| 
 
  
  
  
  
Introduction 
Over the last year or so we've seen some really 
positive steps forward when it comes to gaming monitors. We've seen the arrival 
of higher resolutions in top-end gaming screens, pushing beyond 1920 x 1080 and 
up to 2560 x 1440. We've seen the successful arrival of high refresh rate 
IPS-type panels finally in this sector in the form of the
Acer XB270HU, offering buyers something beyond the wide range of TN Film panels 
out there in the market. We've also seen a significant development when it comes 
to handling refresh rates from the graphics card side of things, with the 
arrival of adaptive refresh rate technologies from both NVIDIA (G-sync) and AMD 
(FreeSync). 
The Acer XB270HU we tested in February was a 
significant change in the gaming monitor market, bringing users a high refresh 
 
144Hz IPS-type panel with 2560 x 1440 resolution and support for NVIDIA G-sync 
technology. Until now Acer have had the monopoly on high refresh IPS gaming, but 
we now have with us the new Asus MG279Q display. This features the same 1440p 
 
panel and 144Hz refresh rate support, but is combined here with AMD FreeSync 
technology as opposed to NVIDIA's version. We will of course compare the two 
displays throughout this review and see whether the MG279Q can deliver another 
sterling IPS gaming experience like we saw from the Acer. 
Incidentally, the last Asus gaming screen we 
tested was the excellent
Asus ROG Swift PG278Q, a bench-mark for TN Film gaming excellence. That 
model offered a 1440p TN Film panel, 144Hz refresh rate and NVIDIA G-sync 
support. It should be noted that the MG279Q does not form part of Asus' ROG 
(Republic of Gamers) brand. A new
ROG Swift PG279Q monitor is planned for later this year which will feature 
the same 144Hz IPS-type panel as this MG279Q but with ROG branding, and a return 
to NVIDIA G-sync instead of FreeSync. A quick summary of the key features of the screens we've just 
talked about is below for reference to try and make that a bit clearer: 
  
  
    
      | 
       
      Acer Predator XB270HU  | 
      
       
      Asus MG279Q  | 
      
       
      Asus ROG Swift PG278Q  | 
      
       
      Asus ROG Swift PB279Q  | 
     
    
      
      
        - 
        
Available now  
        - 
        
IPS-type panel  
        - 
        
2560 x 1440  
        - 
        
144Hz  
        - 
        
G-sync  
        - 
        
ULMB  
       
       | 
      
      
        - 
        
Available now  
        - 
        
IPS-type panel  
        - 
        
2560 x 1440  
        - 
        
144Hz  
        - 
        
FreeSync  
       
       | 
      
      
        - 
        
Available now  
        - 
        
TN Film panel  
        - 
        
2560 x 1440  
        - 
        
144Hz  
        - 
        
G-sync  
        - 
        
ULMB  
       
       | 
      
      
        - 
        
Expected late 2015  
        - 
        
IPS-type panel  
        - 
        
2560 x 1440  
        - 
        
144Hz  
        - 
        
G-sync  
        - 
        
ULMB  
       
       | 
     
   
  
 
If you appreciate the review 
and enjoy reading and like our work, we would welcome a 
donation 
to the site to help us continue to make quality and detailed reviews for you. We 
worked overtime to bring you this review nice and quickly as we know how excited 
people were to see how this screen performs. 
 
  
  
    
      | 
       
		Check Pricing and Buy - Direct Links 
       | 
     
    
      | 
       
      
      Amazon UK  | 
      Overclockers UK  | 
      Amazon GER  |
      Amazon CAN 
       | 
     
    
      | 
       
		TFTCentral is a participant 
		in the Amazon Services LLC Associates Programme, an affiliate 
		advertising programme designed to provide a means for sites to earn 
		advertising fees by advertising and linking to Amazon.com, Amazon.co.uk, 
		Amazon.de, Amazon.ca and other Amazon stores worldwide. We also 
		participate in a similar scheme for Overclockers.co.uk.  | 
     
   
 
  
  
  
Specifications and Features 
The following table gives detailed information 
about the specs of the screen: 
  
  
    | 
     
    Monitor 
    Specifications   | 
   
  
    | 
     
    Size  | 
    
     
    27"WS (68.47 cm)  | 
    
     
    Panel Coating  | 
    
     
    
    Light AG coating  | 
   
  
    | 
     
    Aspect Ratio  | 
    
     
    16:9  | 
    
     
    
    Interfaces  | 
    
    
    
      1x DisplayPort 1.2 
      1x Mini DisplayPort 1.2 
      2x HDMI /MHL  
     | 
   
  
    | 
     
    
    Resolution  | 
    
     
    2560 x 1440  | 
   
  
    | 
     
    Pixel Pitch  | 
    
     
    
    0.233 mm  | 
    
     
    Design 
    
    colour  | 
    
     
    Matte black bezel and stand, some minor red 
    trim in places  | 
   
  
    | 
     
    
    Response Time  | 
    
     
    4ms G2G  | 
    
     
    
    Ergonomics  | 
    
     
    
    Tilt,  150mm height, swivel and rotate  | 
   
  
    | 
     
    Static Contrast Ratio  | 
    
     
    
    1000:1  | 
   
  
    | 
     
    
    Dynamic Contrast Ratio  | 
    
     
    100 million:1  | 
    
     
    
    VESA Compatible  | 
    
     
    
    Yes 100mm  | 
   
  
    | 
     
    
    Brightness  | 
    
     
    350 cd/m2  | 
    
     
    
    
    Accessories  | 
    
     
    Power, DisplayPort to Mini DisplayPort, USB cables  | 
   
  
    | 
     
    
    Viewing Angles  | 
    
     
    178 / 178  | 
   
  
    | 
     
    
    Panel Technology  | 
    
     
    AU Optronics AHVA (IPS-type)  | 
    
     
    
    Weight  | 
    
     
    
    net: 7.3Kg  | 
   
  
    | 
     
    
    Backlight Technology  | 
    
     
    
    W-LED  | 
    
     
    
    
    Physical Dimensions  | 
    
     
    
    
    (WxHxD) with stand: 
    625 x 559 x 238 mm  | 
   
  
    | 
     
    
    Colour Depth  | 
    
     
    
    16.78m (8-bit)  | 
   
  
    | 
     
    Refresh Rate  | 
    
     
    144Hz max 
    FreeSync range 35 - 90Hz  | 
    
     
    Special 
    Features  | 
    
     
    2x 
    USB 3.0 ports (with charging capability), headphone port, AMD FreeSync, 2x 2W speakers  | 
   
  
    | 
     
    Colour Gamut  | 
    
     
    Standard gamut 
    ~sRGB,  ~72% NTSC  | 
   
   
  
 
The MG279Q offers a decent range of connectivity 
options with DisplayPort, Mini DisplayPort and 2x HDMI 1.4 (with MHL support) 
provided. The screen is not limited to DisplayPort-only like G-sync screens are, 
including the rival Acer XB270HU (a limitation of the current G-sync module from 
NVIDIA), as FreeSync allows for other connections to still be offered on the 
screen, even though the DisplayPort is the only one to support the actual 
FreeSync technology. That is certainly a pro for FreeSync over G-sync The 
digital interfaces are HDCP certified for encrypted content and the video cables 
are provided in the box for DisplayPort to Mini DisplayPort only, along with a 
USB cable. 
  
      
      Above: Asus 
MG279Q boxed up 
The screen has an internal power supply but comes 
packaged with the power cable you need. There are also 2x USB 3.0 ports,  
located on the bottom edge of the back section next to the video and power 
connections. They have charging capabilities as well. There are also some basic 
2x 2W 
integrated speakers, but no further extras like card readers, ambient light sensors or human motion sensors 
provided as those are more aimed at office uses, while this is primarily a 
gaming screen. 
Below is a summary of the features and connections 
of the screen: 
  
  
    
      | 
       
      Feature  | 
      
       
      Yes / No  | 
      
       
      Feature  | 
      
       
      Yes / No  | 
     
    
      | 
       
      
      Tilt adjust  | 
      
       
      
         | 
      
       
      
      DVI  | 
      
       
      
         | 
     
    
      | 
       
      
      Height adjust  | 
      
       
      
         | 
      
       
      
      HDMI  | 
      
       
      
         | 
     
    
      | 
       
      
      Swivel adjust  | 
      
       
      
         | 
      
       
      
      D-sub  | 
      
       
      
         | 
     
    
      | 
       
      
      Rotate adjust  | 
      
       
      
         | 
      
       
      
      DisplayPort  | 
      
       
      
         | 
     
    
      | 
       
      
      VESA compliant  | 
      
       
      
         | 
      
       
      
      Component  | 
      
       
      
         | 
     
    
      | 
       
      
      USB 2.0 Ports  | 
      
       
      
         | 
      
       
      
      Composite  | 
      
       
      
         | 
     
    
      | 
       
      USB 3.0 Ports  | 
      
       
      
         | 
      
       
      
      Audio connection  | 
      
       
      
         | 
     
    
      | 
       
      
      Card Reader  | 
      
       
      
         | 
      
       
      
      HDCP Support  | 
      
       
      
         | 
     
    
      | 
       
      
      Ambient Light Sensor  | 
      
       
      
         | 
      
       
      MHL Support  | 
      
       
      
         | 
     
    
      | 
       
      Human Motion Sensor  | 
      
       
      
         | 
      
       
      
      Integrated Speakers  | 
      
       
      
         | 
     
    
      | 
       
      
      Touch Screen  | 
      
       
      
         | 
      
       
      PiP / PbP  | 
      
       
      
         | 
     
    
      | 
       
      Factory Calibration  | 
      
       
      
         | 
      
       
      Blur Reduction Mode  | 
      
       
      
         | 
     
    
      | 
       
      Hardware calibration  | 
      
       
      
         | 
      
       
      G-Sync  | 
      
       
      
         | 
     
    
      | 
       
      Uniformity correction  | 
      
       
      
         | 
      
       
      FreeSync  | 
      
       
      
         | 
     
   
  
 
  
  
  
   
  
  
Design and Ergonomics 
  
  
      
      
       
      
        
       
      
        
       
       
      Above: front views of the screen. Click for larger versions 
  
  
      The MG279Q comes in an all black design 
      with matte plastics used for the bezel and base. There is a slight red 
      trim design in places, such s the "Supreme Gaming Experience" writing on 
      the base of the stand, and the cable tidy clip on the back of the stand 
      (see below). There is a shiny silver Asus logo in the middle of the bottom 
      bezel and DisplayPort, HDMI and MHL logos in a matte grey font on the 
      lower left hand corner of the bezel. Apart from that there's no model 
      designation on the screen visible. The bezel is nice and thin, measuring 
      ~13mm thickness along the sides and top, and ~16mm along the bottom edge. 
      A small subtle power LED is just about visible on the bottom edge of the 
      screen in the right hand corner, glowing  white during normal 
      operation and amber in standby. The OSD control buttons are marked on the 
      front bezel in the bottom right hand area, but the actual buttons are 
      located on the back edge of the screen (which we will show you in a 
      moment). 
  
      
      
        
      
      Above: view 
      of the base of the stand. Click for larger version 
  
      The base of the stand is pretty big, but 
      provides a sturdy base for the screen. There's some red writing on the 
      front of the stand as you can see above, and some "Maya gaming" pattern on 
      the plastic sides as well. 
  
      
        
  
      The OSD control buttons and joystick are 
      located on the back right hand edge of the screen (if you were looking at 
      the screen from the front). The red cable tidy clip can be detached if you 
      want as well from the back of the stand. 
  
      
      
       
      
        
      
      Above: rear 
      view of the screen. Click for larger version 
  
      The back of the screen is also finished in 
      matte black plastic, with some sections being smooth and some being 
      "dotted".  
  
      
      
        
  
      The stand is also easily detached via a 
      button and the screen can be VESA mounted (100 x 100mm) if required. 
  
      
        
  
      There is a full range of ergonomic 
      adjustments offered from the stand as well which is great to see as 
      detailed above. 
  
      
      
       
      
        
       
       
      Above: full 
      range of tilt adjustment shown. Click for larger versions 
  
      The tilt function is smooth but quite stiff to move, but it does offer a wide range of angles to choose from as 
      shown above. 
  
      
      
       
      
              
      
      Above: full 
      range of height adjustment shown. Click for larger versions 
  
      Height adjustment is also smooth but stiff, 
      but still offering a very good range of 
      adjustment again. At the lowest height setting the bottom edge of the 
      screen is approximately 40mm from the edge of the desk. At the maximum 
      setting it is ~190mm, and so there is a 150 mm total adjustment range 
      available here. 
  
      Side to side swivel has a smooth movement 
      but is heavy to move since the whole screen is turned side to side on a 
      small rotating section in the base. Rotation in to portrait mode is also 
      very stiff to move. Overall when making adjustments to your viewing angle 
      and position the screen has some low levels of wobble. It is sturdy though 
      during normal uses on the desk. 
  
  A summary of the screens ergonomic adjustments 
  is shown below: 
  
  
    
      | 
       
      Function  | 
      
       
      Range  | 
      
       
      Smoothness  | 
      
       
      Ease of Use  | 
     
    
      | 
       
      Tilt  | 
      
       
      Yes  | 
      
       
      Smooth  | 
      
       
      Quite stiff  | 
     
    
      | 
       
      Height  | 
      
       
      150mm  | 
      
       
      Smooth  | 
      
       
      Stiff  | 
     
    
      | 
       
      Swivel  | 
      
       
      Yes  | 
      
       
      Smooth  | 
      
       
      Stiff  | 
     
    
      | 
       
      Rotate  | 
      
       
      Yes  | 
      
       
      Quite Smooth  | 
      
       
      Very Stiff  | 
     
    
      | 
       
      Overall  | 
      
       
      Good range of adjustments  
      offered, although quite stiff to move most of them.  | 
     
   
  
  The materials were of a good standard and the 
  build quality felt good as well.  There was no audible noise from the screen, 
  even when conducting specific tests which can often identify buzzing issues. 
  The whole screen remained very cool even during prolonged use as well which 
  was pleasing. 
  
  
    
  
  
  
    
  
  Above: rear 
  views of the screen showing connections. 
  
  
  The back of the screen provides all the 
  connections as listed and shown above. 
  
  
   
    
   
  
  
  
  
OSD Menu 
   
  
    
  
    
  Above: OSD control buttons on the back right hand edge and labels on front 
  bezel. 
  Click for larger versions 
The OSD menu is accessed and controlled through a 
series 5 pressable buttons and one joystick (also pressable) located on the back 
right hand edge of the screen, as looking at it from the front. The location of 
these buttons is labelled on the front bezel as well as shown so you know where 
they are. Feeling behind the screen is actually pretty easy as well, and it's 
easy to select the right button as they are nice and big and obvious to the 
touch. 
 
  
There is quick access to the video input selection 
and 'GameVisual' menu as shown above. The latter being a series of preset modes 
basically. There are several preset modes geared at different gaming uses here 
as you can see.  
  
There is also quick access to the 
'GamePlus' 
options with cross hair and timer settings if you want to play with them. 
  
Pressing the joystick button in then brings up the 
main OSD menu as shown above. This is split in to 7 sections down the left hand 
side, with options available in each shown on the right hand side. The first 
section allows you to change the 'GameVisual' preset mode if you want. 
  
The second section is dedicated to the 
Blue Light 
Filter settings, with 5 levels available. 
  
The third section has controls for brightness, 
contrast and colour levels. There are some pre-defined colour temperature modes 
and a user configurable option as well. 
  
The fourth section has some controls for useful 
settings like
Trace 
Free (overdrive control),
aspect 
ratio control, dynamic contrast ratio (ACR) and
FreeSync. 
  
The fifth section allows you to switch between 
video inputs. 
  
The sixth section allows you to control various 
things relating to the system, including the volume, OSD itself etc. There are 
some further options in this section if you go in to it and select "more": 
  
The additional options in the 'system setup' menu 
are shown above. 
  
The 'MyFavourite' menu allows you to set and save 
4 favourite modes if you want to. 
Navigation was quick, easy and intuitive and the 
joystick control made that nice and simple. There were lots of options to adjust 
as well, so all in all a good menu here. 
  
  
  
  
  
Power Consumption 
In terms of power consumption the manufacturer 
lists typical usage of <38.7W  (based on ES 6.0 according to the spec page), and<0.5W in standby. We carried out our normal tests to 
establish its power consumption ourselves. 
  
    
      
        | 
         
        
           | 
        
        
          
            | 
             
            State and Brightness 
            Setting  | 
            
             
            
            Manufacturer Spec (W)  | 
            
             
            Measured Power Usage 
            (W)  | 
           
          
            | 
             
            Default (90%)  | 
            
             
            <38.7  | 
            
             
            39.6  | 
           
          
            | 
             
            Calibrated (31%)  | 
            
             
            -  | 
            
             
            24.9  | 
           
          
            | 
             
            Maximum Brightness (100%)  | 
            
             
            -  | 
            
             
            42.7  | 
           
          
            | 
             
            Minimum Brightness (0%)  | 
            
             
            -  | 
            
             
            18.1  | 
           
          
            | 
             
            Standby  | 
            
             
            <0.5  | 
            
             
            0.5  | 
           
           
         | 
       
     
    
 
We tested this ourselves and found that out of the 
box the screen used 39.6W at the default 90% brightness setting.  Once calibrated the screen reached 
24.9W consumption, and in standby it 
used only 0.5W. We have plotted these results below compared with other screens 
we have tested. The calibrated consumption is comparable actually to the other 
W-LED backlit displays we have tested, with slightly higher usage from larger 
screens like the Dell U3415W and LG 34UM95. 
  
  
  
   
  
  
Panel and Backlighting 
  
  
    
      | 
       
      
      Panel Manufacturer  | 
      
       
      AU Optronics  | 
      
       
      
      Colour Palette  | 
      
       
      16.7 million  | 
     
    
      | 
       
      
      Panel Technology  | 
      
       
      AHVA (IPS-type)  | 
      
       
      
      Colour Depth  | 
      
       
      8-bit  | 
     
    
      | 
       
      
      Panel Module  | 
      
       
      M270DAN02.3  | 
      
       
      
      Colour space  | 
      
       
      Standard gamut  | 
     
    
      | 
       
      
      Backlighting Type  | 
      
       
      W-LED  | 
      
       
      
      Colour space coverage (%)  | 
      
       
      ~sRGB, ~72% NTSC  | 
     
     
  
 
Panel Part and Colour Depth 
The Asus MG279Q features an
AU Optronics M270DAN02.3 AHVA (IPS-type) panel which is capable of producing 16.78 million colours. 
 
The panel offers an 8-bit colour depth and 
the part is confirmed when 
dismantling the screen as shown below. We want to try and ensure there's 
no confusion between AHVA and IPS as well at this juncture. AHVA (Advanced Hyper 
Viewing Angle) is a relatively new technology developed by AU Optronics, not to 
be confused with their more long-standing technology AMVA (Advanced 
Multi-Domain Vertical Alignment). It is AU Optronics' answer to LG.Display's 
very popular, and long-established IPS (In Plane Switching) technology. Testing 
of this technology has revealed that it is for all intents and purposes the same 
as IPS. Performance characteristics, features and specs are all pretty much 
identical. AUO weren't allowed to simply call their technology IPS due to 
trademark issues, which is why they adopted their own new name. Samsung are the 
same with their PLS (Plane to Line Switching) panel tech, which is another 
IPS-clone. You will see pretty much all monitor manufacturers now simply use the 
term IPS, since it is so well known in the market, but underneath they may be 
using an IPS version from LG.Display, AU Optronics or Samsung potentially. 
People should not get concerned with the semantics here, which is why we will 
continually refer to this as an "IPS-type" panel throughout the review. 
Incidentally this is the exact same panel as used 
in the Acer XB270HU display. 
  
  
Screen 
Coating 
The
screen coating on the MG279Q is a light anti-glare (AG) offering. It isn't a 
semi-glossy coating, but it is light as seen on other modern IPS type panels.  Thankfully it 
isn't a heavily grainy coating like some old IPS panels feature and is also 
lighter than modern TN Film panel coating, including that on the Asus ROG Swift 
PG278Q screen. It retains its anti-glare properties to avoid too many 
unwanted reflections of a full glossy coating, but does not produce an too 
grainy or dirty an image that some thicker AG coatings can. There were some 
very slight cross-hatching patterns visible on the coating if you looked very 
closely, but nothing to the extent of what some people find problematic on the 
U2713HM model. 
 
Backlight Type and Colour Gamut 
The screen uses a White-LED (W-LED) backlight unit 
which has become very popular in today's market. This helps reduce power 
consumption compared with older CCFL backlight units and brings about some 
environmental benefits as well. The W-LED unit offers a standard colour gamut 
which is approximately equal to the sRGB colour space.  
Anyone wanting to work with wider colour spaces would need to consider wide 
gamut CCFL screens or the newer range of GB-r-LED type displays available 
now. If 
you want to read more about colour spaces and gamut then please have a read of 
our
detailed article.  
 
Backlight 
Dimming and Flicker 
We tested the screen to establish the methods used 
to control backlight dimming. Our in depth article talks in more details about a 
common method used for this which is called
Pulse Width Modulation (PWM). This in itself gives cause for concern to some 
users who have experienced eye strain, headaches and other symptoms as a result 
of the flickering backlight caused by this technology. We use a photosensor + 
oscilloscope system to measure backlight dimming control 
with a high level of accuracy and  ease. These tests allow us to establish 
1) Whether PWM is being used to control the 
backlight 
2) The frequency and other characteristics at which this operates, if it is used 
3) Whether a flicker may be introduced or potentially noticeable at certain 
settings 
If PWM is used for backlight dimming, the higher 
the frequency, the less likely you are to see artefacts and flicker. The duty 
cycle (the time for which the backlight is on) is also important and the shorter 
the duty cycle, the more potential there is that you may see flicker. The other 
factor which can influence flicker is the amplitude of the PWM, measuring the 
difference in brightness output between the 'on' and 'off' states. Please 
remember that not every user would notice a flicker from a backlight using PWM, 
but it is something to be wary of. It is also a hard thing to quantify as it is 
very subjective when talking about whether a user may or may not experience the 
side effects. 
 
100%                                                  50%                                                  
0% 
 
 
    
Above scale = 1 
horizontal grid = 5ms 
At 100% brightness a constant voltage is applied 
to the backlight. As you reduce the brightness setting to dim the backlight a 
Direct Current (DC) method is used, as opposed to any form of PWM. This applies 
to all brightness settings from 100% down to 0%. The screen is flicker free as a 
result as advertised. 
  
  
    
      | 
       
      Pulse Width 
      Modulation Used  | 
      
       
      No  | 
     
    
      | 
       
      Cycling 
      Frequency  | 
      
       
      n/a  | 
     
    
      | 
       
      Possible 
      Flicker at  | 
      
          | 
     
    
      | 
       
      100% Brightness  | 
      
       
      No  | 
     
    
      | 
       
      50% Brightness  | 
      
       
      No  | 
     
    
      | 
       
      0% Brightness  | 
      
       
      No  | 
     
   
  
 
  For an up to date list of all flicker-free (PWM free) monitors please see our
  
  Flicker Free Monitor Database. 
  
  
  
  
  
Contrast 
Stability and Brightness 
  
  
  We wanted to see how much variance there was in 
  the screens contrast as we adjusted the monitor setting for brightness. 
  
  In theory, brightness and contrast are two independent parameters, and good 
  contrast is a requirement regardless of the brightness adjustment. 
  Unfortunately, such is not always the case in practice. We recorded the 
  screens luminance and black depth at various OSD brightness settings, and 
  calculated the contrast ratio from there. Graphics card settings were left at 
  default with no ICC profile or calibration active. Tests were made using an
  X-rite i1 Display Pro colorimeter. It should be noted that we used the 
  BasICColor calibration software here to record these, and so luminance at 
  default settings may vary a little from the LaCie Blue Eye Pro report. 
      
 
  
  
    
      
        | 
         
        OSD 
        Brightness  | 
        
         
        
        Luminance 
        (cd/m2)  | 
        
         
        Black 
        Point (cd/m2)  | 
        
         
        Contrast 
        Ratio 
        ( x:1)  | 
       
      
        | 
         
        100  | 
        
         
        342.96  | 
        
         
        0.28  | 
        
         
        1225  | 
       
      
        | 
         
        90  | 
        
         
        315.18  | 
        
         
        0.25  | 
        
         
        1261  | 
       
      
        | 
         
        80  | 
        
         
        285.26  | 
        
         
        0.23  | 
        
         
        1240  | 
       
      
        | 
         
        70  | 
        
         
        255.61  | 
        
         
        0.21  | 
        
         
        1217  | 
       
      
        | 
         
        60  | 
        
         
        223.86  | 
        
         
        0.18  | 
        
         
        1244  | 
       
      
        | 
         
        50  | 
        
         
        190.69  | 
        
         
        0.15  | 
        
         
        1271  | 
       
      
        | 
         
        40  | 
        
         
        164.30  | 
        
         
        0.13  | 
        
         
        1264  | 
       
      
        | 
         
        30  | 
        
         
        137.05  | 
        
         
        0.11  | 
        
         
        1246  | 
       
      
        | 
         
        20  | 
        
         
        107.36  | 
        
         
        0.09  | 
        
         
        1193  | 
       
      
        | 
         
        10  | 
        
         
        78.14  | 
        
         
        0.07  | 
        
         
        1116  | 
       
      
        | 
         
        0  | 
        
         
        46.19  | 
        
         
        0.04  | 
        
         
        1155  | 
       
     
   
      
 
  
  
    
      | 
 
      Total Luminance Adjustment Range 
      (cd/m2)  | 
      
 
296.77  | 
      
       
      Brightness OSD setting controls backlight?  | 
      
       
      
         | 
     
    
      | 
 
Total Black Point 
      Adjustment Range (cd/m2)  | 
      
 
0.24  | 
     
    
      | 
 
Average Static Contrast Ratio  | 
      
       
      1221:1  | 
      
       
      PWM Free?    | 
      
       
      
         | 
     
    
      | 
 
Recommended OSD setting 
for 120 cd/m2  | 
      
 
24  | 
     
   
      
 
The brightness control gave us a very good range 
of adjustment. At the top end the maximum luminance reached 343 
cd/m2 which was 
high, and only just shy of the specified maximum brightness of 350 cd/m2 
from the manufacturer. There was a decent 297 cd/m2 adjustment 
range in total, and so at the minimum setting you could reach down to a low 
luminance of 46 cd/m2. This should be more than adequate for those 
wanting to work in darkened room conditions with low ambient light. A setting of 
24 in the OSD menu should return you a 
luminance of around 120 cd/m2 at default settings.  
It should be noted that the 
brightness regulation is controlled without the need for
Pulse Width Modulation, using a Direct Current (DC) method for all 
brightness settings between 100 and 0% and so the screen is flicker free as 
advertised. 
  
We have plotted the 
luminance trend on the graph above. The screen behaves as it should in this 
regard, with a reduction in the luminance output of the screen controlled by the 
reduction in the OSD brightness setting. This is pretty much a linear relationship, 
although the brightness adjustments between settings of 50 and 0 controls a slightly 
less steep 
luminance range than settings between 100 and 50. 
  
The average contrast ratio of 
the screen was  very impressive, excellent for an IPS-type panel with an average of 1221:1. This was 
mostly stable across the brightness adjustment range as shown above with some 
fluctuation at the lower brightness settings below 30, but still remaining above 
1116:1 in the worse case anyway which was very pleasing. 
  
  
   
  
  
Testing 
Methodology 
An 
important thing to consider for most users is how a screen will perform out of 
the box and with some basic manual adjustments. Since most users won't have 
access to hardware colorimeter tools, it is important to understand how the 
screen is going to perform in terms of colour accuracy for the average user. 
We restored our graphics card to default settings 
and disabled any previously active ICC profiles and gamma corrections. The 
screen was tested at default factory settings using 
an 
X-rite i1 
Pro Spectrophotometer (not to be confused with the  i1 Display Pro 
colorimeter) combined with
LaCie's Blue Eye Pro software suite. An X-rite i1 Display Pro colorimeter was 
also used to verify the black point and contrast ratio since the i1 Pro 
spectrophotometer is less 
reliable at the darker end. 
 
Targets for these tests are as follows: 
  - 
CIE Diagram - validates the colour space 
covered by the monitors backlighting in a 2D view, with the black triangle representing the 
displays gamut, and other reference colour spaces shown for comparison 
   
  - 
Gamma - we aim for 2.2 which is the default 
for computer monitors 
   
  - 
Colour temperature / white point - we aim 
for 6500k which is the temperature of daylight 
   
  - 
Luminance - we aim for 120 
cd/m2, which is 
the recommended luminance for LCD monitors in normal lighting conditions 
   
  - 
Black depth - we aim 
for as low as possible to maximise shadow detail and to offer us the best 
contrast ratio 
   
  - 
Contrast ratio - we aim 
for as high as possible. Any dynamic contrast ratio controls are turned off here 
if present 
   
  - 
dE average / maximum - 
as low as possible. 
    
    
    If DeltaE >3, the color displayed is significantly different from the 
    theoretical one, meaning that the difference will be perceptible to the 
    viewer.
    If DeltaE <2, LaCie considers the calibration a success; there remains a 
    slight difference, but it is barely undetectable.
    If DeltaE < 1, the color fidelity is excellent. 
    
   
   
 
  
  
   
  
  
Default Performance and 
  Setup 
Default settings of the screen were as follows: 
  
    
  
    
      | 
       
      Monitor OSD Option  | 
      
       
      Default Settings  | 
     
    
      | 
       
      
      Preset mode (GameVisual mode)  | 
      
       
      
      Racing Mode  | 
     
    
      | 
       
      
      Brightness  | 
      
       
      90  | 
     
    
      | 
       
      
      Contrast  | 
      
       
      80  | 
     
    
      | 
       
      Colour Temp  | 
      
       
      User Mode  | 
     
    
      | 
       
      RGB  | 
      
       
      100, 100, 100  | 
     
     
    
 
  
  
  
  Asus MG279Q - Default Settings 
   
  
  
      
   
    
   
  
  
    
  
  
    
  
      | 
          | 
      
       
      Default Settings  | 
  
     
    
  
      | 
       
      
      luminance (cd/m2)  | 
      
       
      333  | 
  
     
    
  
      | 
       
      Black Point (cd/m2)  | 
      
       
      0.26  | 
  
     
    
  
      | 
       
      Contrast Ratio  | 
      
       
      1265:1  | 
  
     
   
      
 
  
Initially out of the box the screen was set in the 
default 'Racing Mode' GameVisual preset mode. Presumably this is a target gaming 
use for this particular display over first person shooters and other gaming 
types which are also included as preset modes. The Racing Mode does give you 
access to a lot of the OSD controls though.  The screen was  extremely bright as it was set at 
a default 90% brightness setting. Colour balance and temperature felt 
good although a little cool, and you could tell it was a standard gamut screen. We went ahead and measured the default state with 
the i1 Pro. 
  
The
CIE diagram on the left of the image confirms that the monitors colour gamut 
(black triangle) is roughly equal to 
the sRGB colour space. There is some minor over-coverage in all shades but not by anything significant. 
Default gamma was recorded at 2.2 average, leaving it with only a 2% deviance 
from the target  which was good news. Especially in the absence of any gamma 
adjustment in the OSD menu. White point was measured at 6904k 
being a bit too cool from the target of 6500k but with a fairly low 6% 
deviance. 
  
There are 3 preset colour temp modes available in 
the OSD menu as well which we tested. The 'cool' setting was 8995k, 'warm' was 
6404k and 'normal' was 7524k. In fact the 'warm' setting would return a white 
point closer to our target here in the Racing Mode. We will provide some 
recommended OSD setting adjustments in the following section to achieve a more 
accurate white point and default setup, even for those without a calibration 
tool available. 
  
  
  
Luminance was recorded at a very bright 333 
cd/m2 which is 
too high for prolonged general use. The screen was set at a default 90% 
brightness in the OSD menu but that is easy to change of course to reach a more 
comfortable setting without impacting any other aspect of the setup. The black 
depth was 0.26 cd/m2 at this default 
brightness setting, giving us a very impressive excellent static contrast ratio 
(for an IPS-type panel) of 
1265:1. 
Colour accuracy was  very good out of the box 
with a default dE average of 1.2, and a maximum of only 3.0. Testing the screen with various gradients showed smooth transitions 
with no sign of any banding thankfully. There was some very slight  gradation evident 
as you will see from most monitors in darker tones but it was not obvious here. Overall the default setup 
was  good, although some corrections are needed to the white 
point which should actually be easy even with just some basic OSD changes to the 
RGB levels (which we will look at shortly).  
  
  
  
  
In the GameVisual preset mode menu there isn't 
really a preset for standard every day use, they are all aimed at specific uses 
like gaming, photos and movies. There is an sRGB preset mode available though 
which we also tested in its default state out of interest. 
  
    
  
    
      | 
       
      Monitor OSD Option  | 
      
       
      Default Settings  | 
     
    
      | 
       
      
      Preset mode (GameVisual mode)  | 
      
       
      
      sRGB  | 
     
    
      | 
       
      
      Brightness  | 
      
       
      n/a  | 
     
    
      | 
       
      
      Contrast  | 
      
       
      n/a  | 
     
    
      | 
       
      Colour Temp  | 
      
       
      n/a  | 
     
    
      | 
       
      RGB  | 
      
       
      n/a  | 
     
     
    
 
  
  
  
  Asus MG279Q - Default Settings, sRGB preset 
   
    
  
  
    
  
      | 
          | 
      
       
      Default Settings, 
      sRGB mode  | 
  
     
    
  
      | 
       
      
      luminance (cd/m2)  | 
      
       
      169  | 
  
     
    
  
      | 
       
      Black Point (cd/m2)  | 
      
       
      0.26  | 
  
     
    
  
      | 
       
      Contrast Ratio  | 
      
       
      654:1  | 
  
     
   
      
  
  In the sRGB preset mode all 
  of the OSD settings for brightness, contrast and colour are greyed out and not 
  available. This is very much a locked down preset mode with very little 
  control for the user. Thankfully you can tell the brightness is lower than 
  before, but having measured the luminance with the i1 Pro it is still a bit 
  too high at 169 
cd/m2. The main 
  issue though is that it appears that rather than turning down the backlight 
  intensity (the black depth is the same as it was before), this mode has an 
  altered digital white level to produce a lower luminance. However, while it 
  does achieve a lower luminance it also crushes the contrast ratio badly, now 
  being about half of what it should be at 654:1. 
  
In this preset mode the 
  gamma was very similar to before, straying slightly further away from the 
  target and now showing an average 2.1 and 3% deviance. White point was now a 
  little warmer than the target, but within 4% deviance which was slightly 
  better than the cool Racing Mode preset. Colour accuracy remained good, but 
  didn't really change. This mode is pretty inflexible really and for some 
  reason is the only preset mode where the brightness, contrast and colour 
  controls are locked.  
  
  
  You'd 
  probably be better choosing one of the other preset modes to set up for your 
  standard day to day uses since they allow full control over the OSD settings. 
  Each preset mode can be individually saved as well. This will also avoid you 
  having to live with the crushed contrast ratio in this preset mode. 
      
 
  
  
  
  
  
Blue Light 
  Filter 
  
    
The MG279Q features a Blue Light Filter, which 
even has its own dedicated section in the OSD menu as shown above. We wanted to 
test this out to see what impact it had on the blue spectral output of the 
backlight. It is designed to cut back on the blue output from LED backlights 
which can lead to some eye strain and other related issues with some users. We 
left the screen at all its default settings and without any ICC profile 
activated, changing only the blue light filter mode each time. We measured the 
change in colour temperature at each setting and also measured the spectral 
output. 
  
  
  
    
      | 
       
      Blue Light 
      Filter mode  | 
      
       
      Measured 
      Colour Temperature  | 
     
    
      | 
       
      0  | 
      
       
      7077  | 
     
    
      | 
       
      1  | 
      
       
      6490  | 
     
    
      | 
       
      2  | 
      
       
      6286  | 
     
    
      | 
       
      3  | 
      
       
      6096  | 
     
    
      | 
       
      4  | 
      
       
      5689  | 
     
   
  
 
  
As you can see from the table above, the colour 
temperature got progressively warmer as you increased the Blue Light Filter 
setting. Not surprising since you are limiting the blue output from the 
backlight here. The graphs below show the spectral distribution for each setting 
as well. 
  
Blue Light Filter Mode = 1 
 . 
  
We have not shown Mode 0 here since Blue Light 
Filter is off, and in fact the above graph reverts to a different vertical 
scale, making it hard to compare. It is not that different to the mode 1 shown 
here though. At mode 1, you can see the high peak on the blue spectrum which is 
pretty typical for a W-LED backlight type. 
  
Blue Light Filter Mode = 2 
  
  
  Blue Light Filter Mode = 3 
    
    
  As you increase the Blue Light Filter the blue 
  peak reduces slightly, although even by mode 3 it has not changed much. 
    
  Blue Light Filter Mode = 4 
    
    
  Mode 4 brings about an obvious change, with a 
  significant reduction in the blue light. The colour temp has been reduced 
  though from 6490k (mode 1) to 5689k (mode 4). You can certainly use this 
  setting if you are sensitive to blue light output, but mode 4 is really the 
  only one which makes a significant difference in practice.  
    
  
  
  
  
Optimum OSD 
  Adjustments 
Having tested the various settings and preset modes we thought it would be useful to summarise what we 
would consider to be the optimum OSD adjustments out of the box, before any 
calibration device is used to profile the screen. These are 
designed to help you reach a more comfortable and reliable setup without the 
need for a calibration tool. In the following section we will calibrate the 
screen properly and provide a calibrated ICC profile for those who would like to 
try it. 
  
All the GameVisual preset 
modes (Scenery, FPS etc) all have preset brightness and contrast levels, and 
some also have boosted sharpness settings as well. The Racing Mode is as easy as 
any to customise as it's already a decent starting point. 
  
  
    
  
    
      | 
       
      Monitor OSD Option  | 
      
       
      Recommended Optimum Settings  | 
     
    
      | 
       
      GameVisual preset mode  | 
      
       
      
      Racing Mode  | 
     
    
      | 
       
      
      Brightness  | 
      
       
      28  | 
     
    
      | 
       
      
      Contrast  | 
      
       
      80  | 
     
    
      | 
       
      Colour Temp  | 
      
       
      User  | 
     
    
      | 
       
      RGB  | 
      
       
      100, 96, 96  | 
     
     
    
 
  
  
  
  Asus MG279Q - Optimum OSD settings 
   
  
  
    
  
  
    
  
      | 
          | 
      
       
      Optimum OSD Settings  | 
  
     
    
  
      | 
       
      
      luminance (cd/m2)  | 
      
       
      121  | 
  
     
    
  
      | 
       
      Black Point (cd/m2)  | 
      
       
      0.10  | 
  
     
    
  
      | 
       
      Contrast Ratio  | 
      
       
      1221:1  | 
  
     
   
      
 
  
We stuck with the default 'Racing Mode' preset 
which had already provided a pretty decent starting point out of the box, and 
which allowed us to make alterations to all of the OSD settings. We changed the 
RGB levels slightly within the 'user' colour temperature mode to correct the 
slight offset to the white point, which had been a little too cool out of the 
box. Through 
those adjustments we managed to achieve a better white point at 6538k (1% 
deviance). An adjustment to the brightness 
setting achieved a far more comfortable luminance and we still maintained a nice 
high contrast ratio of 1221:1. The reason for the slight drop in contrast ratio 
is the adjustment to the RGB channels to correct the white point. The gamma curve was still 
pretty good as it had been before, with a minor 4% deviance from the target. 
This would need to be corrected with a calibration tool as there's no gamma 
setting in the menu. However, it was not far off the target and should be fine 
for most normal users. Colour accuracy remained decent with dE average of 1.3, although some 
higher errors where dE reached up to 3.8 were detected. These settings do 
represent a decent setup for your average user though and it's very easy to 
achieve these results through just some simple OSD changes as we've shown. 
  
  
  
  
  
  
Calibration 
  
We used the
X-rite i1 Pro spectrophotometer combined with the LaCie Blue Eye Pro 
software package to achieve these results and reports. An  X-rite i1 Display Pro 
colorimeter was used to validate the black depth and contrast 
ratios due to lower end limitations of the i1 Pro device. 
  
  
  
    
      | 
       
      Monitor OSD Option  | 
      
       
      Calibrated Settings  | 
     
    
      | 
       
      GameVisual preset mode  | 
      
       
      
      Racing Mode  | 
     
    
      | 
       
      
      Brightness  | 
      
       
      31  | 
     
    
      | 
       
      
      Contrast  | 
      
       
      80  | 
     
    
      | 
       
      Colour Temp  | 
      
       
      User  | 
     
    
      | 
       
      RGB  | 
      
       
      100, 96, 96  | 
     
     
    
 
  
  
  
  Asus MG279Q -  Calibrated Settings 
   
     
    
  
  
    
  
      | 
          | 
      
       
      Calibrated Settings  | 
  
     
    
  
      | 
       
      
      luminance (cd/m2)  | 
      
       
      120  | 
  
     
    
  
      | 
       
      Black Point (cd/m2)  | 
      
       
      0.11  | 
  
     
    
  
      | 
       
      Contrast Ratio  | 
      
       
      1087:1  | 
  
     
   
      
 
  
We stuck with the 'Racing Mode' preset mode first 
of all which would give us access 
to the RGB channels, as well as the brightness and contrast settings. All these OSD 
changes allowed us to obtain an 
optimum hardware starting point and setup before software level changes would be 
made at the graphics card level. We left the  LaCie software to calibrate 
to "max" brightness which would just retain the luminance of whatever brightness 
we'd set the screen to, and would not in any way try and alter the luminance at 
the graphics card level, which can reduce contrast ratio. These adjustments 
before profiling the screen would help preserve tonal values and limit 
banding issues.  After this we let the software carry out the LUT adjustments and create an
ICC profile.  
  
  
  
Average gamma was now corrected to 2.2 average, 
correcting the 3 - 4% deviance we'd seen out of the box, depending on the OSD 
settings used. The 
 
white point had already been corrected nicely in the previous section through
adjustments 
to the OSD RGB levels. It was maintained at an accurate level, measured at 6504k 
(0% deviance), correcting the minor offset from before. Luminance had been 
improved thanks to the adjustment to the brightness control and was now being 
measured at 120 
cd/m2. This 
left us a black depth of 0.11 cd/m2 and maintained an excellent static contrast ratio 
(for an IPS-type panel) of 
1087:1. This had dropped a little from the non-calibrated state (1221:1) due to 
the gamma curve correction. Colour accuracy of the resulting 
profile was excellent, with dE average of 0.4 and maximum of 1.2. LaCie would 
consider colour fidelity to be very good overall. 
Testing the screen with various colour gradients 
showed mostly  smooth transitions. There was some  slight gradation in darker tones 
and some minor banding introduced due to the adjustments to the graphics card 
LUT from the profilation of the screen. Nothing significant though.  
You can use our settings and 
try our calibrated ICC profile if you wish, which are available in 
our ICC profile database. Keep in mind that results will vary from one 
screen to another and from one computer / graphics card to another. 
  
  
 
 
  
  
  
  
  
  
  
  
Calibration Performance Comparisons 
 
  
  
The comparisons made in this section try to give 
you a better view of how each screen performs, particularly out of the box which 
is what is going to matter to most consumers. When comparing the default factory 
settings for each monitor it is important to take into account several 
measurement areas - gamma, white point and colour accuracy. There's no point 
having a low dE colour accuracy figure if the gamma curve is way off for 
instance. A good factory calibration requires all 3 to be well set up. We have 
deliberately not included luminance in this comparison since this is normally 
far too high by default on every screen. However, that is very easily controlled 
through the brightness setting (on most screens) and should not impact the other 
areas being measured anyway. It is easy enough to obtain a suitable luminance 
for your working conditions and individual preferences, but a reliable factory 
setup in gamma, white point and colour accuracy is important and not as easy to 
change accurately without a calibration tool. 
 
  
From these comparisons we can also compare the 
calibrated colour accuracy, black depth and contrast ratio. After a calibration 
the gamma, white point and luminance should all be at their desired targets. 
  
  
  
Default setup of the screen out of the box was 
pretty good with the white point being the only real issue, and thankfully 
fairly easy to correct through the OSD menu. The gamma was only slightly off 
with a 2% deviance which was good news, especially in the absence of any gamma 
adjustments in the menu. With white point at 6904k it was 5% too cool, but could 
be corrected quite well through simple RGB changes in the menu. We were pleased though with the low dE (1.2 average) and 
very strong 
contrast ratio (1265:1) before calibration. Brightness of course needed to be 
turned down from the default 90%, but doing so does not impact other aspects of 
the setup here so we won't worry about that. The default setup was a bit better 
than the rival Acer XB270HU which has a more skewed gamma (2.4 average, 9% out). 
It was similar in other areas however. The Asus ROG Swift PG278Q had a more accurate 
default setup it should be noted (0% deviance in gamma and white point), 
although being TN Film technology it didn't offer the image quality and 
viewing angles that the MG279Q and XB270HU's IPS-type panels can deliver. 
  
  
  
  
  
The display was  strong when it came to black depth 
and contrast ratio for an IPS-type panel. With a calibrated contrast ratio 
 
of 1087:1 it was comparable to some of the better screens using this kind of 
panel technology. It was not quite as high as the recently tested 
Dell U2515H 
(1138:1) which holds the record for an IPS contrast ratio. It did out perform 
the
Asus ROG Swift PG278Q with its TN Film panel only reaching 858:1. It was 
also marginally better than the Acer XB270HU at 1000:1. Of course 
it can't compete with VA panel types which can reach over 2000:1 easily, and 
commonly up to 3000:1, even close to 5000:1 in the case of the
Eizo FG2421. 
  
    
      | 
       
		Check Pricing and Buy - Direct Links 
       | 
     
    
      | 
       
      
      Amazon UK  | 
      Overclockers UK  | 
      Amazon GER  |
      Amazon CAN 
       | 
     
    
      | 
       
		TFTCentral is a participant 
		in the Amazon Services LLC Associates Programme, an affiliate 
		advertising programme designed to provide a means for sites to earn 
		advertising fees by advertising and linking to Amazon.com, Amazon.co.uk, 
		Amazon.de, Amazon.ca and other Amazon stores worldwide. We also 
		participate in a similar scheme for Overclockers.co.uk.  | 
     
   
 
  
Viewing Angles 
  
Above: Viewing 
angles shown from front and side, and  from above and below. Click for 
larger image 
Viewing angles of the screen were very good as you 
would expect from an IPS-type panel. Horizontally there was very little colour tone 
shift until wide angles past about 45�. A slight darkening of the image occurred 
horizontally from wider angles as you can see above as the contrast shifted 
slighting. Contrast shifts were  more noticeable in the vertical field 
but overall they were very good. The screen offered the wide viewing angles of 
IPS technology and was free from the restrictive fields of view of TN Film 
panels, especially in the vertical plane. It was also free of the off-centre 
contrast shift you see from VA panels and a lot of the quite obvious gamma and 
colour tone shift you see from some of the modern  VA panel type offerings. All as 
expected really from a modern IPS-type panel. This is one of the key areas which 
separates screens like the Asus MG279Q and Acer XB270HU from other gaming screens in the market which are nearly 
all TN Film based. TN Film has long been the panel choice for gaming screens 
thanks to its response times, but users have had to sacrifice in viewing angles 
and image stability as a result. That's no longer the case with the arrival of 
high refresh rate gaming IPS-type panels thankfully. 
  
Above: View of an 
all black screen from the side. Click for larger version 
On a black image there is a characteristic white 
glow when viewed from an angle, commonly referred to as IPS-glow. This is common 
on most modern IPS-type panels and can be distracting to some users. If you view dark 
content from a normal head-on viewing position, you can actually see this glow 
as your eyes look towards the edges of the screen if the screen is of a large 
size. This  could  be distracting if you work with a lot of dark 
content. The  glow was normal here for a modern IPS-type panel. While the 
general viewing angles of IPS technology are better than TN Film, this  glow 
is one area where they are not as well off. Being based on the same panel as the 
Acer XB270HU, the glow was the same here as on that model. 
 
  
Panel Uniformity 
We wanted to test 
here how uniform the brightness and colour temperature was across the screen, as well as identify any 
leakage from the backlight in dark lighting conditions. Measurements of the luminance 
and colour temperature were taken at 35 points across the panel on a pure 
white background. The measurements for luminance were taken using BasICColor's calibration 
software package, combined with an X-rite i1 Display Pro 
colorimeter with a central point on the screen calibrated to 120 cd/m2. Measurements for colour temperature (white point) were taken using 
BasICColor software and the i1 Pro spectrophotometer which can more accurately 
measure the white point of different backlighting technologies. The below uniformity diagram shows the difference, as a percentage, 
between the measurement recorded at each point on the screen, as compared with the 
central reference point. 
It is worth 
noting that panel uniformity can vary from one screen to another, and can depend 
on manufacturing lines, screen transport and other local factors. This is only a 
guide of the uniformity of the sample screen we have for review.  
  
  
    Uniformity of Luminance 
    
  
    The luminance uniformity of the screen was
    moderate. The 
    screen seemed to be darker towards the four corners, where it dropped down 
    to 100 cd/m2 in the worst case. The upper middle area was also a 
    little darker than the central areas of the screen. Around 63% of the screen 
    was within a 10% deviance from the centrally calibrated point which was 
    moderate. 
  
Backlight Leakage 
  
Above: All black screen in a darkened room. Click for larger version 
As usual we also tested the screen with an all 
black image and in a darkened room. A camera was used to capture the result. The 
camera showed there was some slight clouding 
detected in the right hand corners. It was not too bad 
though, not easy to pick out with the naked eye, and should not present any  problems in normal use. 
  
  
General and Office Applications 
The MG279Q feature a large 2560 x 1440 WQHD 
resolution, a significant step up from the wide range of 1920 x 1080 screens on 
the market. 
The pixel pitch of 0.233 mm is quite small as a result, and by comparison a 
standard 16:10 format 24" model has a pixel pitch of 0.270mm and a 30" model has 
0.250mm. These ultra-high resolution 27" models offer a tight pixel pitch and 
therefore small text as well. We found it quite a change originally coming from 
21.5 - 24" sized screens back in the day, even those offering quite high 
resolutions and small pixel pitches. Although now we are very used to working 
with 27" 1440p screens all the time and find them very comfortable and a 
significant upgrade over 1080 / 1200p models. Some users may find the small text 
a little too small to read comfortably, and we'd advise caution if you are 
coming from a 19" or 22" screen for instance where the pixel pitch and text are 
much larger. The extra screen size takes some getting used to over a few days as 
there really is a lot of room to work with but once you do, it's excellent. For 
those wanting a high resolution for CAD, design, photo work etc, this is a 
really good option. The image was very sharp and crisp and text was very clear.
With its 
WQHD display, you enjoy 77% more desktop space than a full HD screen to spread 
out your windows and palettes. 
The thin 
bezel design mean that the MG279Q could be easily integrated into a 
multi-screen set up if you wanted. It doesn't have a 'frameless' design like 
some modern screens, but it's certainly not a thick bezel. The light AG coating of the 
modern AHVA (IPS-type) panel is 
certainly welcome, and much better than the older grainy and 'dirty' appearance 
of older IPS AG coatings. 
 
The wide 
viewing angles provided by this panel technology on both horizontal and 
vertical planes, helps minimize on-screen colour shift when viewed from 
different angles. 
The default setup of the screen was pretty decent, 
offering a decent gamma curve, strong contrast ratio and low dE. Correcting the 
white point is easy through a couple of RGB changes in the menu, and even without 
calibration we 
thought the image looked decent for day to day office work.  
The brightness 
range of the screen was also very good, with the ability to offer a luminance 
between 343 and 46 cd/m2. This should mean the screen is perfectly 
useable in a wide variety of ambient light conditions, including darkened rooms. 
A setting of ~24 in the OSD brightness control should return you a luminance 
close to 120 cd/m2 out of the box. On another positive note, the brightness 
regulation is controlled without the need for the use of the now infamous
Pulse-Width Modulation (PWM), and so those who suffer from eye fatigue or 
headaches associated with flickering backlights need not worry.  
There was no 
audible noise or buzzing from the screen, even when specifically looking for it 
using test images with a large amount of text at once. The screen also remains 
fairly cool even during prolonged use. There is no specific preset mode for 
office work or reading but you could set up one of the other modes to your 
liking if you wanted something a little different for reading. The other presets 
are set up by default for gaming though so might take a fair amount of 
user-tweaking to get to something more suited to text. With the use of FreeSync 
instead of G-sync, the screen can offer a good range of connectivity options 
making it flexible for a lot of systems thankfully. 
 
The screen offers 2x USB 3.0 ports which can be 
useful and it was nice to keep this up to date with the modern version. They 
also offer charging support but both are located on the back of the display so 
are not easy-access really. Integrated speakers can provide sound for the odd 
YouTube clip or mp3 if you want. There are no further extras like ambient light 
sensors or card readers which can be useful in office environments. Remember, 
this is aimed at gamers really. There was a great range of ergonomic adjustments 
available from the stand allowing you to obtain a comfortable position for a 
wide variety of angles. They were mostly pretty stiff though so you might not 
want to move it around too often. The VESA mounting support may also be useful to some 
people as well.  
   
Above: photo of 
text at 2560 x 1440 (top) and 1920 x 1080 (bottom) 
The screen is designed to run at its native 
resolution of 2560 x 1440 and at a 60 - 144Hz recommended refresh rate. However, 
if you want you are able to run the screen outside of this resolution. We tested 
the screen at a lower 1920 x 1080 resolution to see how the screen handles the 
interpolation of the resolution, while maintaining the same aspect ratio of 
16:9. At native resolution the text was very sharp and clear. When running at a 1080p resolution the text is still 
reasonably clear, with moderate 
levels of blurring. You do lose some screen real-estate as well of course but 
the image seems to be quite well interpolated from 1080p sources if needed. 
  
  
Gaming Introduction 
  
The Asus MG279Q is very exciting when it comes to 
gaming for various reasons. This is only the second IPS-type panel on the market 
to natively support refresh rates up to 144Hz that we have seen, and the first 
to combine an IPS-type panel with AMD FreeSync support. We've already thoroughly 
tested the impressive
Acer XB270HU which featured the same panel, but NVIDIA G-sync support so it 
will be interesting to see how the Asus screen compares.  We already know 
that FreeSync is an extremely effective alternative to Vsync methods and adds a 
significant performance advantage when used in games with variable frame rates 
and on systems of differing capabilities. Up until now though the FreeSync 
screens we have tested (Acer 
XG270HU and
BenQ XL2730Z) have had a bug whereby the overdrive settings do not work from 
a FreeSync enabled system, making the use of FreeSync a little limited when it 
comes to optimizing response times. Asus promise that the MG279Q does not have 
this issue, making it the first on the market to support FreeSync, but still 
allow the user to use the overdrive settings properly. 
As a side note, some Korean model IPS screens have 
been "overclockable" up to 100 - 120Hz or so over the last couple of years, but 
results vary a lot and it's by no means a native support from a panel level. 
Furthermore, from what we've seen of Korean screens the response times never 
seem to be up to much and don't reach low enough levels that make the screen 
practical for the frame rate demands that the high refresh rate has. A lot of 
blurring and ghosting is common on those models as a result. We will test in the 
following sections how the pixel response times are, but the first thing to note 
is that this panel is designed to operate with the high refresh rate natively.  
Sadly one thing which is missing from the MG279Q 
is a Blur Reduction mode. The Acer XB270HU (IPS, 144Hz, G-Sync) featured an ULMB 
blur reduction mode as part of the NVIDIA G-sync module, but that is not 
something included by default with FreeSync support. As a result, manufacturers 
would need to add their own blur reduction mode, but that has sadly not been 
included here on the MG279Q and is missed. 
  
  
    
      | 
       
      IPS-type panel technology  | 
      
       
      
         | 
     
    
      | 
       
      Native high refresh rate 
      support   | 
      
       
      
         | 
     
    
      | 
       
      FreeSync support  | 
      
       
      
         | 
     
    
      | 
       
      Blur Reduction mode  | 
      
       
      
         | 
     
    
      | 
       
      NVIDIA 3D Vision  | 
      
       
      
         | 
     
   
  
 
To make the most of this screen you will want to 
have a
suitable AMD graphics card which supports Adaptive Sync/FreeSync. That will 
allow you to use one of the most interesting new features of this latest screen. 
One of the key selling points of FreeSync is that unlike G-sync it does not add 
a massive cost overhead to the display, and so actually even if you don't have a 
suitable graphics card to use FreeSync you can still benefit from everything 
else this screen has to offer. It should be noted that the screen can also be 
used from NVIDIA graphics cards without issue, and there's a good range of 
connectivity options provided to suit whatever card you've got. Again, you won't 
be able to use FreeSync, but everything else should work fine. This is therefore 
an attractive solution even if you don't intend to use FreeSync since it still 
provides a 144Hz capable IPS-type panel for gaming, without the additional cost 
that the G-sync alternatives carry (Acer XB270HU at the moment). 
We expect if you're looking at such a high end 
gaming display that you will also have a pretty high end gaming PC to run it, so 
2560 x 1440 at 144Hz would of course be preferable over anything else. That will 
give you the highest frame rate and smoothest motion in gaming. We hope you have 
a system powerful enough to run this screen at its intended 2560 x 1440 
resolution and 144Hz refresh rate, as really that's where you will get the 
optimum performance. You do need to consider the power of your graphics card 
though as there will be a big demand on your system for gaming at these kind of 
settings. Fortunately though there is also the new AMD FreeSync technology which 
will offer you smooth gaming even at lower frame rate outputs. Read on for more 
information. 
 
  
Responsiveness and Gaming 
  
  
    
      | 
       
      Quoted G2G Response Time  | 
      
       
      4ms G2G  | 
     
    
      | 
       
      Quoted ISO Response Time  | 
      
       
      n/a  | 
     
    
      | 
       
      Panel Manufacturer and 
      Technology  | 
      
       
      AU Optronics  | 
     
    
      | 
       
      Panel Part  | 
      
       
      M270DAN02.3  | 
     
    
      | 
       
      Overdrive Used  | 
      
       
      Yes  | 
     
    
      | 
       
      Overdrive Control Available to 
      User  | 
      
       
      Trace Free  | 
     
    
      | 
       
      Overdrive Settings  | 
      
       
      0, 20, 40, 60, 80, 100  | 
     
   
  
 
The MG279Q is rated by Asus as having a 4ms  G2G response time, which indicates the panel uses 
overdrive / 
response time compensation (RTC) technology to boost pixel transitions 
across grey to grey changes. There is  user control over the overdrive impulse 
within the OSD menu using the 'Trace Free' option. The 
part 
being used is the
AU Optronics M270DAN02.3 AHVA (IPS-type) panel, the exact same panel as 
already used in the Acer XB270HU display. Have a read about response time in 
our
specs section if you need additional information about this measurement. 
We will first test the screen using our thorough
response time testing method. This uses an oscilloscope and photosensor to 
measure the pixel response times across a series of different transitions, in 
the full range from 0 (black) to 255 (white). This will give us a realistic view 
of how the monitor performs in real life, as opposed to being reliant only on a 
manufacturers spec. We can work out the response times for changing between many 
different shades, calculate the maximum, minimum and average grey 
to grey (G2G) response times, and provide an evaluation of any overshoot present 
on the monitor. 
We use an
ETC M526 
oscilloscope for these measurements along with a custom photosensor device. 
Have a read of
our response time measurement article for a full explanation of the testing methodology and reported 
data. 
  
Response Time Setting Comparison 
  
  
The MG279Q comes with a user control for the 
overdrive impulse available within the OSD menu in the 'image' section as 
shown above. There are 6 options available here under the Trace Free option, 
with settings of 0, 20, 40, 60, 80 and 100 available (default is 60). First of all we carried out a smaller sample set 
of measurements in all 6 of the Trace Free settings. These, along with various 
motion tests allowed us to quickly identify which was the optimum overdrive setting 
for this screen. 
For completeness we tested the response times in each of these 
Trace Free modes at various refresh rates, ranging from a normal 60Hz, up to the maximum 
144Hz. This allowed us to establish if there were any differences in response 
time behaviour at each refresh rate as well. Since FreeSync will by its nature 
dynamically control the refresh rate, it's important to establish if there is 
any impact on pixel response time behaviour when it does. We will say up front 
now to save time that there was practically no difference in pixel response 
time/overshoot behaviour between each refresh rate setting. The tests shown 
below are at 144Hz for reference, but it made no difference really over 60Hz or 
anything in between. 
  
Firstly we tested the response times with Trace 
Free set to 0, effectively turning off the overdrive impulse. Response times 
were 9.8ms G2G on average which was actually not that slow compared with many 
IPS-type panels on the market. However, for 144Hz to work effectively you need 
to have consistent G2G response times of <6.94ms to keep up with the frame rate 
- since a new frame is sent to the screen every 6.94ms at 144Hz. There was no 
overshoot at all at Trace Free 0 setting, but the response times were too slow 
for a refresh rate this high. There was also a noticeable blur to the moving 
image.  
  
  
Moving up to Trace Free 20 brought about some 
minor improvements in response times, with an average 9.0ms G2G now being 
recorded. It was still too slow to cope with 144Hz though. Pushing it again to a 
setting of 40 reduced response times to 8.0ms G2G on average. There was still no 
overshoot detected and so a Trace Free setting of 40 was actually slightly 
better than even the best 60Hz IPS-type panels out there. They can reach down to 
around 8.5ms G2G without overshoot at best. 
  
The Trace Free 60 setting was the monitor default, 
and that is normally optimum for Asus screens we have found in the past. 
Response times were again a little faster, with 7.3ms G2G response time being 
measured. This was almost fast enough to handle 144Hz effectively, and there was 
still no overshoot detected as well which was positive. 
  
Trace Free 80 seemed to provide a better overall 
performance though. Response times were now down to an impressive 5.8ms G2G, 
bringing them under the 6.94ms requirement for effective 144Hz operation. Some 
overshoot was introduced on some transitions, but mostly it was not too bad. 
Visually this Trace Free setting seemed to look better as well than the lower 
settings. Some transitions exceeded the advertised 4ms G2G response time as well 
which was pleasing. 
  
Finally, the Trace Free 100 setting was tested, 
but  this was not as good as the Trace Free 80 setting. Response times 
were actually increased slightly to 6.2ms G2G here as a couple of transitions 
(255 - 50, 255 - 150) seemed to have slowed down here to 9.5 - 11ms. Some very 
high levels of overshoot were also introduced, producing noticeable artefacts in 
practice as well. This mode should be avoided. 
Trace Free Comparison Using PixPerAn Motion 
Tests 
 
  
If we take some test photos using the PixPerAn 
tool you can make some further visual comparisons between the overdrive 
settings. With Trace Free set to 0 there is a noticeable blur to the moving 
image and some obvious trailing detected. This diminishes gradually as you alter 
the Trace Free setting up to the default 60 setting, with minor improvements in 
blurring as you increase the setting. Trace Free 80 brings about some further 
minor improvements in perceived blurring and the moving image looks a little 
sharper and clearer. Some minor overshoot can be detected where some slight dark 
trails begin to appear (e.g. behind the moving speech bubble). Trace Free 100 
pushed the overdrive too far and the dark trailing becomes very noticeable and 
problematic. There are also some pale halos introduced in places at that maximum 
setting. 
  
  
    
      | 
 
 
Overdrive (Trace Free) setting and FreeSync systems = Working 
You may be aware already but the initial batch of 
screens we've tested with FreeSync (BenQ XL2730Z, Acer XG270HU) have had a bug 
whereby the overdrive control does not function properly when the screen is 
connected to a FreeSync system. In those scenarios the screen behaves as if 
overdrive was turned off all the time. The screen behaves as it should if you 
connect to a non-FreeSync system or NVIDIA graphics card. To overcome this issue 
AMD released an updated driver (See AMD website for latest version) and the 
display manufacturers had to issue a firmware update as well. 
Thankfully we have confirmed that the Asus MG279Q 
performs as it should out of the box, and overdrive (Trace Free) works correctly 
even from a FreeSync system. You can benefit from the optimum response time 
performance from the Trace Free setting of 80, even when using FreeSync which is 
great news. 
  
       | 
     
   
  
 
  
  
More Detailed Measurements 
Trace Free = 80 and 144Hz refresh rate 
Having established that the Trace Free 80 setting offered 
the best response/overshoot balance we carried out our normal wider range of 
measurements as shown below. Tests were completed at the maximum 144Hz refresh 
rate. 
   
  
The average G2G response time was more accurately 
measured at 6.5ms which was excellent overall, especially for an IPS-type panel. 
Transitions were fairly 
consistent across the board although there was one transition (50-100) which 
seemed to be unexplainably slower than every other transition, at 15ms. This 
anomaly pushed the average G2G up slightly, as it would have been ~6.2ms G2G 
without this slow transition included. At 6.5ms G2G average the pixel 
transitions times were on average under the 6.94ms threshold needed for reliable 
144Hz operation. This was a very pleasing result and we were very impressed for 
an IPS-type panel. 
  
Transition: 150-255-150 (scale = 
20ms) 
The above graph is a fairly typical view of what 
we saw on this panel, with fast rise and fall times and little to no overshoot. 
  
Transition: 50-100-50 (scale = 
20ms) 
The 50-100 rise time was an anomaly, taking 15ms 
to reach 90% of the desired brightness level, and representing one transition 
which was for some reason a lot slower than all the others we measured. 
  
  
  
There were a couple of transitions which showed 
quite high levels of overshoot, but on the most part there was very little to be 
seen, even considering we had pushed the Trace Free setting up to 80 here. The 
higher 100 setting had far more noticeable overshoot, so should be avoided. 
Considering the response times had been driven down to a low level of 6.5ms G2G, 
these minimal overshoot issues were pleasing. 
  
Transition: 200-255-200 (scale = 
20ms) 
Above shows the highest overshoot we recorded in 
this mode, where the transition falls from 255 to 200. This results in a 27.6% 
overshoot. 
  
Transition: 0-150-0 (scale = 
20ms) 
On the above transition the rise time shows some 
overshoot as well, at a value of 24.4%. 
  
  
    
      | 
 
 
144Hz Frame Skipping Bug = Fixed 
When the MG279Q was first released, a few early 
samples started to make their way out into distribution, mostly on mainland 
Europe. At the time,
www.sweclockers.com tested the screen and found a bug when running the 
screen at 144Hz refresh rate. It seemed to drop frames for some reason at this 
maximum refresh rate. Stock was recalled from distribution and a firmware update 
was carried out by Asus. This is one of the reasons why our test sample was 
delayed and why the screen has been a little late making its way out to 
customers. 
We are pleased to confirm that an updated firmware 
has been applied to the screen and the issue has been fixed. We confirmed this 
from an AMD and NVIDIA graphics card at 144Hz. All stock available to buy 
now/soon should be the updated version. Only a small hand full of very early 
units were affected, and we would suggest contacting Asus support if you have 
one from the very early batches and are experiencing problems.  
  
       | 
     
   
  
 
 
  
Display Comparisons 
  
  
The above comparison table and graph shows you the 
lowest, average and highest G2G response time measurement for each screen we 
have tested with our oscilloscope system. There is also a colour coded mark next 
to each screen in the table to indicate the RTC overshoot error, as the response 
time figure alone doesn't tell the whole story. 
Much like the Acer XB270HU when we tested it, the response time performance of the 
MG279Q was 
 
impressive. It's only the second 144Hz capable IPS-type panel on the market so 
it needed to be able to deliver when it comes to pixel response times. To even 
keep up with the frame rate demands of 144fps it needs to consistently deliver 
average response times at <6.94ms G2G. With an average G2G figure of 6.5ms 
measured, it did achieve this and so can support the 144Hz refresh rate fine. If 
we ignore the one anomalous high transition measurement (15ms measured) the G2G 
would be more like 6.2ms.  
At 144Hz it was a little slower than the Acer 
XB270HU which had reached 5.5ms G2G average and didn't have any slow transitions 
either beyond 6.9ms. The MG279Q also had some occasional moderate levels of 
overshoot in certain transitions, whereas the Acer had next to no overshoot. 
However, on the Acer model the response times varied depending on the refresh 
rate as it seemed to impact the overdrive control on that screen. At optimum 
overdrive setting the Acer ranged from 8.7ms G2G (60Hz) to 5.9ms G2G (144Hz). 
The Asus MG279Q on the other hand showed consistent response time / overshoot 
behaviour across all refresh rates, and so consistently reached 6.5ms G2G. In a 
straight shoot-out at 144Hz the Acer is slightly faster and has no overshoot. 
However, if you are using lower refresh rates, or the variable refresh rate 
range delivered by G-sync/FreeSync respectively then the screens are more 
similar. In fact the Asus has the edge when it comes to response times for 
refresh rates below about 110Hz in detailed measurements. Of course practical 
comparisons are arguably more important. Have a look at the following sections 
with motion and pursuit camera tests for a comparison between the two in real 
terms. The reason for the difference in behaviour here, despite the two screens 
using the exact same panel is down to the overdrive circuit and user control for 
the overdrive impulse. 
  
The response time was still much faster than any 
other 60Hz IPS panel we have seen to date, at best reaching down to 8.6ms 
without introducing a lot of overshoot (Dell U2415). It was pushing past some TN 
Film screens even like the Samsung U28D590D (7ms G2G average). It wasn't as fast 
as pure gaming TN Film models like the Asus ROG Swift PG278Q (2.9ms) and BenQ 
XL2730Z (3.4ms) although those models did show a higher level of overshoot, 
more so than the occasional overshoot seen here on the MG279Q. The TN Film 
panels also can't offer the image quality, image stability and viewing angles 
that the MG279Q's IPS-type panel can so it's debatable which is better in real 
use. This is an excellent and fast IPS-type panel and so is an attractive option 
for gaming as well as other more general uses. 
  
The screen was also tested using the chase test in 
PixPerAn for the following display comparisons. As a reminder, a series of 
pictures are taken on the highest shutter speed and compared, with the best case 
example shown on the left, and worst case example on the right. This should only 
be used as a rough guide to comparative responsiveness but is handy for a 
comparison between different screens and technologies as well as a means to 
compare those screens we tested before the introduction of our oscilloscope 
method. 
  
27" 
4ms 
G2G AU Optronics AHVA (IPS-type) @ 144Hz (Trace Free = 80) 
In practice the Asus MG279Q performed best with 
the Trace Free overdrive setting at 80. Motion blur was minimal and the moving image 
looked sharp and crisp. Motion felt very fast and fluid thanks to the 144Hz 
refresh rate, something which you can't really pick out with the camera in these 
tests, but which we can pick out more easily with a pursuit camera later on. There 
was minimal overshoot detected with some slight dark trailing evident behind the  
speech bubble in this test. We know from our oscilloscope measurements that 
there's only a few transitions which show any noticeable overshoot, and overall 
we would say overshoot was minor here. 
  
  
27" 
4ms 
G2G AU Optronics AHVA (IPS-type) @ 144Hz (Trace Free = 80) 
  
27" 
4ms 
G2G AU Optronics AHVA (IPS-type) @ 144Hz (OD = Normal) 
The most interesting comparison is of course 
directly against the only other 144Hz IPS screen on the market at the moment, 
the Acer XB270HU which even uses the same panel as the Asus. Both performed very 
similarly in these tests, and in practice, with it being incredibly hard to 
separate the two. The Acer had perhaps a marginally lower blur when running at 
144Hz (we're splitting 
hairs here) and we know that it had no overshoot as well. If you were to compare 
them at lower refresh rates, or at a refresh rate more likely achieved during 
G-sync/FreeSync use then the performance was even more 
similar between the two in real World use. It's hard to separate them at 
all. 
  
  
27" 
4ms 
G2G AU Optronics AHVA (IPS-type) @ 144Hz (Trace Free = 80) 
  
27" 12ms G2G 
Samsung PLS (Response Time = Advanced) 
  
27" 
8ms 
G2G LG.Display AH-IPS (Response Time = Normal) 
  
27" 8ms G2G 
LG.Display AH-IPS 
 
It is also interesting to compare the MG279Q to some of the other popular 27" 
models we have tested with 2560 x 1440 resolutions and IPS-type panels (IPS and PLS 
here). You can 
see first of all a comparison against the
ViewSonic VP2770-LED and
Dell U2715H which show a more noticeable blurred image. The
 Dell U2713HM 
is a little faster, but in practice cannot compete with the speed of the MG279Q 
still. The movement is clearer and smoother on the MG279Q, and you also have the 
massive benefit of the 144Hz refresh rate. Not to mention the further gaming 
enhancement from FreeSync which we will cover in a moment. 
  
27" 
4ms 
G2G AU Optronics AHVA (IPS-type) @ 144Hz (Trace Free = 80) 
  
27" 
1ms 
G2G AU Optronics TN Film @ 144Hz (OD = Normal) 
  
27" 
1ms 
G2G AU Optronics TN Film @ 144Hz (AMA = High) 
  
23.5" 4ms G2G 
Sharp MVA + 120Hz 
We've also included a comparison above against 
3 other very fast 120Hz+ compatible screens we have tested. The  screens shown 
here are all aimed primarily at gamers and have various features and extras 
which make them more suitable overall for gaming. 
Firstly there is a comparison against the very popular
Asus ROG Swift PG278Q with its 144Hz refresh rate and fast response time TN 
Film panel. This showed very fast pixel response times (2.9ms G2G), ahead of the 
MG279Q (6.5ms G2G), and smooth movement 
thanks to its increased refresh rate. You are able to reduce the motion blur 
even more through the use of the ULMB strobed backlight as well if you need to. 
In other related areas this screen also supports NVIDIA's G-sync technology. 
There was some overshoot noticeable on the Asus but nothing too severe, although 
it was higher than on the MG279Q. 
Then there is a comparison against the
BenQ XL2730Z 
with another very fast TN Film panel and 144Hz refresh rate. This showed very 
low levels of motion blur, but some dark overshoot was introduced as a 
side-effect as you can see. This screen also includes a native Blur Reduction 
mode to help eliminate further perceived motion blur and works well, along with 
AMD FreeSync support. 
Lastly there is the MVA based Eizo FG2421 screen 
with a fast response time (especially for the panel technology being used) and 
120Hz refresh rate support. There is also an additional 'Turbo 240' motion blur 
reduction mode which really helps reduce the perceived motion blur in practice. 
  
  
FreeSync 
  
Please have a read of
our detailed article which talks more about variable refresh rate 
technologies including FreeSync. We won't go in to detail about it here but will 
talk a bit about its operation on the MG279Q specifically. FreeSync is turned 
off by default and has to be enabled from your graphics card settings and in the 
OSD menu as shown above. The MG279Q has a limited FreeSync operational range 
between 35Hz and 90Hz, so if you set your refresh rate manually to anything 
above 90Hz it will disable FreeSync and you'll get a pop up message telling you 
so. This supported range might initially sound limiting and 
disappointing to potential buyers when you consider some other screens support 
dynamic refresh rates up to the maximum 144Hz. Have a think about it first before you 
panic. Firstly, achieving consistent frame rates above 90 fps on a screen of this 
resolution (2560 x 1440) is going to require some high end system specs. 
Secondly the real benefits of adaptive refresh rates comes at the lower ends 
anyway, typically between 40 and 70 Hz. The lower limit of 35Hz gives you a bit 
more room to play with here. If you do output more than 90fps then you have the 
choice as to whether the screen behaves as if Vsync is on or off, 
outside of FreeSync range. Tearing tends to be less problematic at higher 
refresh rates anyway so you could well have FreeSync operation between 35 and 
90Hz, and then have Vsync off for anything above, in case you can output more 
than 90 fps regularly.  
Asus tell us this capped upper limit of FreeSync 
was down to performance issues on a panel of this type, and so they took a 
decision to provide a lower bottom end limit and have 90Hz as the maximum. All 
in all we don't consider the FreeSync range to be a massive problem. If you 
really are bothered by it then look elsewhere, but for most people we suspect 
this FreeSync range will be more than adequate. 
  
  
    
      | 
 
 
Overdrive (Trace Free) setting and FreeSync systems = Working 
You may be aware already but the initial batch of 
screens we've tested with FreeSync (BenQ XL2730Z, Acer XG270HU) have had a bug 
whereby the overdrive control does not function properly when the screen is 
connected to a FreeSync system. In those scenarios the screen behaves as if 
overdrive was turned off all the time. The screen behaves as it should if you 
connect to a new FreeSync system or NVIDIA graphics card. To overcome this issue 
AMD released an updated driver (See AMD website for latest version) and the 
display manufacturers had to issue a firmware update as well. 
Thankfully we have confirmed that the Asus MG279Q 
performs as it should out of the box, and overdrive (Trace Free) works correctly 
even from a FreeSync system. You can benefit from the optimum response time 
performance from the Trace Free setting of 80, even when using FreeSync which is 
great news. 
  
       | 
     
   
  
 
 
 
  
Pursuit Camera Tests 
We've already tested above the actual
pixel 
response times and other aspects of the screen's gaming performance. We 
wanted to carry out some pursuit camera tests as well to give an even more 
complete idea of the performance of this screen. 
Pursuit cameras are used to capture motion blur as 
a user might experience it on a display. They are simply cameras which follow 
the on-screen motion and are extremely accurate at measuring motion blur, 
ghosting and overdrive artefacts of moving images. Since they simulate the eye 
tracking motion of moving eyes, they can be useful in giving an idea of how a 
moving image appears to the end user. It is the blurring caused by eye 
tracking on continuously-displayed refreshes (sample-and-hold) that we are keen 
to analyse with this new approach. This is not pixel persistence caused by 
response times; but a different cause of display motion blur which cannot be 
captured using static camera tests. Low response times do have a positive impact 
on motion blur, and higher refresh rates also help reduce blurring to a degree. 
It does not matter how low response times are, or how high refresh rates are, 
you will still see motion blur from LCD displays under normal operation to some 
extent and that is what this section is designed to measure. Further 
technologies specifically designed to reduce perceived motion blur are required 
to eliminate the blur seen on these type of sample-and-hold displays which we 
will also look at. 
We used the
Blurbusters.com Ghosting Motion Test which is designed to be used with 
pursuit camera setups. The pursuit camera method is
explained at BlurBusters 
as well as
covered in this research paper. We 
carried out the tests at various refresh rates, with and without Blur Reduction enabled. 
These UFO objects were moving horizontally at 960 pixels per second, at a frame 
rate matching refresh rate of the monitor. 
60Hz                        
90Hz 
  
120Hz                       
144Hz 
  
We conducted the above tests with Trace Free set 
at the optimum 80 setting. These tests capture the kind of blurring you would 
see with the naked eye when tracking moving objects across the screen. As you 
increase the refresh rate the perceived blurring is reduced, as refresh rate has 
a direct impact on motion blur. 
It is not eliminated entirely due to the nature of 
the sample-and-hold LCD display and the tracking of your eyes. 
No matter how fast 
the refresh rate and pixel response times are, you cannot eliminate the 
perceived motion blur without other methods like a blur reduction backlight. 
Unfortunately that is not provided here on the MG279Q. 
  
Below are some comparisons against 
other gaming screens we have tested for reference: 
Asus MG279Q - Trace Free Setting 
80 
  
Acer XB270HU - OD Setting Normal 
  
 
  
Asus ROG Swift PG278Q - OD Normal 
  
BenQ XL2730Z - AMA 
setting High 
  
Acer 
XG270HU - OD Setting Normal 
  
The actual perceived motion blur in practice is 
very similar between the Asus MG279Q and Acer XB270HU as you can see, and as 
we've already discussed during the response time tests. Their IPS-type panels 
also compare favourably with the TN Film panels of the other models, showing 
that these new 144Hz IPS gaming panels can offer some excellent motion 
performance if done right. Have a look at
the reviews for the Acer XB270HU, Asus ROG Swift PG278Q or BenQ XL2730Z for 
tests of their blur reduction modes as that's where a real improvement can be 
made in perceived motion blur beyond the results obtained here. 
  
  
Additional Gaming Features 
  
  - 
Aspect Ratio Control -  
The MG279Q has 3 options for
aspect ratio control through the OSD 'image' section menu, using the 'Aspect 
control' as shown above. There are options for full, 4:3, and 1:1 pixel mapping 
and overscan. Sadly there isn't an automatic aspect ratio option available which 
would be useful to maintain the source input aspect ratio and scale to fill as 
much of the screen as possible. It was good to see a 1:1 pixel mapping mode 
though. These are certainly useful for connection of external games consoles etc 
not running at 2560 x 1440 resolution. Note that NVIDIA G-sync screens at this 
time are not provided with an internal scaler, and so having these options 
available here is an advantage of using AMD FreeSync instead. 
   
 
  
  - 
Preset Modes -  
There are quite a few preset modes set up for 
specific gaming needs through the GameVisual menu, where colours, brightness and 
even sharpness vary. You can edit each preset mode to your tastes as well and 
save the settings for each which is nice.  
   
 
  
  - 
GamePlus - 
The fourth OSD button down (with the small game 
        controller logo) is a quick access to the "game plus" menu. This gives 
        you options to display a crosshair or timer on the screen. You can 
        choose the colour and type of crosshair as shown above, and the length 
        of the timer. The GamePlus function provides a toolkit and creates a 
  better gaming environment for users when playing different types of games. In 
  addition, Crosshair function is specially designed for new gamers or beginners 
  interested in First Person Shooter (FPS) games. 
   
 
 
  
Lag 
We have  written an in depth article about
input lag and the various measurement techniques which are used to evaluate 
this aspect of a display. It's important to first of all understand the 
different methods available and also what this lag means to you as an end-user. 
Input Lag vs. Display Lag vs. Signal 
Processing 
To avoid confusion with different terminology we 
will refer to this section of our reviews as just "lag" from now on, as there 
are a few different aspects to consider, and different interpretations of the 
term "input lag". We will consider the following points here as much as 
possible. The overall "display lag" is the first, that being the delay between 
the image being shown on the TFT display and that being shown on a CRT. This is 
what many people will know as input lag and originally was the measure made to 
explain why the image is a little behind when using a CRT. The older stopwatch 
based methods were the common way to measure this in the past, but through 
advanced studies have been shown to be quite inaccurate. As a result, more 
advanced tools like SMTT provide a method to measure that delay between a TFT 
and CRT while removing the inaccuracies of older stopwatch methods.  
In reality that lag / delay is caused by a 
combination of two things - the signal processing delay caused by the TFT 
electronics / scaler, and the response time of the pixels themselves. Most 
"input lag" measurements over the years have always been based on the overall 
display lag (signal processing + response time) and indeed the SMTT tool is 
based on this visual difference between a CRT and TFT and so measures the 
overall display lag. In practice the signal processing is the element which 
gives the feel of lag to the user, and the response time of course can 
impact blurring, and overall image quality in moving scenes. As people become 
more aware of lag as a possible issue, we are of course keen to try and 
understand the split between the two as much as possible to give a complete 
picture. 
The signal processing element within that is quite 
hard to identify without extremely high end equipment and very complicated 
methods. In fact the studies by Thomas Thiemann which really kicked this whole 
thing off were based on equipment worth >100,1000 Euro, requiring extremely high 
bandwidths and very complicated methods to trigger the correct behaviour and 
accurately measure the signal processing on its own. Other techniques which are 
being used since are not conducted by Thomas (he is a freelance writer) or based 
on this equipment or technique, and may also be subject to other errors or 
inaccuracies based on our conversations with him since. It's very hard as a 
result to produce a technique which will measure just the signal processing on 
its own unfortunately. Many measurement techniques are also not explained and so 
it is important to try and get a picture from various sources if possible to 
make an informed judgement about a display overall.  
For our tests we will continue to use the SMTT 
tool to measure the overall "display lag". From there we can use our 
oscilloscope system to measure the response time across a wide range of grey to 
grey (G2G) transitions as recorded in our
response time 
tests. Since SMTT will not include the full response time within its 
measurements, after speaking with Thomas further about the situation we will 
subtract half of the average G2G response time from the total display lag. This should allow us to give a good estimation of 
how much of the overall lag is attributable to the signal processing element on 
its own. 
  
Lag Classification 
 
To help in this section we will also introduce a broader classification system 
for these results to help categorise each screen as one of the following levels: 
  - 
  
  Class 1)
  
  
  Less than 16ms / 1 frame lag at 60Hz - should be fine for gamers, even at high levels  
  - 
  
  Class 
  2) 
  A lag of 16 - 
  32ms / One to two frames of lag at 60Hz - moderate lag but should be fine for many gamers. 
  Caution advised for serious gaming and FPS  
  - 
  
  Class 
  3) 
  A lag of more 
  than 32ms / more than 2 frames of lag at 60Hz - Some noticeable lag in daily usage, not 
  suitable for high end gaming  
 
  
  
    
For the full reviews of the models compared here and the dates they were written 
(and when screens were approximately released to the market), please see our
full 
reviews index. 
     
     
   
 
  
  
    
      
      
        
        
          
            | 
             
            
            (Measurements in ms)  | 
            
             
            60Hz  | 
            
             
            90Hz  | 
            
             
            120Hz  | 
            
             
            144Hz  | 
           
          
            | 
             
            Total Display Lag (SMTT 
            2)  | 
            
             
            17.0  | 
            
             
            16.6  | 
            
             
            14.0  | 
            
             
            4.05  | 
           
          
            | 
             
            Pixel Response Time 
            Element  | 
            
             
            3.25  | 
            
             
            3.25  | 
            
             
            3.25  | 
            
             
            3.25  | 
           
          
            | 
             
            Estimated Signal 
            Processing Lag  | 
            
             
            13.75  | 
            
             
            13.35  | 
            
             
            10.75  | 
            
             
            0.8  | 
           
          
            | 
             
            Lag Classification  | 
            
             
            2  | 
            
             
            2  | 
            
             
            1  | 
            
             
            1  | 
           
         
        
       
       
        | 
      
       
      
        
      
       Class 
      1  | 
     
   
  
 
We have provided a comparison above against other 
models we have tested to give an indication between screens.  The screens 
tested are split into two measurements which are 
based on our overall display lag tests (using SMTT) and half the average G2G 
response time, as measured by the oscilloscope. The response time is split from 
the overall display lag and shown on the graph as the green bar. From there, the 
signal processing (red bar) can be provided as a good estimation. 
The screen was measured at various refresh rates 
to see if it had any impact on the lag. At 60Hz there was a total lag of 17ms 
(13.75ms estimated signal processing). It reduces slightly as you get to 90Hz 
(upper FreeSync range) and 
120Hz, but there's a significant reduction in lag at the maximum 144Hz refresh 
rate. Here the total lag is only 4.05ms (~0.8ms signal processing). We've seen 
similar patterns from other recent gaming screens like the BenQ XL2730Z 
(ignoring it's 'instant mode' for a moment) which was 16.22ms total lag at 60Hz 
and 5.25ms at 144Hz. The Acer XG270HU (TN Film model) showed 14.5ms at 60Hz and 
5.0ms at 144Hz. So the pattern shown here from the MG279Q is fairly common for 
gaming screens with a scaler included. The Asus ROG Swift PG278Q and Acer 
XB270HU (IPS panel) showed very low lag at all refresh rates, since they do not 
have a scaler at all because of the NVIDIA G-sync module. If you are gaming at 
144Hz then there's next to no signal processing lag at all which is great news. 
For 90Hz and below when using FreeSync there is a moderate lag of about 13 - 14 
ms signal processing. Should be ok for most people although those playing very 
competitive games might find it a little high. 
 
  
Gaming Summary 
All things considered we felt that the Asus MG279Q 
was one of the best performers when it comes to overall gaming. We'll try and 
give you a summarised comparison against the Acer XB270HU here since that's its 
most direct competitor.  
There was very little to separate it from the Acer 
XB270HU in real practical use when it came to responsiveness and refresh rate 
support. At 144Hz the Acer had a very slight edge and it was free from any 
overshoot, but at lower refresh rates including those more likely achieved when 
using G-sync/FreeSync, things were much closer. In fact at the lower end the 
Asus had the slight edge. It's pretty difficult to separate those two screens 
when it comes to response time performance. The Acer does out-perform the Asus 
in a couple of areas though. Firstly it has a native blur reduction mode which 
can really offer a great improvement in motion clarity when used. Sadly the Asus 
doesn't have any blur reduction mode added which is something we miss. Input lag 
is very comparable at the maximum 144Hz refresh rate (very low lag), but because 
of the scaler present in the MG279Q there is more lag at the lower refresh rates. The 
Acer has a wider dynamic refresh rate range between 40 and 144Hz, whereas the 
Asus is more limited at 35 - 90Hz. To be fair, it probably doesn't make much 
difference to normal users as that range is more than adequate, and in fact the 
slightly lower minimum range might be useful to a lot of people as opposed to 
the higher upper limit.  
Because it is not limited to a proprietary G-sync 
module the Asus can  offer a scaler with hardware aspect ratio options, and 
more importantly a wide range of video input options. You can actually use this 
screen from other systems and external games consoles as well which is an 
attractive option. The Acer is limited to a single DisplayPort PC only. There's 
also a few additional gaming features on the Asus as well if you need them. 
  
  
    
      | 
       
      Summary 
      Gaming Comparison 
      Asus MG279Q vs. Acer XB270HU  | 
     
    
      
      
        - 
        
Response times overall 
        very hard to separate in practice  
        - 
        
Acer has additional blur 
        reduction mode offering big improvements to motion clarity when used  
        - 
        
Acer has lower lag at 
        lower refresh rates since no scaler present. Comparable at max 144Hz  
        - 
        
Acer's dynamic refresh 
        rate range is wider at 40 - 144Hz. Asus 35 - 90Hz should still be 
        adequate for most users and systems to be fair  
        - 
        
Asus has additional 
        inputs for other systems and games consoles  
        - 
        
Asus has hardware aspect 
        ratio controls, not offered on the Acer at all  
        - 
        
Asus has a few 
        additional gaming features from GamePlus menu  
        - 
        
Asus has a lower retail 
        price thanks to FreeSync  
       
       | 
     
   
  
 
All in all we feel it's hard to separate those two 
displays. For pure raw PC gaming experience we feel that the Acer has the edge, 
helped largely by its additional blur reduction mode. However, what this really 
boils down to us whether you're an AMD or NVIDIA user as the choice in variable 
refresh rate technology will probably dictate which screen would be most suited 
to you. Those who don't have a suitable graphics card for G-sync/FreeSync anyway 
would probably find the Asus a better option since it has a much lower retail 
cost than the Acer and still delivers an excellent gaming experience along with 
the all round performance of  an IPS panel. 
 
Comparing the MG279Q against the fast TN Film panels we've tested was a little 
more tricky. The Asus ROG Swift PG278Q and BenQ XL2730Z are two of the fastest, 
and best, gaming screens on the market at the moment. They have faster response 
times, but do show more overshoot as a result, to moderate levels. However, with 
the Asus MG279Q you get the not-to-be-underestimated benefits of the IPS-type 
panel, with wider viewing angles and a more stable image appearance compared 
with the TN Film models.  
 
 
  
Movies and Video 
  
The following summarises the screens performance 
in video applications: 
  - 
  
27" 
  screen size makes it a reasonable option for an all-in-one multimedia screen, 
  much smaller than LCD TV's and many larger format desktop monitors which are 
  now emerging.  
  - 
  
16:9 
  aspect ratio is  well suited to videos and  movies, leaving 
  you with smaller/no borders on DVD's and wide screen content at the top and 
  bottom than on a 16:10 aspect display.  
  - 
  
2560 x 
  1440 resolution can support full 1080 HD resolution content.   
  - 
  
  Digital DisplayPort interface support HDCP for any encrypted and protected content  
  - 
  
  Good range of interface options available 
  thanks to the use of FreeSync, as opposed to G-sync which is only limited 
  currently to a single DisplayPort. Here there are 2x HDMI (MHL), 1x 
  DisplayPort and 1x Mini DP available giving you a good range of options for 
  external devices as well.  
  - 
  
  Cable provided in the box 
  for DisplayPort > Mini DP only. No HDMI cables provided.  
  - 
  
Light 
  AG coating provides clear images with no major graininess, and without the 
  unwanted reflections of a glossy solution.   
  - 
  
Wide 
  brightness range adjustment possible from the display, including high maximum 
  luminance of ~343 
  cd/m2 and a good minimum luminance of 
  46 cd/m2. This should afford you very good control for different 
  lighting conditions. Contrast ratio remains stable across most of that adjustment 
  range as well and is    excellent for an IPS-type panel. Brightness regulation is controlled 
  without the need for PWM and so is flicker free at all settings which is 
  pleasing.  
  - 
  
Black 
  depth and contrast ratio are    very good for an IPS-type panel at 1087:1 after 
  calibration. Detail in darker scenes should not be lost as a result.  
  - 
  
There 
  is a specific 'Cinema' GameVisual preset mode available for movies or video in the OSD 
  which is a lot cooler and more blue than our calibrated custom mode. You can 
  adjust it to your liking though and save the settings which is useful if you 
  want something a bit different for movie viewing.  
  - 
  
Very 
  good pixel responsiveness which can handle fast moving scenes in movies 
  without issue. No real overshoot issues when sticking to the '80' Trace Free 
  response time mode which is good news. You could even drop down to Trace Free 
  60 for movies perhaps.   
  - 
  
  Although it has 120Hz+ 
  refresh rate support it does not support NVIDIA 3D Vision.  
  - 
  
  Wide viewing angles from IPS panel technology 
  meaning several people could view the screen at once comfortable and from a 
  whole host of different angles. White glow from an angle on black content may 
  be problematic to some users and is common for IPS panel technology.  
  - 
  
  No 
  real backlight leakage on our sample which is good.   
  - 
  
  Wide range of ergonomic adjustments available 
  from the stand, allowing you to adjust the screen to suit varying viewing 
  positions. They are quite stiff though so you probably won't want to move the 
  screen too often.  
  - 
  
  Basic 2x 2W integrated stereo speakers offered on this model along with a 
  headphone connection. Might be ok for the odd video clip but not a full movie.  
  - 
  
  Hardware aspect ratio control provided with options for full, 4:3, 1:1 pixel 
  mapping and overscan. Missing an "auto aspect" type mode though.  
  - 
  
  Picture By Picture (PbP) or Picture In Picture (PiP) are not  available on 
  this model. 
   
   
 
  
Conclusion 
We know how excited people were to get a 
detailed review of this monitor as quickly as possible, so we decided to release 
this as a full review straight away. We 
worked overtime to bring you this quickly as well so if you appreciate the early 
access to the review and enjoy reading and like our work, we would welcome a
donation 
to the site to help us continue to make quality and detailed reviews for you. 
We found the MG279Q to be another great option for 
IPS technology gaming. Obviously there's very little choice in this area at the 
moment, but the implementation of this native 144Hz compatible IPS-type panel 
has been a success here, as it was in the Acer XB270HU. Very good response 
times, proper 144Hz support and minimal overshoot provide a smooth gaming 
experience beyond anything you can get from other 60Hz IPS panels on the market. 
The presence of AMD FreeSync is of course very useful for compatible AMD users, 
but even if you don't have the necessary hardware the rest of the screens 
performance is very strong, and you aren't even paying a premium for the 
privilege anyway. It's a free extra which is always nice. The FreeSync supported 
range is perhaps a little more limited than some might hope, although in 
practical use we don't feel it is a major issue. Lag is a little higher than we 
would like at lower refresh rates, although on par with many other gaming 
screens with scalers. The one area we were pretty disappointed in though was the 
absence of a blur reduction mode, something certainly missed we felt. 
Aside from gaming the screen provided the very 
good all-round performance you would hope for from an IPS technology panel. Good 
default setup out of the box, with some minor tweaking of the decent OSD helping 
to improve things even more. Contrast ratio was strong for this technology and 
we were pleased with the backlight adjustment range and flicker free operation. 
Viewing angles and image stability were as you would expect from IPS, and 
certainly a key area separating this from the mass of TN Film gaming screens out 
there. The availability of a decent range of interface options and an internal 
scaler help separate this screen from G-sync models out there as well, not just 
because of the lower retail price. Good work Asus. 
If you're after a very good all round IPS-type 
screen which offers high refresh rate and a very good gaming experience then the 
MG279Q is very attractive. It
retails currently for �500 GBP in the UK, making it much cheaper than the 
G-sync equivalent Acer XB270HU (�696) and not much different to many high end TN 
Film gaming screens. Definitely worth a serious look. 
  
  
  
    
      | 
       
      Pros  | 
      
       
      Cons  | 
     
    
      | 
       
      Very good response times and 
      high refresh support from an IPS-type panel  | 
      
       
      Missing a blur reduction mode  | 
     
    
      | 
       
      FreeSync support works nicely, 
      and without affecting overdrive  | 
      
       
      IPS Glow may still be 
      off-putting to some people  | 
     
    
      | 
       
      Much lower cost than G-sync 
      equivalent  | 
      
       
      Lag a bit higher than hoped at 
      lower refresh rates  | 
     
     
    
  
 
  
    
      | 
       
		Check Pricing and Buy - Direct Links 
       | 
     
    
      | 
       
      
      Amazon UK  | 
      Overclockers UK  | 
      Amazon GER  |
      Amazon CAN 
       | 
     
    
      | 
       
		TFTCentral is a participant 
		in the Amazon Services LLC Associates Programme, an affiliate 
		advertising programme designed to provide a means for sites to earn 
		advertising fees by advertising and linking to Amazon.com, Amazon.co.uk, 
		Amazon.de, Amazon.ca and other Amazon stores worldwide. We also 
		participate in a similar scheme for Overclockers.co.uk.  | 
     
   
 
  
           |