage may prove an issue when watching movies where 
  black borders are present but it is not a a major issue here. 
- 
  No 
  integrated stereo speakers on this model but it is compatible with Dell's 
  SoundBar if you want. 
- 
  Decent
   range of 
  hardware aspect ratio options available which 
  should be fine for most uses. 
- 
  
  Picture in picture (PiP) and Picture By Picture (PbP) are available on this 
  model. 
- 
  
  (Updated 15/1/14) When 
  running at 60Hz from a PC over DisplayPort the screen is seen as two displays 
  by Windows by default. This means making videos full screen to cover both halves of the 
  display can be tricky. It can be achieved, as if you 
  had a dual screen set up, but it's not "natively" easy to do. One option is to 
  revert back to 30Hz refresh mode so that the screen is seen as a single 
  display. The low refresh rate isn't really a problem for movie and video 
  playback actually so that's one option, but it could be a pain having to 
  switch between 30Hz single stream and 60Hz Multi Stream modes regularly. One 
  way we found to do it easily was just to deactivate and activate the 
  DisplayPort 1.2 setting in the OSD, which forces the PC to redetect the 
  display and set it accordingly to the relevant resolution and refresh rate. 
  The other preferred option would be to use Eyefinity (or equivalent NVIDIA 
  setup) to allow the screen to act as if it were a single display. We explained 
  that earlier on in the review. Once 
  set up in this way you can make a video full screen and it fills the whole 
  display as you'd expect, not just half of the screen as if it were dual 
  displays.
 
 

Conclusion
The UP3214Q was an interesting first venture for 
us into the world of 4k desktop monitors. The screen is absolutely huge and the 
resolution is so massive it takes some real getting used to. Returning to a 1920 
x 1080 screen afterwards seems like a huge drop in desktop real-estate and is 
quite a shock. The resolution and desktop area are obviously the main selling 
point of these new 4k displays and we were impressed by what it offered. 
However, we were left uncertain about the suitability of 4k resolution for 
desktop monitors to be honest. Even with such a large 31.5" screen, the text was 
tiny and could become hard to read. Scaling the font size up is an option but a 
bit pointless when you've invested all that money in a 4k panel like this we 
would think. If you have a specific need for 4k support for certain applications 
of very high definition content, then this is one of the only viable options 
available at the moment. We will see a big influx of 4k res screens during 2014 
though so more choices will emerge although many are aimed at more mainstream 
audiences so this is likely to remain one of the more 'premium' options.
Forgetting about the 4k res for a moment we were 
impressed by the range of features and extras that the UP3214Q offered, keeping 
up with other recent UltraSharp models released. Hardware calibration is an 
attractive feature for professional users, and we were pleased with the update 
to the Dell calibration software and calibration device support. The screen 
supports wide gamut colour spaces unlike some of its competitors while also 
offering a reliable sRGB emulation. This makes the UP3214Q a good choice for 
colour critical work and certainly separates it from models like the Asus PQ321Q 
which is only a standard gamut screen. The panel also has 10-bit colour support 
for those who need it and a partly useful uniformity correction feature too. A 
few extras like touch-sensitive buttons, USB 3.0 ports and a card reader add to 
the premium feel of this display as well, along with its decent stand and 
adjustment range. All of these somewhat help to justify its high price tag 
compared with smaller non-4k models.
From a performance point of view the Sharp IGZO 
panel performed very similarly to LG.Display IPS panels of recent times. This 
offered good all round performance, particularly notable are the wide viewing 
angles and decent colour rendering of these types of panel technology. Contrast 
ratio was a little lower than we'd like to see and response times were mediocre, 
although at least free from overshoot problems. Despite this, the practical 
usage of this screen for gaming is questionable due to resolution support, 
graphics card demand and scaling complications. The use of PWM for backlight 
dimming was a shame and may put off some users perhaps. Perhaps one problematic 
area 
was the way a screen like this is detected when wanting to run at 60Hz refresh 
rate. The MultiStream mode means it is seen as dual displays by your graphics 
card by default and this in turn can be problematic and complicated for full 
screen work, movies and games. Running at 30Hz is an option to allow it to 
operate as one single display, but that in itself leaves you with some issues 
related to the low refresh rate. The best way around this is to
configure 
your display via your graphics card to act like a single display, which 
thankfully worked well. 
The screen obviously carries a high price tag and 
at ~�2063 
GBP (inc VAT) at the time of writing, it is obviously a lot more than most 
monitors in the market. Clearly high end 4k panels don't come cheap and the 
Sharp IGZO panel being used here is expensive in its own right. The UP3214Q is 
substantially cheaper however than its main current rival which is the Asus 
PQ321Q, retailing for around �3000 GBP at the moment. If you're looking for a 4k 
res screen at a lower cost we will see an influx of TN Film based models (like 
the Dell P2815Q for instance) later this year but it will lack most of the 
advanced features offered here. If you are looking for a high end screen with 4k 
support then the UP3214Q is certainly a very good option and an attractive 
option compared with its competitors.
 
  
  
    
      | 
      Pros | 
      Cons | 
    
      | 
      Massive screen size and huge 
      resolution for multi-tasking and high res content | 
      Detection of screen as two 
      displays when using 60Hz can be problematic in some cases | 
    
      | 
      High end features like 
      hardware calibration, wide gamut and 10-bit support | 
      PWM used for backlight dimming | 
    
      | 
      Good all round performance 
      thanks to IPS-type panel | 
      Mediocre contrast ratio | 
    
  
 
  
  
    
      | 
      
       | 
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  Dell UP3214Q Now Available