| 
  
  
 Introduction
 
We've talked recently about the
roadmaps for high refresh rate displays and panels in the monitor market, spanning 
across various panel technologies and screen sizes. One interesting sector was in 
the TN Film market where high refresh rate screens of 120Hz and 144Hz have been 
available for many years, originally being the only choice in the LCD monitor 
market for high frame rate gaming. While other panel technologies like IPS and 
VA have more recently ventured in to the 120Hz/144Hz refresh rate market 
themselves, TN Film is again pushing the boundaries this year with the arrival 
of native 240Hz refresh rate support. This doubles the potential frame rate 
support from the original 120Hz panels from many years ago, going back to 2009 
in fact. If you refer to the previously mentioned roadmap article you will see 
that it is AU Optronics who, as a panel manufacturer, are pushing the refresh 
rate for this new generation of TN Film panel, with options being produced in 
24.5" and 27" sizes. The first to go in to production was the 24.5" panel 
variants which have quickly been adopted by some of the main gaming display 
manufacturers. Acer, Asus, BenQ and AOC have all got equivalent 24.5" models 
(often referenced as 25" in size for ease) coming out to compete in the ever-popular 
gamers sector. 
We have with us now the first European sample of 
AOC's version of this screen, their AGON AG251FZ display. This is part of their 
AGON branded gaming line-up of screens and this 24.5" model offers some 
impressive gaming features including the aforementioned 240Hz native refresh 
rate, along with a 1ms G2G response time and AMD FreeSync support. The other 
models from Acer, Asus and BenQ are all NVIDIA G-sync compatible so at the time 
of writing this is the only FreeSync option using this new panel. 
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  Specifications and Features
 
The following table gives detailed information 
about the specs of the screen: 
  
  
    | 
    Monitor 
    Specifications  |  
    | 
    Size | 
    24.5"WS | 
    Panel Coating | 
    
    Medium AG coating |  
    | 
    Aspect Ratio | 
    16:9 | 
    
    Interfaces | 
      1x DisplayPort 
      (version 1.2a), 2x HDMI (MHL), 1x VGA, 1x DL-DVI, 4x USB 3.0 |  
    | 
    
    Resolution | 
    1920 x 1080 |  
    | 
    Pixel Pitch | 
    
    0.2825 mm | 
    Design 
    
    colour | 
    Matte black plastic bezel, silver stand and 
    base and dark red trim on the back |  
    | 
    
    Response Time | 
    1ms G2G | 
    
    Ergonomics | 
    
    Tilt, 130mm height, swivel, rotate |  
    | 
    Static Contrast Ratio | 
    
    1000:1 |  
    | 
    
    Dynamic Contrast Ratio | 
    50 million:1 | 
    
    VESA Compatible | 
    
    Yes 100mm |  
    | 
    
    Brightness | 
    400 cd/m2 | 
    
    
    Accessories | 
    Power cable and brick, DisplayPort, DVI, VGA, HDMI, 
    audio, USB cables |  
    | 
    
    Viewing Angles | 
    170 / 160 |  
    | 
    
    Panel Technology | 
    AU Optronics TN Film | 
    
    Weight | 
    
    with stand: 6.5 Kg |  
    | 
    
    Backlight Technology | 
    
    W-LED | 
    
    
    Physical Dimensions | 
    
    
    (WxHxD)566.65 x 545.21 x 218.25 mm
 |  
    | 
    
    Colour Depth | 
    
    16.7m (6-bit + FRC) |  
    | 
    Refresh Rate | 
    240Hz nativeFreeSync range 48 - 240Hz
 | 
    Special 
    Features | 
    4x 
    USB 3.0 ports (1 with charging), audio/headphone/mic connections, AMD 
    FreeSync, headphone holding arm, 2x 3W speakers, switch accessory |  
    | 
    Colour Gamut | 
    Standard gamutsRGB,  ~72% NTSC
 |  
The AG251FZ offers a    very good range of connectivity 
options with  DisplayPort 1.2a, 2x HDMI (one with MHL), 1x Dual-link DVI and 1x 
VGA connections 
offered. DisplayPort or HDMI are needed to support the refresh rate up to 240Hz, including FreeSync support from compatible 
AMD graphics cards via DP (48 - 240Hz range). 
The digital interfaces are HDCP certified for encrypted content and the video 
cables are provided in the box for all four video connections. 
The screen has an external power supply and comes 
packaged with the power cable and power brick you need. There are also 4x USB 3.0 ports 
available with 2 located 
on the back of the screen with the video connections, and 2 on the right hand 
side of the screen for easy access - with one have fast charging 
capabilities as well. A headphone jack and mic input are also provided on the 
right hand side of the screen, while the back of the screen also has an audio 
output and an alternative mic input. There are integrated 2x 3W stereo speakers 
on this model as well. 
Below is a summary of the features and connections 
of the screen: 
  
  
    
      | 
      Feature | 
      Yes / No | 
      Feature | 
      Yes / No |  
      | 
      
      Tilt adjust | 
      
       | 
      
      DVI | 
      
       |  
      | 
      
      Height adjust | 
      
       | 
      
      HDMI | 
      
       |  
      | 
      
      Swivel adjust | 
      
       | 
      
      D-sub | 
      
       |  
      | 
      
      Rotate adjust | 
      
       | 
      
      DisplayPort | 
      
       |  
      | 
      
      VESA compliant | 
      
       | 
      
      Component | 
      
       |  
      | 
      
      USB 2.0 Ports | 
      
       | 
      
      Audio connection | 
      
       |  
      | 
      USB 3.0 Ports | 
      
       | 
      
      HDCP Support | 
      
       |  
      | 
      
      Card Reader | 
      
       | 
      MHL Support | 
      
       |  
      | 
      
      Ambient Light Sensor | 
      
       | 
      
      Integrated Speakers | 
      
       |  
      | 
      Human Motion Sensor | 
      
       | 
      PiP / PbP | 
      
       |  
      | 
      
      Touch Screen | 
      
       | 
      Blur Reduction Mode | 
      
       |  
      | 
      Factory calibration | 
      
       | 
      G-Sync | 
      
       |  
      | 
      Hardware calibration | 
      
       | 
      FreeSync | 
      
       |  
      | 
      Uniformity correction | 
      
       | 
      Wireless charging | 
      
       |  
  
  
  
  
  Design and Ergonomics
 
        
     Above: front views of the screen and stand. Click for larger versions
 
The AG251FZ comes in a black and silver design 
with defined edges and straight lines. The bezel around the screen is matte 
black in finish with a plastic which has a brushed (black colour) aluminium 
style along the bottom edge. There is an AG251FZ label in the top right hand 
corner in a subtle dark grey colour and a dark red "AGON" brand in the middle of 
the lower bezel. In the bottom right hand corner are small, subtle light grey 
labels for the OSD controls and a small power LED. This glows white during 
normal operation. The OSD control buttons themselves are located on the bottom 
edge of the screen out of sight, but they are easy to find thanks to the labels 
on the front bezel. The bezel measures only 10mm along the sides and top, and is 
a little thicker at 17mm along the bottom edge.  
        
      
         Above: rear 
      views of the screen. Click for larger versions
 
 
  Above: view 
      of the stand base. Click for larger versions
 
The back of the screen is finished with a matte 
black plastic and a dark red plastic section as shown in the photos above. There 
is a silver coloured AOC logo on the back and the stand attaches in the middle. 
This needs to be screwed on to the screen when you first unpack it from the box. 
A word of warning, it took us a while to find the proper screws to attach the 
stand, but they were taped to the polystyrene section for the stand. The stand 
can be removed to reveal VESA 100mm mounting support if needed. You will notice 
that the stand features a useful carry handle at the top for moving the screen 
round or taking it to LAN parties. You will also notice the small protruding 
clip on the left of these images. That is a headphone holder clip which can be 
swung up and down when needed (i.e. it's not always out like the pictures 
show!). The base of the stand is a silver metal finish and provides a wide and 
sturdy base for the display. 
      
      
       Above: 
      
      rear view showing carry handle 
      and VESA mounting section. Click for larger version
 
The display has a nice thin side profile thanks to the use of a W-LED backlight unit and an external 
      power supply. 
          
      
         Above: full 
      tilt range of the screen shown. Click for larger versions
 
The screen offers a full range of tilt, height, 
swivel and rotate adjustments from 
      the stand. The screen remains stable on the desk with no wobbling which is 
pleasing. Tilt is smooth and relatively easy 
to use and offers a nice wide range of adjustment as shown above. 
    Above: full 
height adjustment range of the screen shown. Click for larger versions
 
      Height adjustment is also available with 
      smooth movement but is a little stiff to move. At the 
      lowest setting the bottom edge of the screen is ~80mm from the top of the 
      desk, and at maximum extension it is ~200mm. This gives a total adjustment 
      range of ~120mm which is decent. 
      Side to side swivel is smooth and easy to 
      use and offers a decent enough adjustment range. The rotation function is 
      a bit "bumpy" and stiff to operate, but is at least available for those 
      who might want to use it. 
  A summary of the ergonomic adjustments 
  are shown below: 
    
      | 
      Function | 
      Range | 
      Smoothness | 
      Ease of Use |  
      | 
      Tilt | 
      Yes | 
      Smooth | 
      Quite easy |  
      | 
      Height | 
      120mm | 
      Smooth | 
      Quite easy |  
      | 
      Swivel | 
      Yes | 
      Smooth | 
      Easy |  
      | 
      Rotate | 
      Yes | 
      Bumpy | 
      Stiff |  
      | 
      Overall | 
      Full range of adjustments 
      which are mostly easy to use. Stable and sturdy stand. |  
  The materials were of a good standard and the 
  build quality felt  good as well. There was no audible noise from the screen, 
  even when conducting specific tests which can often identify buzzing issues. 
  The whole screen remained  cool even during prolonged use as well which 
  was pleasing. 
    
  Above: 
  interface connections on the back. Click for larger versions
 
The back of the screen features the interface 
connections as shown above. On the left hand side of the screen (shown in the 
top picture) there are 2x USB downstream and 1x USB upstream ports. There is 
also the power connection towards the middle of the screen. On the right hand 
side of the screen (shown in the bottom picture) there are the video and audio 
connections. There are 1x DL-DVI, 2x HDMI, 1x DisplayPort, 1x D-sub VGA, an 
audio out, microphone input jack and the small connection for the remote 
accessory (see below).  
   Above: 
connections on the right hand side of the screen. Click for larger versions
 
The right hand side of the screen offers a few 
easy access connections. There is the headphone hanger clip at the top as shown, 
then an additional mic input, headphone jack output and 2x USB ports, one with 
fast charging capability. It's useful to have these available for easy access on 
the side of the screen, especially for gaming where you might want to quickly 
and easily attach additional devices and headphones/mic. 
 Above: 
additional switch accessory. Click for larger version
 
Provided with the screen is a handy switch 
accessory as pictured above. This gives you quick, easy and intuitive control 
over the OSD menu as well as some quick access options. Certainly handy for 
switching between modes and some key settings for gaming. 
  
  
 OSD Menu
 
  
  
   Above: OSD control buttons on the bottom right hand edge of the screen. Click for larger 
  version
 
The OSD menu is controlled through a series of 
pressable buttons located on the bottom right hand edge of the screen. The 
labels for the buttons are on the front bezel, making them easy to find and 
identify. There is quick access (from left to right) for the input selection, 
game preset mode selection and shadow control slider. 
 
The OSD menu is split in to 7 sections shown 
horizontally along the top part of the software. As you scroll left and right 
using the corresponding arrow buttons, you are shown which settings are then 
available in each section. The first 'luminance' section has the settings for 
contrast, brightness and gamma modes along with access to the ECO mode (a series 
of preset locked brightness levels) and 
dynamic contrast ratio. The second 'image setup' section is greyed out here as 
that's for when you connect over VGA, and we are using DisplayPort. 
 
The 'color setup' section has options for the 
colour temperature modes and access to the RGB channels for 
calibration. 
 
The 'picture boost' section is specifically for 
enabling a bright frame section of the screen where the brightness and contrast 
can be separately controlled for that frame. You can adjust the size and 
location of the frame as well. 
 
The 'OSD setup' section allows you to adjust the 
OSD software itself. 
 
The 'game setting' section has some useful options 
available. There is access to the game preset modes, the shadow control slider, 
the low input lag setting, the slider to boost the game colour, the low blue 
light modes (not really a gaming setting) and the 
overdrive control. 
 
The final 'extra' section has a few options for 
the input selection and off timer but not much else. 
Overall there was a very good range of options 
available from the menu. Navigation via the OSD buttons felt a bit fiddly though 
and the software was a little laggy as you move between sections. This was 
actually linked to your active refresh rate it seems, with a much bigger lag 
when running at 60Hz than the high refresh rate options. Drilling then in to 
each section and option was a bit of a pain. The software did at least remember 
which section you were last for in for a while when you go back in to the menu 
which was useful. The additional switch accessory made the whole thing quite a 
lot easier though and we liked having that available. 
  
  
  
 Power Consumption
 
In terms of power consumption the manufacturer 
lists  typical 'on' usage as TBC but do at least list 0.5W usage in standby. We carried out our normal tests to 
establish its power consumption ourselves. 
  
    
      
        | 
        
         | 
          
            | 
            State and Brightness 
            Setting | 
            
            Manufacturer Spec (W) | 
            Measured Power Usage 
            (W) |  
            | 
            Default (90%) | 
            TBC | 
            24.4 |  
            | 
            Calibrated (21%) | 
            - | 
            17.2 |  
            | 
            Maximum Brightness (100%) | 
            - | 
            26.7 |  
            | 
            Minimum Brightness (0%) | 
            - | 
            15.1 |  
            | 
            Standby | 
            0.5 | 
            1.4 |  |  
We tested this ourselves and found that out of the 
box the screen used 24.4W at the default 90% brightness setting.  Once calibrated the screen reached 
17.2W consumption, and in standby it 
used only 1.4W. We have plotted these results below compared with other screens 
we have tested. The consumption is comparable  to the other  
screens in this 24 - 25" size range we have tested as you might expect (comparing the calibrated states). 
 
  
  
  
  Panel and Backlighting
 
  
  
    
      | 
      
      Panel Manufacturer | 
      AU Optronics | 
      
      Colour Palette | 
      16.7 million |  
      | 
      
      Panel Technology | 
      
      TN Film | 
      
      Colour Depth | 
      6-bit + FRC |  
      | 
      
      Panel Module | 
      M250HTN01.0 | 
      
      Colour space | 
      Standard gamut |  
      | 
      
      Backlighting Type | 
      W-LED | 
      
      Colour space coverage (%) | 
      sRGB, ~72% NTSC |  
Panel Part and Colour Depth 
The screen features an
AU Optronics M250HTN01.0 TN Film technology panel which is capable of producing 
16.7 million colours. This is achieved through a 6-bit colour depth with 
additional Frame Rate Control (FRC) added. The 
panel part is confirmed when dismantling the screen as shown below: 
 
Screen 
Coating 
The
screen coating is a medium anti-glare (AG) offering. It isn't a semi-glossy 
coating, and isn't as light as some modern IPS type panels either. It's in 
keeping with other TN Film panels we've tested. Thankfully it isn't a heavily 
grainy coating like some old IPS panels feature, although there is some 
graininess noticeable. It retains its anti-glare properties to avoid too many 
unwanted reflections of a full glossy coating, but does not produce an too 
grainy or dirty an image that some thicker AG coatings can. There were some 
slight cross-hatching patterns visible on the coating as well but only if you 
looked very closely.  
Backlight Type and Colour Gamut
 
The screen uses a White-LED (W-LED) backlight unit 
which is standard in today's market. This helps reduce power consumption 
compared with older CCFL backlight units and brings about some environmental 
benefits as well. The W-LED unit offers a standard colour gamut which is 
approximately equal to the sRGB colour space. Anyone wanting to work with wider colour spaces would need to consider 
wide gamut CCFL screens or the newer range of GB-r-LED type (and similar) 
displays available now. If you want to read more about colour spaces and gamut 
then please have a read of our
detailed article.  
Backlight 
Dimming and Flicker
 
We tested the screen to establish the methods used 
to control backlight dimming. Our in depth article talks in more details about a 
common method used for this which is called
Pulse Width Modulation (PWM). This in itself gives cause for concern to some 
users who have experienced eye strain, headaches and other symptoms as a result 
of the flickering backlight caused by this technology. We use a photosensor + 
oscilloscope system to measure backlight dimming control 
with a high level of accuracy and  ease. These tests allow us to establish 
1) Whether PWM is being used to control the 
backlight2) The frequency and other characteristics at which this operates, if it is used
 3) Whether a flicker may be introduced or potentially noticeable at certain 
settings
 
If PWM is used for backlight dimming, the higher 
the frequency, the less likely you are to see artefacts and flicker. The duty 
cycle (the time for which the backlight is on) is also important and the shorter 
the duty cycle, the more potential there is that you may see flicker. The other 
factor which can influence flicker is the amplitude of the PWM, measuring the 
difference in brightness output between the 'on' and 'off' states. Please 
remember that not every user would notice a flicker from a backlight using PWM, 
but it is something to be wary of. It is also a hard thing to quantify as it is 
very subjective when talking about whether a user may or may not experience the 
side effects. 
100%                                                  50%                                                  
0%
 
      Above scale = 1 
horizontal grid = 5ms
 
At 100% brightness a constant voltage is applied 
to the backlight. As you reduce the brightness setting to dim the backlight a 
Direct Current (DC) method is used, as opposed to any form of PWM. This applies 
to all brightness settings from 100% down to 0%. The screen is flicker free as a 
result which is great news. 
  
  
    
      | 
      Pulse Width 
      Modulation Used | 
      No |  
      | 
      Cycling 
      Frequency | 
      n/a |  
      | 
      Possible 
      Flicker at |   |  
      | 
      100% Brightness | 
      No |  
      | 
      50% Brightness | 
      No |  
      | 
      0% Brightness | 
      No |  
  
  
  
 Contrast 
Stability and Brightness
 
  
  
  We wanted to see how much variance there was in 
  the screens contrast as we adjusted the monitor setting for brightness. 
  
  In theory, brightness and contrast are two independent parameters, and good 
  contrast is a requirement regardless of the brightness adjustment. 
  Unfortunately, such is not always the case in practice. We recorded the 
  screens luminance and black depth at various OSD brightness settings, and 
  calculated the contrast ratio from there. Graphics card settings were left at 
  default with no ICC profile or calibration active. Tests were made using an
  X-rite i1 Display Pro colorimeter. It should be noted that we used the 
  BasICColor calibration software here to record these, and so luminance at 
  default settings may vary a little from the LaCie Blue Eye Pro report. 
  
  
    
      
        | 
        OSD 
        Brightness | 
        
        Luminance(cd/m2)
 | 
        Black 
        Point (cd/m2) | 
        Contrast 
        Ratio( x:1)
 |  
        | 
        100 | 
        365.74 | 
        0.39 | 
        938 |  
        | 
        90 | 
        296.27 | 
        0.32 | 
        926 |  
        | 
        80 | 
        270.33 | 
        0.29 | 
        932 |  
        | 
        70 | 
        244.30 | 
        0.26 | 
        940 |  
        | 
        60 | 
        219.33 | 
        0.23 | 
        954 |  
        | 
        50 | 
        192.79 | 
        0.21 | 
        918 |  
        | 
        40 | 
        165.89 | 
        0.18 | 
        922 |  
        | 
        30 | 
        140.17 | 
        0.15 | 
        934 |  
        | 
        20 | 
        112.70 | 
        0.12 | 
        939 |  
        | 
        10 | 
        84.86 | 
        0.09 | 
        943 |  
        | 
        0 | 
        58.28 | 
        0.06 | 
        971 |  
  
  
    
      | 
      Total Luminance Adjustment Range 
      (cd/m2) | 
307.46 | 
      Brightness OSD setting controls backlight? | 
      
       |  
      | 
Total Black Point 
      Adjustment Range (cd/m2) | 
0.33 |  
      | 
Average Static Contrast Ratio | 
      938:1 | 
      PWM Free?   | 
      
       |  
      | 
Recommended OSD setting 
for 120 cd/m2 | 
23 |  
We conducted these tests in the default settings. The brightness control gave us a 
very good range of adjustment. At the top end the maximum luminance reached 366 
cd/m2 which was 
a little shy of the specified maximum brightness of 400 cd/m2 
from the manufacturer but still more than adequate we're sure. There was a good 
307 cd/m2 adjustment range 
in total, and so at the minimum setting you could reach down to a low luminance 
of 58 cd/m2. This should be adequate for those wanting to 
work in darkened room conditions with low ambient light. A setting of 23 in the OSD menu should return you a 
luminance of around 120 cd/m2 at default settings in this preset mode.  
It should be noted that the 
brightness regulation is controlled without the need for
Pulse Width Modulation, using a Direct Current (DC) method for all 
brightness settings between 100 and 0% and so the screen is flicker free. 
 
We have plotted the 
luminance trend on the graph above. The screen behaves as it should in this 
regard, with a reduction in the luminance output of the screen controlled by the 
reduction in the OSD brightness setting. This is not a linear relationship as 
adjustments between 100 and 90 control a steeper luminance range, but this 
becomes linear from 90 to 0. 
 
The average contrast ratio of 
the screen was  good for a TN Film panel at 938:1. This was pretty stable 
across the brightness adjustment range as shown above. 
  
  
  
  Testing 
Methodology
 
  
   
An 
important thing to consider for most users is how a screen will perform out of 
the box and with some basic manual adjustments. Since most users won't have 
access to hardware colorimeter tools, it is important to understand how the 
screen is going to perform in terms of colour accuracy for the average user. 
We restored our graphics card to default settings 
and disabled any previously active ICC profiles and gamma corrections. The 
screen was tested at default factory settings using our new
X-rite i1 
Pro 2 Spectrophotometer combined with
LaCie's Blue Eye Pro software suite. An X-rite i1 Display Pro colorimeter was 
also used to verify the black point and contrast ratio since the i1 Pro 2 
spectrophotometer is less 
reliable at the darker end. 
Targets for these tests are as follows: 
  
CIE Diagram - validates the colour space 
covered by the monitors backlighting in a 2D view, with the black triangle representing the 
displays gamut, and other reference colour spaces shown for comparison
Gamma - we aim for 2.2 which is the default 
for computer monitors
Colour temperature / white point - we aim 
for 6500k which is the temperature of daylight
Luminance - we aim for 120 
cd/m2, which is 
the recommended luminance for LCD monitors in normal lighting conditions
Black depth - we aim 
for as low as possible to maximise shadow detail and to offer us the best 
contrast ratio
Contrast ratio - we aim 
for as high as possible. Any dynamic contrast ratio controls are turned off here 
if present
dE average / maximum - 
as low as possible. 
    
    
    If DeltaE >3, the color displayed is significantly different from the 
    theoretical one, meaning that the difference will be perceptible to the 
    viewer.
    If DeltaE <2, LaCie considers the calibration a success; there remains a 
    slight difference, but it is barely undetectable.
    If DeltaE < 1, the color fidelity is excellent. 
    
   
  
  
  
  Default Performance and 
  Setup
 
Default settings of the screen were as follows: 
    
  
    
      | 
      Monitor OSD Option | 
      Default Settings |  
      | 
      
      Game preset mode | 
      
      Off |  
      | 
      
      Brightness | 
      
      90 |  
      | 
      
      Contrast | 
      
      50 |  
      | 
      
      Gamma | 
      1 |  
      | 
      Color Temp | 
      Warm |  
      | 
      RGB | 
      
      (locked) 50, 47, 44 |  
  
  
 AOC AGON AG251FZ- Default Settings, Gamma mode 1
 
 
      
 
  
 
  
  
  
    
  
      |   | 
      Default Settings |  
  
      | 
      
      luminance (cd/m2) | 
      324 |  
  
      | 
      Black Point (cd/m2) | 
      0.35 |  
  
      | 
      Contrast Ratio | 
      924:1 |  
  
Initially out of the box the screen was set in the 
default gamma mode 1 and with the game preset modes turned off. With a very high 
default 90% brightness setting out of the box the screen was overly bright and 
uncomfortable to use, so you will definitely need to turn that down. You could 
tell the screen was using a standard gamut backlight as well with the naked eye, 
and the colour balance and temperature felt pretty good, although the image did 
appeared quite washed out, as if gamma was a long way off the usual 2.2 target. 
  
We went 
ahead and measured the default state with the i1 Pro 2. The
CIE diagram on the left of the image confirms that the monitors colour gamut 
(black triangle) is fairly equal to 
the sRGB colour space. There is some modest over-coverage in greens but not by 
anything too significant. Default gamma was recorded at 1.7 average in this 
gamma 1 mode, leaving it with a significant 23% deviance 
from the target which was a potential issue. Remember this is a gaming screen, 
where a low gamma like this is often desirable for gaming uses. There are a 
couple of other gamma settings in the OSD menu which we will test in a moment, 
so don't be too worried.  White 
point was measured at an accurate 6568k, being only 1% 
out from the 6500k we'd ideally want for desktop use. Note that the default 'color 
temp' preset was set to 'warm' here which was actually about right for our 
targets. 
  
Luminance was recorded at a very bright 324 
cd/m2 which is 
far too high for prolonged general use. The screen was set at a default 90% 
brightness in the OSD menu but that is easy to change of course to reach a more 
comfortable setting without impacting any other aspect of the setup. The black 
depth was 0.35 cd/m2 at this default 
brightness setting, giving us a decent (for an TN Film panel) static contrast ratio of 
924:1. 
Colour accuracy was pretty very poor out of the box 
because of the very low gamma here, with an average dE of 5.4 measured. Testing the screen with colour 
gradients showed smooth transitions in all shades, with  some slight gradation evident 
in darker tones. 
  
Overall this default setup was aimed at gaming, 
where the low gamma was desirable. There was at least a reliable white point but 
you would certainly need to turn the brightness down a lot to be comfortable. Let us 
test the other gamma modes to see if they can return a better setup for more 
general day to day use, away from gaming. 
  
  
    
  
    
      | 
      Monitor OSD Option | 
      Default Settings |  
      | 
      
      Game preset mode | 
      
      Off |  
      | 
      
      Brightness | 
      
      90 |  
      | 
      
      Contrast | 
      
      50 |  
      | 
      
      Gamma | 
      3 |  
      | 
      Color Temp | 
      Warm |  
      | 
      RGB | 
      
      (locked) 50, 47, 44 |  
  
  
 AOC AGON AG251FZ- Default Settings, gamma mode 3
 
 
  
 
  
  
  
    
  
      |   | 
      Default Settings |  
  
      | 
      
      luminance (cd/m2) | 
      315 |  
  
      | 
      Black Point (cd/m2) | 
      0.351 |  
  
      | 
      Contrast Ratio | 
      898:1 |  
  
A simple change in the OSD menu to gamma mode 3 
returned a much better setup for every day non-gaming uses. Note also that the 
gamma mode 2 showed very little change to the measured gamma from mode 1 (measuring 1.7 
average, 21% deviance). In gamma mode 3, the average gamma was now 2.1 with a 
small 4% deviance from our target. White point remained reliable, and now the 
colour accuracy was much better with an average dE of 2.4 measured now. Again, 
you need to turn down the brightness, and you have a small drop in contrast 
ratio because of the gamma adjustment, but this mode represents a much better 
setup for normal uses. Thankfully AOC have provided a good gamma adjustment via 
the OSD as otherwise that can be very tricky to correct without a hardware 
calibration device. 
  
  
  
 
Calibration   
We used the
X-rite i1 Pro 2 
Spectrophotometer combined with the LaCie Blue Eye Pro software package to 
achieve these results and reports. An X-rite i1 Display Pro colorimeter was used 
to validate the black depth and contrast ratios due to lower end limitations of 
the i1 Pro device.   
  
    
      | 
      Monitor OSD Option | 
      Calibrated Settings |  
      | 
      Game preset mode | 
      Off |  
      | 
      Brightness | 
      21 |  
      | 
      Contrast | 
      50 |  
      | 
      Gamma | 
      3 |  
      | 
      Color Temp | 
      User |  
      | 
      RGB | 
      49, 47, 44 |  
 AOC AGON AG251FZ -  Calibrated Settings
 
 
  
  
  
    
      |   | 
      Calibrated Settings |  
      | 
      luminance (cd/m2) | 
      119 |  
      | 
      Black Point (cd/m2) | 
      0.128 |  
      | 
      Contrast Ratio | 
      931:1 |    
We stuck to the gamma mode 3 which had delivered a 
more reliable gamma close to 2.2 out of the box, and then also switched to the 'user' color 
temp mode. Although we know the default 'warm' preset was very reliable, we 
wanted to be able to tweak the RGB channels as necessary during the calibration 
process. We adjusted the RGB 
channels and brightness setting as shown in the table above. All these OSD 
changes allowed us to obtain an optimal hardware starting point and setup before software level changes would be 
made at the graphics card level. We left the  LaCie software to calibrate 
to "max" brightness which would just retain the luminance of whatever brightness 
we'd set the screen to, and would not in any way try and alter the luminance at 
the graphics card level, which can reduce contrast ratio. These adjustments 
before profiling the screen would help preserve tonal values and limit 
banding issues.  After this we let the software carry out the LUT adjustments and create an
ICC profile. 
   
Average gamma was now corrected to 2.2 average 
with a 0% deviance, correcting the minor 4% deviance we'd seen out of the box in 
this gamma mode 3. The 
 
white point had now been corrected  to 6469k, which largely corrected the minor 1% 
deviance we'd seen out of the box. Luminance had been improved thanks to the 
adjustment to the brightness control and was now being measured at 119 
cd/m2. This 
left us a black depth of 0.128 cd/m2 and maintained a decent static 
contrast ratio (for a TN Film panel) of 
931:1. Colour accuracy of the resulting 
profile was excellent, with dE average of 0.6 and maximum of 1.1. LaCie would 
consider colour fidelity to be very good overall. 
Testing the screen with various colour gradients 
showed  smooth transitions. There was some  slight gradation in darker tones 
and some very minor banding introduced due to the adjustments to the 
graphics card LUT from the profilation of the screen.  
You can use our settings and 
try our calibrated ICC profile if you wish, which are available in 
our ICC profile database. Keep in mind that results will vary from one 
screen to another and from one computer / graphics card to another.   
 
     
 
Calibration Performance Comparisons 
    
The comparisons made in this section try to give 
you a better view of how each screen performs, particularly out of the box which 
is what is going to matter to most consumers. When comparing the default factory 
settings for each monitor it is important to take into account several 
measurement areas - gamma, white point and colour accuracy. There's no point 
having a low dE colour accuracy figure if the gamma curve is way off for 
instance. A good factory calibration requires all 3 to be well set up. We have 
deliberately not included luminance in this comparison since this is normally 
far too high by default on every screen. However, that is very easily controlled 
through the brightness setting (on most screens) and should not impact the other 
areas being measured anyway. It is easy enough to obtain a suitable luminance 
for your working conditions and individual preferences, but a reliable factory 
setup in gamma, white point and colour accuracy is important and not as easy to 
change accurately without a calibration tool.    
From these comparisons we can also compare the 
calibrated colour accuracy, black depth and contrast ratio. After a calibration 
the gamma, white point and luminance should all be at their desired targets.   
   
Default setup of the screen out of the box was 
very much aimed at gaming requirements and so it's a little unfair perhaps to 
judge the screen on this basis. Out of the box, the gamma mode 1 delivered an 
average 1.7 gamma which skewed the gamma curve a long way from our desired 2.2, 
and had a knock on effect to the dE colour accuracy. The white point was at 
least very reliable, and contrast ratio good for a TN Film panel. Thankfully 
it's very simple to improve the setup with a change to the gamma mode 3, which 
returned a more accurate 2.1 gamma and lower dE of 2.4. It's very common for the 
TN Film gaming screens to be set up out of the box with a lower gamma, and you 
can see this if you look at the
Acer Predator XG270HU (1.8),
Asus MG248Q (1.9) and
BenQ XL2730Z (1.9) for example. With the better day to day set up being 
easily accessible to users via the gamma mode 3, we don't need to penalise the 
screen here for its gaming gamma curve at default settings. Had AOC not provided 
gamma controls in the menu it would be another story, as the gamma curve can be 
very tricky to correct otherwise without access to a hardware calibration 
device.   
 
 
   
The display was good when it came to static 
contrast ratio for a TN Film panel, at 931:1 after calibration. This was similar 
to some other high end gaming TN Film screens like the Asus MG248Q (1005:1) and 
BenQ XL2730Z (917:1) for instance. Of course 
none of these TN Film panels can compete with VA panel types which can reach over 2000:1 easily, and 
commonly up to 3000:1 (e.g. 
Acer Predator Z35) 
or even near 5000:1 (Eizo 
Foris FG2421). 
  
    
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 Viewing Angles
 
 Above: Viewing 
angles shown from front and side, and  from above and below. Click for 
larger image
 
Viewing angles of the screen were as you might 
expect from a TN Film panel. Unfortunately this panel technology is inherently 
poor in this field, and so viewing angles are more restrictive than other 
competing technologies like IPS and VA variants. Although the manufacturer will 
quote a viewing angle of 170 / 160 (a classic indication that a TN Film panel is 
being used by the way if in doubt), in practice there are some obvious contrast 
and colour tone shifts horizontally, and especially vertically.  
As you move your head from side to side in a 
horizontal plane, there is a contrast shift and the image becomes more pale and 
introduces a yellow hue. As you move to a wider angle the image can become more 
washed out as well and a slight pink hue is introduced. Vertically the fields of 
view are more restrictive still. From above the image becomes pale and washed 
out, while from below there is a characteristic TN Film darkening of the image. 
Unfortunately vertically the viewing angles will introduce noticeable shifts in 
the contrast and colour tone of the image which mean that for any colour 
critical work it is not really very well suited. TN Film panels have long 
suffered from these restrictive viewing angles due to the nature of their pixel 
structure. They are still fine for a single user for general use and certainly 
the TN Film panels offer their advantages when it comes to
pixel response 
times and refresh rate for gaming. If however, you were hoping to do any 
colour critical or photography work you may find these shifts in the appearance 
of the image difficult. An IPS-type panel would probably be a wiser choice if 
you were looking for a screen with much wider viewing angles but having said 
that you are probably mainly interested in gaming if you are considering this 
screen. Remember, this screen is specifically designed for gaming, and so you 
will have to live with some of the sacrifices of TN Film to get the kind of 
gaming performance and features offered here. There are some high refresh rate 
gaming IPS panels available now in larger sizes as well which can offer better 
viewing angles than TN Film models, although they are normally priced higher and 
have some other characteristic differences, and so TN Film models like this 
still have their place for many users. 
 Above: View of an 
all black screen from the side. Click for larger version
 
On a black image there is a moderate pale grey 
tint introduced to the image when viewed from a wide angle. This isn't too 
severe and shouldn't present any real problems in practice. Certainly not the 
obvious white glow you get from most modern IPS-type panels in similar 
situations and fairly standard for a TN Film panel. Very similar to what we have 
seen from other recent gaming TN Film screens like the
Asus MG248Q,
Asus ROG Swift PG278Q and
BenQ XL2730Z. The glow you see from most modern IPS panels can put off some 
users. So on the one hand, those IPS models have much better general viewing 
angles than the TN Film models, but they do show more glow which some people 
find an issue. 
  
  Panel Uniformity
 
We wanted to test 
here how uniform the brightness was across the screen, as well as identify any 
leakage from the backlight in dark lighting conditions. Measurements of the 
luminance were taken at 36 points across the panel on a pure white background. 
The measurements for luminance were taken using BasICColor's calibration 
software package, combined with an X-rite i1 Display Pro colorimeter with a 
central point on the screen calibrated to 120 cd/m2. The below 
uniformity diagram shows the difference, as a percentage, between the 
measurement recorded at each point on the screen, as compared with the central 
reference point. 
It is worth 
noting that panel uniformity can vary from one screen to another, and can depend 
on manufacturing lines, screen transport and other local factors. This is only a 
guide of the uniformity of the sample screen we have for review. 
 
 Uniformity of Luminance
 
  
    The luminance uniformity of the screen was 
    reasonably
    good overall. The screen was brighter 
    towards the bottom edge than at the top, so there was a fair difference if 
    you compare the two extremes, but it was more subtle between the top/bottom 
    and the central area of the panel. In the worst case the luminance dropped 
    to 110 
cd/m2 
    (-9%). Actually, 100% of the screen was within a 10% deviance from the 
    centrally calibrated point which was decent. 
 Backlight Leakage
 
  Above: All black screen in a darkened room. Click for larger version
 
We also tested the screen with an all black image 
and in a darkened room. A camera was used to capture the result. The camera 
showed there was no real backlight bleed evident, but a little clouding from the 
bottom edge of the screen where we know the luminance was a little higher than 
the upper areas. 
Note: if you want to test your own screen for 
backlight bleed and uniformity problems at any point you need to ensure you have 
suitable testing conditions. Set the monitor to a sensible day to day brightness 
level, preferably as close to 120 
cd/m2 as you can get it (our tests are 
once the screen is calibrated to this luminance). Don't just take a photo at the 
default brightness which is almost always far too high and not a realistic usage 
condition. You need to take the photo from about 1.5 - 2m back to avoid 
capturing viewing angle characteristics, especially on IPS-type panels where 
off-angle glow can come in to play easily. Photos should be taken in a darkened 
room at a shutter speed which captures what you see reliably and doesn't 
over-expose the image. A shutter speed of 1/8 second will probably be suitable 
for this. 
  
 General and Office Applications
 
With a 1920 x 1080 resolution, the desktop real 
estate  of the AG251FZ feels a step down compared with all the high resolution 
panels we've tested, and the 27" 2560 x 1440 models we are used to using day to 
day. You do lose a large amount of desktop space, and although side by side 
split screen working is possible, it's not as easy due to the more limited 
resolution and space. With a 0.2825mm pixel pitch, text is comfortable and easy 
to read natively, providing a sharp and crisp image. It is not as sharp as the 
1440p panels we've become accustomed to, or of course any ultra HD/4K 
resolutions where scaling is used, but it is perfectly adequate. For this size 
screen, 1920 x 1080 is about your limit of sensible resolution without needing 
to use operating system scaling options. 
The moderate AG coating of the TN Film panel could 
be considered a bit grainy, especially on white office backgrounds to a lot of 
people. It's not as clear as modern IPS coatings or any semi-glossy solution. 
Still, it's not as grainy as old IPS panels and is on par with other TN Film 
matrices we've tested. Perhaps the main issue with this panel technology though 
is the restrictive viewing angles, making contrast and colour tone shifts a bit 
of a problem when it comes to colour critical work. They are the same here as 
other TN Film panels, being restrictive especially vertically. The screen is 
fine when viewed head on though really for office and text work, but for colour 
critical work or photo editing etc you'd be better off with an IPS-type panel. 
The default setup of the screen was a bit restrictive for normal uses, as the 
gamma is set up more for gaming, but thankfully this was very easy to adjust 
without a calibration tool via a simple change in the OSD menu. That provided a 
good default setup then for day to day office work, once you've turned the 
brightness setting down. There are 3 blue light filter modes (weak, medium and 
strong) offered in the menu if you want to add further eye care protection and 
might be worth experimenting with for prolonged office use or text reading. 
The brightness 
range of the screen was very good, with the ability to offer a luminance between 
366 and 58 cd/m2. This should mean the screen is perfectly useable in 
a wide variety of ambient light conditions, including darkened rooms. A setting 
of ~23 in the OSD brightness control should return you a luminance close to 120 
cd/m2 out of the box. Otherwise you might want to try the settings 
from our 
calibration section. On another positive note, the brightness regulation is 
controlled without the need for the use of the now infamous
Pulse-Width Modulation (PWM), and so those who suffer from eye fatigue or 
headaches associated with flickering backlights need not worry. There was no 
audible noise or buzzing from the screen, even when specifically looking for it 
using test images with a large amount of text at once. The screen also remains 
cool even during prolonged use.  
There are quite a 
few extra features on this screen for office environments, even though it's 
primarily a gaming screen. There are 4 USB ports, including 2 easy access on the 
right hand side of the screen and one featuring fast charging support. There's a 
mic, headphone and audio out connection along with the integrated stereo 
speakers which should be fine for the odd YouTube clip or mp3. There are no 
ambient light sensor, card reader, motion sensor or anything else provided which 
can sometimes be useful in office environments. 
There was a good range of ergonomic adjustments 
available from the stand allowing you to obtain a comfortable position for a 
wide variety of angles. The VESA mounting support may also be useful to some 
people as well.  
  
  Responsiveness and Gaming
 
The AG251FZ is firmly a gamers screen, with key 
features including the native 240Hz refresh rate, 1ms G2G response time and 
support for AMD FreeSync. You will need to keep in mind the demands on your 
system and graphics card to power a screen like this, as there's quite a drain 
on resources to run at 240Hz! The resolution is 'only' 1920 x 1080 so that is at 
least a bit easier than if this was a 1440p or 4k resolution screen. For systems 
which can't manage the 240Hz reliably or frequently, FreeSync is supported for 
variable refresh rate control, helping to eliminate tearing and stuttering and 
operating in a nice wide range from 48 to 240Hz. AOC 
have provided a wide range of
additional extras for gaming that we will talk about in a moment. 
  
  
    
      | 
      Quoted G2G Response Time | 
      1ms G2G |  
      | 
      Quoted ISO Response Time | 
      n/a |  
      | 
      Panel Manufacturer and 
      Technology | 
      AU Optronics TN Film |  
      | 
      Panel Part | 
      M250HTN0.1 |  
      | 
      Overdrive Used | 
      Yes |  
      | 
      Overdrive Control Available to 
      User | 
      Overdrive |  
      | 
      Overdrive Settings | 
      off, weak, medium, strong |  
The AGON AG251FZ is rated by AOC as having a 1ms G2G 
response time which indicate the panel uses 
overdrive / 
response time compensation (RTC) technology to boost pixel transitions 
across grey to grey changes.  The 
part 
being used is the
AU Optronics M250HTN01.0 TN Film technology panel. Have a read about response time in 
our
specs section if you need additional information about this measurement. As 
a reminder, this is the first native 240Hz refresh rate panel of any size and 
type we have seen. 
 
We will first test the screen using our thorough
response time testing method. This uses an oscilloscope and photosensor to 
measure the pixel response times across a series of different transitions, in 
the full range from 0 (black) to 255 (white). This will give us a realistic view 
of how the monitor performs in real life, as opposed to being reliant only on a 
manufacturers spec. We can work out the response times for changing between many 
different shades, calculate the maximum, minimum and average grey 
to grey (G2G) response times, and provide an evaluation of any overshoot present 
on the monitor. 
We use an
ETC M526 
oscilloscope for these measurements along with a custom photosensor device. 
Have a read of
our response time measurement article for a full explanation of the testing methodology and reported 
data.
 
 Overdrive Setting
 
 
The 'overdrive' control is available via the 'game 
setting' section of the OSD menu as shown above. We will test all four modes to 
see which is optimal first of all. Note that these results were basically the same from an NVIDIA and AMD test system. For now we have taken these measurements at the maximum 240Hz refresh rate, but we will look at the 
implications  of the refresh rate in a moment once we've 
established the behaviour of the response times under this setting. 
 
  
  
  
In the 'off' setting the response times were 
mixed, with some around the advertised 1ms G2G figure, but many being much 
slower up around 9 - 13ms. There was no overshoot as you would expect with 
overdrive turned off, but the response times were slower than we would like from 
a TN Film panel. Turning the overdrive up to 'weak' brought about some minor 
improvements, reducing the average figure from 8.3ms to 7.2ms. There was again 
an improvement as you moved up to 'medium', dropping the average response time 
to 5.9ms, and still without any sign of overshoot. At the maximum 'strong' 
setting, response times were improved significantly, down to 2.7ms G2G now. Some 
moderate overshoot was starting to creep in, but on par with most fast TN Film 
gaming screens we've seen, so nothing too severe. The optimal overdrive setting 
will be between medium and strong, and we will consider which is best when we 
look at the refresh rate impact in a moment. 
  
 Refresh Rate and FreeSync
 
 
The AG251FZ supports a refresh rate of up to 240Hz 
natively, and as we've discussed earlier this is the first panel supporting such 
a high refresh rate on the market. You can quickly and easily select this 
refresh rate in Windows as shown above, although we did find we had to use the 
provided DisplayPort cable rather than our regular day to day cable, so perhaps 
it is a little fussy on the cabling choice. Just stick with the one provided and 
you will be fine. When enabled, and from a compatible system, FreeSync is 
also available which operates in a range between 48 and 240Hz. There are 
improvements in perceived motion clarity as you increase the refresh rate, and 
the 240Hz certainly feels more fluid and faster than 120 / 144Hz. The 
improvement is not as noticeable as when you move from 60 to 120Hz for the first 
time, but the ability to deliver even higher frame rates from 144 - 240Hz is 
certainly welcome. 
From an AMD test system we found stable performance without any 
frames being dropped at all refresh rates from 60Hz to 240Hz which was good 
news. From an NVIDIA system we had some issues at the maximum 240Hz refresh rate 
(not at anything lower), where some frames were being dropped. This display is 
clearly aimed at AMD users anyway and so that might explain the incompatibility 
there for NVIDIA when you push the boundaries of the refresh rate. We've asked 
AOC for comment nonetheless.  
Refresh Rate Impact, Overdrive Mode = Strong
 
We stuck to the 'strong' overdrive setting for now 
and we wanted to test the response times at a range of refresh rates to see if 
that influences the pixel transitions. It's quite common for the overdrive 
impulse to be dynamically controlled across a wide refresh rate range like this. 
The overshoot can also be impacted we have seen in the past. 
 
  
  
As you can see from these measurements the actual 
pixel transition times do not seem to really change that much overall as you 
change the refresh rate. We measured basically the same average response time of 
around 2.5 - 2.7ms G2G across each refresh rate from 60 to 240Hz, while sticking with 
the same 'strong' overdrive setting in the menu. What did change though was the 
levels of overshoot, which improved as you increased the refresh rate. So at 
60Hz there were high levels of overshoot detected on a wide 
range of transitions, but as you reached 144Hz and then 240Hz a lot of the overshoot 
was eliminated or reduced. This is good news of course, but you need to be achieving a high 
refresh rate really to be able to experience the screen without the overshoot 
becoming an issue in this 'strong' mode. 
We will look in a moment at the lower 'medium' 
setting to see how refresh rate impacts response times/overshoot there, as for 
those using the screen at lower refresh rates it might well be more optimal than 
this aggressive 'strong' mode. 
  
Optimal Overdrive Setting at 240Hz = Strong 
 
  
If we compare above the response time performance 
at 240Hz in the 'strong' mode, vs. the next step down in the 'medium' mode we 
can see that really to support the 240Hz refresh rate effectively, you need to 
stick to the 'strong' mode. To handle the high frame rate of 240Hz, response 
times needs to be reliably and consistently under 4.17ms (1000 / 240 = 4.17), 
otherwise you will get additional blurring and smearing where response times 
cannot keep up with the frame changes. In the 'medium' setting, the response 
times are too slow to really support 240Hz refresh rate, and in practice you 
will see some added smearing to a moving image. The 'strong' setting supported 
240Hz well, with an average G2G figure of 2.7ms measured. As we discussed above, 
the overshoot at this max refresh rate was moderate but not too severe. So if 
you want to enjoy the screen at the maximum 240Hz setting, and can reliably 
achieve the frame rates to make this worthwhile, then stick to the 'strong' 
setting. 
  
Optimal Overdrive Setting at Less than 240Hz 
= Medium 
  
  
  
We know that the 'strong' overdrive mode is 
optimal if you're achieving the 240Hz maximum refresh rate of this screen, but 
at lower refresh rates the overshoot starts to become too distracting and 
severe. Thankfully, the 'medium' overdrive setting is far less aggressive and 
shows no overshoot at all at any refresh rate. The response times remains fairly 
consistent as well across the refresh rate range, actually getting a little 
slower as you increase the refresh. It looked from the 'strong' setting that 
maybe the overdrive impulse was being turned down a little as you increased 
refresh rate, which accounts for the improvements we saw in levels of overshoot. 
Maybe the same is true here, where the overdrive impulse is turned down ever so 
slightly as you increase refresh rate and so response times slow a little. It's not enough to make any real 
difference anyway, and in fact the improvements you get in perceived motion 
clarity from the increased frame rate easily out-weigh anything you might see 
from slightly slower pixel transition times. 
So at all refresh rates there is no visible 
overshoot in this 'medium' overdrive mode. Given the average G2G response times 
are around 5.2 - 5.9ms G2G we can estimate that in theory, refresh rates up to 
around 175Hz are achievable in this overdrive mode, before additional smearing 
starts to become an issue. So if you're using FreeSync and managing to deliver 
in the 48 - 175Hz range, this 'medium' mode will be adequate and will avoid any 
noticeable overshoot. At the top end if you're achieving from 175 - 240Hz you'd 
probably be best to switch to the 'strong' mode, which brings response times 
down to avoid any additional smearing, but introduces some moderate (but 
manageable) overshoot. Obviously for any console gaming (60Hz) or fixed refresh 
rate from 60 - 144Hz away from FreeSync use, you're better with the 'medium' 
setting. 
  
 Detailed Response Time Measurements
 Refresh 
Rate = 240Hz, Overdrive = Strong
 
  
 
We stuck with what we consider to be the optimal 'strong' 
response time setting at the maximum 240Hz refresh rate. The 
average G2G response time was measured at 2.6ms which was very good and 
represented very fast pixel transition times from this new TN Film panel. Some 
transitions reached as low as the advertised 1ms G2G as well. 
 
 
If we evaluate the Response Time Compensation 
(RTC) overshoot then the results show moderate to high levels here in this 
'strong' mode. That is not dissimilar to most fast TN Film gaming screens and 
it's not overly obvious in practice due to the high frame rate and smooth motion 
clarity. You can eliminate the overshoot completely if you revert to the 
'medium' overdrive setting, but that will only really support refresh rates up 
to around 175Hz reliably without additional smearing starting to appear. 
  
 Display Comparisons
 
 
 
The above comparison table and graph shows you the 
lowest, average and highest G2G response time measurement for each screen we 
have tested with our oscilloscope system. There is also a colour coded mark next 
to each screen in the table to indicate the RTC overshoot error, as the response 
time figure alone doesn't tell the whole story. 
As a reminder, these figures are at 240Hz refresh 
rate and with overdrive set to 'strong'. The response time performance of the 
AG251FZ was very impressive overall, with actually the fastest response times 
we've measured from any gaming screen at 2.6ms G2G. Other fast TN Film screens 
are very close of course, like the Asus ROG Swift PG278Q (2.9ms) and Dell 
S2716DG (3.1ms) for instance. There is a boost here on the AOC with frame rate 
support, pushing quite a long way beyond the 144Hz supported from those other 
models mentioned. If your system can support it, then the 240Hz does bring about 
obvious advantages in frame rate and motion clarity. There is moderate levels of 
lag on these ultra-fast TN Film screens which you have to live with to drive the 
response times as low as they are.  
  
 Pursuit Camera Tests 
(updated)
 
We've already tested above the actual
pixel 
response times and other aspects of the screen's gaming performance. We 
wanted to carry out some pursuit camera tests as well to give an even more 
complete idea of the performance of this screen. 
Pursuit cameras are used to capture motion blur as 
a user might experience it on a display. They are simply cameras which follow 
the on-screen motion and are extremely accurate at measuring motion blur, 
ghosting and overdrive artefacts of moving images. Since they simulate the eye 
tracking motion of moving eyes, they can be useful in giving an idea of how a 
moving image appears to the end user. It is the blurring caused by eye 
tracking on continuously-displayed refreshes (sample-and-hold) that we are keen 
to analyse with this new approach. This is not pixel persistence caused by 
response times; but a different cause of display motion blur which cannot be 
captured using static camera tests. Low response times do have a positive impact 
on motion blur, and higher refresh rates also help reduce blurring to a degree. 
It does not matter how low response times are, or how high refresh rates are, 
you will still see motion blur from LCD displays under normal operation to some 
extent and that is what this section is designed to measure. Further 
technologies specifically designed to reduce perceived motion blur are required 
to eliminate the blur seen on these type of sample-and-hold displays which we 
will also look at. 
We used the
Blurbusters.com Ghosting Motion Test which is designed to be used with 
pursuit camera setups. The pursuit camera method is
explained at BlurBusters 
as well as
covered in this research paper. We 
carried out the tests at various refresh rates, with and without Blur Reduction enabled. 
These UFO objects were moving horizontally at 960 pixels per second, at a frame 
rate matching refresh rate of the monitor. 
Overdrive Setting 
= Medium 
 
These tests capture the kind of blurring you would 
see with the naked eye when tracking moving objects across the screen. As you 
increase the refresh rate the perceived blurring is reduced, as refresh rate has 
a direct impact on motion blur. 
It is not 
eliminated entirely due to the nature of the sample-and-hold LCD display and the 
tracking of your eyes. 
No matter how fast the refresh rate and pixel 
response times are, you cannot eliminate the perceived motion blur without other 
methods like blur reduction strobing backlights, which this model does not 
feature. 
As you can see, the perceived motion clarity 
improves significantly as you increase the refresh rate from 60 to 100 and 144Hz 
levels. The moving image becomes easier to track and appears sharper. With the 
overdrive setting at 'medium' here, at the maximum 240Hz refresh rate you will 
notice a slightly more smeared and blurry image. While the refresh rate is 
increased significantly, the response times in this setting are not quite fast 
enough to keep up with the frame rate demands
as 
measured in our previous section. As a result, you get a little additional 
smearing introduced on the moving image. There is no overshoot at any of these 
refresh rates when using the 'medium' overdrive option. 
Overdrive Setting 
= Strong 
 
Switching up to the 'strong' overdrive setting 
showed similar results in terms of improved motion clarity as you increase the 
refresh rate. Again, the moving image became clearer and sharper. At the maximum 
240Hz refresh rate here, the response times were fast enough to keep up with the 
high frame rate and so you don't get any added smearing like you do at the 
'medium' overdrive setting. There is a large amount of overshoot at lower 
refresh rates as we've already discussed
earlier 
in the review, but it becomes progressively less as you increase refresh 
rate. By the maximum 240Hz refresh rate the overshoot is only moderate and hard 
to notice in many cases. As we said earlier in the review, if you're achieving 
somewhere around 175 - 240Hz refresh rate then the 'strong' overdrive mode is 
optimal. For 48 - 175Hz then you'd probably be better sticking with the 'medium' 
mode. 
  
 
 Note: optimal 
overdrive settings used on each screen
 
We can also compare the pursuit camera tests at 
60Hz and 144Hz compared with a couple of very fast and very popular gaming 
screens above. The performance is very comparable in actual perceived motion 
blur between all three in practice, with very little to separate them. The TN 
Film PG278Q and AG251FZ models feel ever so slightly more fluid we felt, thanks 
to the slightly faster response times. 
 
The good thing about the AG251FZ is that you can 
then also boost the refresh rate up higher than 144Hz, offering additional 
motion clarity benefits and a massively increased frame rate. This does make a 
difference in practice. 
  Additional Gaming Features
 
 
Aspect Ratio Control -  
the AG251FZ has a wide range of options for
aspect ratio control through the OSD 'extra' menu as shown above. There 
are options for (wait for it!): 1:1 pixel mapping, 17" (4:3), 19" (4:3), 19" 
(5:4), 19"W (16:10), 21.5"W (16:9), 22"W (16:10), 23"W (16:9), 23.6"W (16:9), 
24" (16:9) and 'wide'. Each of the specified size options is designed to mimic 
the screen size visible from each, although we're not entirely sure for what 
purpose, unless you were maybe trying to match the screen size with another 
display? Anyway, there was a good range of options and importantly 1:1 is 
available which will cover many non-16:9 needs we are sure. 
 
Shadow Control -  
There is a shadow control slider available in the 
'game setting' menu and also via the quick access option from the OSD 
buttons/switch accessory (pressing the right arrow). This alters the gamma 
levels quickly and easily which might be useful for different gaming scenarios. 
Game Color-  
This operates like a digital vibrance control, 
boosting the colours (or dulling them) which some users might like for their 
gaming. 
 
Preset Modes -  
There are several specific game preset modes 
available from the 'game setting' menu. There are three preset modes for FPS, 
RTS and racing games. In those, you can change some settings yourself although 
some (including overdrive) are greyed out. There are then 3 gamer preset modes 
where you can change the settings manually for each in the 'game setting' menu 
(including overdrive now). Oddly you can't access the 'color setup' menu when 
you're using any of these gaming presets and also they seem to have a slightly 
boosted and accentuated sharpness added, for which there is no control in the 
OSD anyway! Still, they are useful if you want to set up different  options 
for different gaming scenarios including perhaps altering the 'game color' and 
'shadow control' options. The 3 gamer preset modes are accessible quickly and 
easily via the switch accessory too which is useful.  
  
  Lag
 
We have  written an in depth article about
input lag and the various measurement techniques which are used to evaluate 
this aspect of a display. It's important to first of all understand the 
different methods available and also what this lag means to you as an end-user. 
Input Lag vs. Display Lag vs. Signal 
Processing 
To avoid confusion with different terminology we 
will refer to this section of our reviews as just "lag" from now on, as there 
are a few different aspects to consider, and different interpretations of the 
term "input lag". We will consider the following points here as much as 
possible. The overall "display lag" is the first, that being the delay between 
the image being shown on the TFT display and that being shown on a CRT. This is 
what many people will know as input lag and originally was the measure made to 
explain why the image is a little behind when using a CRT. The older stopwatch 
based methods were the common way to measure this in the past, but through 
advanced studies have been shown to be quite inaccurate. As a result, more 
advanced tools like SMTT provide a method to measure that delay between a TFT 
and CRT while removing the inaccuracies of older stopwatch methods.  
In reality that lag / delay is caused by a 
combination of two things - the signal processing delay caused by the TFT 
electronics / scaler, and the response time of the pixels themselves. Most 
"input lag" measurements over the years have always been based on the overall 
display lag (signal processing + response time) and indeed the SMTT tool is 
based on this visual difference between a CRT and TFT and so measures the 
overall display lag. In practice the signal processing is the element which 
gives the feel of lag to the user, and the response time of course can 
impact blurring, and overall image quality in moving scenes. As people become 
more aware of lag as a possible issue, we are of course keen to try and 
understand the split between the two as much as possible to give a complete 
picture. 
The signal processing element within that is quite 
hard to identify without extremely high end equipment and very complicated 
methods. In fact the studies by Thomas Thiemann which really kicked this whole 
thing off were based on equipment worth >100,1000 Euro, requiring extremely high 
bandwidths and very complicated methods to trigger the correct behaviour and 
accurately measure the signal processing on its own. Other techniques which are 
being used since are not conducted by Thomas (he is a freelance writer) or based 
on this equipment or technique, and may also be subject to other errors or 
inaccuracies based on our conversations with him since. It's very hard as a 
result to produce a technique which will measure just the signal processing on 
its own unfortunately. Many measurement techniques are also not explained and so 
it is important to try and get a picture from various sources if possible to 
make an informed judgement about a display overall.  
For our tests we will continue to use the SMTT 
tool to measure the overall "display lag". From there we can use our 
oscilloscope system to measure the response time across a wide range of grey to 
grey (G2G) transitions as recorded in our
response time 
tests. Since SMTT will not include the full response time within its 
measurements, after speaking with Thomas further about the situation we will 
subtract half of the average G2G response time from the total display lag. This should allow us to give a good estimation of 
how much of the overall lag is attributable to the signal processing element on 
its own. 
  
Lag Classification To help in this section we will also introduce a broader classification system 
for these results to help categorise each screen as one of the following levels:
 
  
  
  Class 1)
  
  
  Less than 16ms / 1 frame of lag at 60Hz - should be fine for gamers, even at high levels
  
  Class 
  2) 
  A lag of 16 - 
  32ms / One to two frames - moderate lag but should be fine for many gamers. 
  Caution advised for serious gaming and FPS
  
  Class 
  3) 
  A lag of more 
  than 32ms / more than 2 frames - Some noticeable lag in daily usage, not 
  suitable for high end gaming 
  
  
    
For the full reviews of the models compared here and the dates they were written 
(and when screens were approximately released to the market), please see our
full 
reviews index. 
  
  
    
      | 
        
        
          
            |   | 
            
            Low Input Lag Mode |  
            | 
            
            (Measurements in ms) | 
            
            Off | 
            
            On |  
            | 
            Total Display Lag (SMTT 
            2) | 
            13.5 | 
            5.0 |  
            | 
            Pixel Response Time 
            Element | 
            1.3 | 
            1.3 |  
            | 
            Estimated Signal 
            Processing Lag | 
            12.2 | 
            3.7 |  
            | 
            Lag Classification | 
            1 | 
            1 |   
       | 
      
       
      
       Class 
      1 |  
We have provided a comparison above against other 
models we have tested to give an indication between screens.  The screens 
tested are split into two measurements which are 
based on our overall display lag tests (using SMTT) and half the average G2G 
response time, as measured by the oscilloscope. The response time is split from 
the overall display lag and shown on the graph as the green bar. From there, the 
signal processing (red bar) can be provided as a good estimation. 
The screen features a 'low input lag' mode option 
in the menu. First of all we tested the screen with this turned off. This showed 
a total average display lag of 13.5 ms as measured with SMTT 2. Taking into 
account half the average G2G response time at 1.3ms, we can estimate that there 
is ~12.2ms of signal processing lag on this screen which pretty low anyway. 
Switching the low input lag mode on returned improved results, with an estimated 
3.7ms of signal processing lag now instead. This represents a very low lag which 
shouldn't represent any problems in gaming. 
One annoyance with this was when you're connected 
to a FreeSync system. As with most FreeSync screens we've tested, the screen 
seems to always think you are operating with FreeSync, even if you disable the 
option in the AMD graphics card software. We believe this is a known bug and in 
many cases it doesn't really cause any issue. You can tell that is happening 
here as in the OSD menu the vertical refresh rate is listed as "FreeSync", 
regardless of whether you've enabled the option in the graphics card control 
panel. The issue with this though is that when FreeSync is active (or even not 
active, but detected), the 'low input lag' option is greyed out and not 
accessible. So from a FreeSync system you will have to live with the slightly 
higher lag, although this is still very low really and shouldn't represent any 
major issues. We've asked AOC if there is a reason why this option is greyed out 
when using FreeSync and will update this section accordingly when we have more 
info. 
  
  Movies and Video
 
 
The following summarises the screens performance 
in video applications: 
  
  24.5" 
  screen size makes it a reasonable option for an all-in-one multimedia screen, 
  but being quite a lot smaller than most modern LCD TV's of course.
  16:9 
  aspect ratio is more well suited to videos than a 16:10 format screen, leaving 
  smaller borders on DVD's and wide screen content at the top and bottom.
  1920 x 
  1080 resolution can support full 1080 HD resolution content
  
  Digital interfaces support HDCP for any encrypted and protected content
  
  Good range of connectivity options provided 
  with DisplayPort, 2x HDMI, Dual-link DVI and VGA offered.
  
  Cables provided in the box 
  for all video 
  connections
  
  Moderate AG coating provides reasonably clear images with no major graininess, 
  and without the unwanted reflections of a glossy solution. Some graininess 
  apparent as with other TN Film panels, but shouldn't present a problem in 
  movies.
  Wide 
  brightness range adjustment possible from the display, including a maximum 
  luminance of ~366 
  cd/m2 and a decent minimum luminance 
  of 58 cd/m2. This should afford you good control for different 
  lighting conditions. Contrast ratio remains stable across that adjustment 
  range as well and is good for a TN Film panel. Brightness regulation is 
  controlled without the need for PWM and so is flicker free for all brightness 
  settings.
  Black 
  depth and contrast ratio are good for a TN Film panel at 931:1 after 
  calibration. Detail in darker scenes should not be lost as a result.
  There 
  is no specific 'movie' preset mode available for movies or video but you could 
  easily set up one of the 3 customisable gamer modes if you want for movie 
  viewing
  Very 
  good pixel responsiveness which will handle fast moving scenes in movies 
  without issue. You will want to stick with the 'medium' overdrive mode to 
  avoid any overshoot issues present in the 'strong' mode. Certainly when using 
  an external Blu-ray player operating at 60Hz.
  
  Viewing angles are limited due to the use of TN Film panel technology. May 
  cause issues with gamma and contrast shift if you change your line of sight or 
  have several people trying to see the screen at once. Not really an ideal 
  technology for movies as a result of this viewing angle limitation.
  
  Very good and mostly easy to use range of 
  ergonomic adjustments available from the stand, so should be easy to obtain a 
  comfortable position if you want to sit further away from the screen for movie 
  viewing.
  No 
  particularly noticeable backlight leakage, and none from the edges which is 
  good. This type of leakage may prove an issue when watching movies where black 
  borders are present but it is not a problem here.
  2x 3W 
  integrated stereo speakers on this model for the occasional movie clip and 
  YouTube video, but probably not suitable for movie viewing. There is also an 
  audio output and headphone jack connection if needed.
  Good
  
  range of hardware aspect 
  ratio options including various defined screen sizes and aspect ratios, along 
  with 'wide' and 1:1 pixel mapping which should be fine for most uses. The 
  screen is natively 16:9 which should be fine for external devices anyway
  
  Picture in picture (PiP) and Picture By Picture (PbP) are not available.
 
 Conclusion
 
If you appreciate this  review and enjoy reading and like our work, we would welcome a
donation 
to the site to help us continue to make quality and detailed reviews for you.  
The AG251FZ was the first 240Hz native refresh 
rate screen we've tested and it delivered very well when it came to its primary 
focus of gaming. The additional boost in frame rate and motion clarity were 
decent and extends the possibilities for high frame rate gaming from LCD screens 
by a significant amount. Thankfully the TN Film panel offers very fast response 
times which can keep up with the refresh rate demands, unlike some other panel 
technologies we've seen where they struggle -especially where overclocked 
refresh rates are introduced. The addition of AMD FreeSync will be very useful 
for those who can't power the 240Hz at 1080p consistently and this is so far the 
only FreeSync option in this space with 240Hz support. There was a very good 
range of additional gaming features and options in the menu, and we liked the 
included switch accessory which made changing options much simpler and quicker. 
There is a useful low input lag option as well 
which worked well at reducing the already pretty low lag of the screen. 
Unfortunately this didn't seem to be available when using a FreeSync system 
which was a shame, but don't be put off as the lag is still not bad even without 
it. We would have liked to see an added blur reduction backlight option if we 
were being picky, but that would have presumably added to the retail cost, and 
most people will probably want to use FreeSync anyway given the wide refresh 
rate range and demands on your system pushing anywhere near the 240Hz. 
In other areas the screen had a decent out of the 
box setup once you made a simple change to the gamma mode, and we were pleased 
with the flicker free backlight and wide backlight adjustment range. You will 
have to live with some of the inherent limitations of TN Film technology, most 
notably the restrictive viewing angles so just be aware of that. There is a very 
good range of connections and stand features, and the additional easy access 
connections on the side of the screen were handy. It's a well thought out screen 
with plenty of extras and features, and certainly a very interesting option for 
gamers.
 
  
  
    
      | 
      Pros | 
      Cons |  
      | 
      Excellent gaming performance 
      with very fast response times, up to 240Hz refresh rate and FreeSync 
      support | 
      Limitations of TN Film 
      technology when it comes to viewing angles particularly |  
      | 
      Nice range of connections and 
      extra features | 
      Would have been nice to see a 
      blur reduction backlight included |  
      | 
      Good default setup available 
      with simple OSD change | 
      Low input lag mode doesn't 
      seem to work from FreeSync systems |    
  
    
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